Skip to main content

Historical Software Collection

This collection contains selected historically important software packages from the Internet Archive's software archives. Through the use of in-browser emulators, it is possible to try out these items and experiment with using them, without the additional burdens of installing emulator software or tracking down the programs. Many of these software products were the first of their kind, or utilized features and approaches that have been copied or recreated on many programs since. (historic software, vintage software, antique software)

A Guided Tour Through the Collection

For this initial collection, we've hand-selected a few dozen ground-breaking and historically important software products, many of whom started entire industries or pioneered new genres of programs. While they lack the later features and graphics of modern counterparts, these programs were either big sellers at the time or recognized as first of a kind. They are now a single click away in a browser.

Getting to Work

Productivity software has been around a long time, and two of the most prominent examples are Visicalc and Wordstar. Visicalc brought the wonder of the electronic spreadsheet to the world, changing the business world forever. WordStar was one of the leading Word Processing software programs before fading away in the late 1980s. As a bonus WordStar is presented on the now-long-gone Osborne-1, one of the first "Luggable" computers to come out (it promised to fit under an airplane seat!). Check them out in monochrome glory (but don't put any major work in it).

The Road to Adventure

Adventure games are a staple of early home computer software and these examples let you play some of the most famous of these virtual worlds. Akalabeth was the first major computer game by a young Richard Garriott, alias Lord British. Created when he was a teenager and inspired by many games of D&D, it was his first work in a lifetime of RPG gamemaking, including the Ultima series. The Hobbit, a legendary adventure game for the ZX Spectrum, had a level of complication and subtlety beneath the surface that was years ahead of its time - characters lived their own lives, with you sometimes stumbling on the results of their battles or suffering the consequences of their meddling. Mystery House by Sierra On-line was the first graphical adventure for the Apple II, and this version is the public domain anniversary re-issue by the company to celebrate their anniversary.

The adventure continues: The first of Scott Adams' adventure programs, Adventureland, was an attempt to bring a version of the Colossal Cave Adventure experience (previously only on mainframes) over to home computers. (It's not the same game, but a different point of view on the same approach, and one that Scott Adams was told was impossible to replicate on a tiny home computer.) Check out the incredible script for the text, making it really difficult to read! Meanwhile, the Microsoft Adventure is absolutely a full-on port of Colossal Cave Adventure, one the original authors were not paid for. However, it introduced the program to an entire new generation of computer users.

Sit Back and Enjoy It

These three programs have only one thing in common: interesting demo screens, which will loop by themselves after you start the emulators. The first, the Atari Dealer Demo, was meant to be displayed on a brand new Atari 400 or 800 and sit in the window of a store, meant to attract potential customers to how amazing these computers were, and to take one home. Choplifter was a hall of fame software game based around using a helicopter to rescue hostages across a border - the attract screen shows the game in full, with its pseudo-3d landscape and groundbreaking graphics. Finally, the beloved and adored (especially in Europe) Elite shows off a futuristic status screen while waiting for your keypress.

A Triptych of Pac-Men

The game PAC-MAN by Namco has had a long and storied history, but these three versions lived in the realm of the home console. The first is the 1982 Atari 2600 version of Pac-Man, which sold extremely well but was heavily knocked for lack of faithfulness to the original, and the poor gameplay. The second is a 2007 "remake" for the Atari 2600, which uses the same hardware and cartridge size as the original 1982 Atari cartridge, but is leagues ahead in terms of capturing the arcade experience. Finally, there is K.C. Munchkin, a game for the Odyssey2 home console system which was the very first defendant in a "software look and feel" copyright case. Atari sued the makers of K.C. Munchkin, claiming it was too much like Pac-Man, and the case was decided in their favor, resulting in the game's banning and withdrawl. Play it for yourself and decide.

Would You Like a Nice Game of Chess?

No fooling - computer chess has been around nearly as long as home computers themselves. One of the first commercial entertainment software programs anywhere, Chess by Peter Jennings was ported to many platforms, including this edition for the Radio Shack Color Computer. The graphical interface is a notable amount easier to use than the Sargon Chess program for the late, lamented Exidy Sorcerer. Sargon required you to enter your moves in standard chess notation!

Other Classics

We'll start to wind down this tour with a grab-bag of classic programs: Karateka, Jordan Mechner's martial-arts masterpiece, is one of the first and most cinematic fighting games, with a sense of style and flourish few could match at the time. Chuckie Egg, a beloved platformer for the ZX Spectrum and other 8-bit systems, was an unstoppable hit wherever it was ported. And Lemonade Stand, included with thousands of Apple IIs, was THE economic resource game that many young users cut their teeth on, trying to ensure they had enough lemonade to sell while not overspending their savings.

The classic platformer for the Atari 2600, Pitfall! by David Crane was a masterpiece of coding, allowing 255 unique screens of gameplay with an intense amount of action and variety within them - not bad for 4k of game code. E.T. the Extra-Terrestrial is unfairly credited with the great Video Game crash of 1983. It's not a bad game, although the hype-cycle guaranteed a lot of disappointment which history has tried to pin all ills on. And finally, Rocky's Boots is a best-selling and award winning logic educational game for children, teaching basic programming and logic skills in a fun manner.

And many more

Still hungry for more? The Internet Archive's Historical Software collection is continually being filled with more fine examples of older materials - these items just scratch the surface. From utilities and operating systems through to applications and games, older programs are coming back to life to excite, to teach and to enjoy.

Launched at the Internet Archive October 24, 2013.

Jason Scott
Internet Archive Software Curator

SHOW DETAILS
up-solid down-solid
eye
Title
Date Archived
Creator
Historical Software Collection
software
eye 837,103
favorite 8
comment 1
Akalabeth: World of Doom /əˈkæləbɛθ/ is a role-playing video game that had a limited release in 1979 and was then published by California Pacific Computer Company for the Apple II in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game and as a predecessor of the Ultima series of games that started Garriott's career. The game was made by then-teenaged Garriott in the BASIC programming...
favoritefavoritefavorite ( 1 reviews )
Historical Software Collection
software
eye 831,636
favorite 11
comment 1
E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. Warshaw intended the game to be an innovative adaptation...
favorite ( 1 reviews )
Topics: Atari 2600, E.T., Howard Scott Warshaw, Atari
Historical Software Collection
software
eye 797,496
favorite 7
comment 1
VisiCalc was the first spreadsheet computer program, originally released for the Apple II. It is often considered the application that turned the microcomputer from a hobby for computer enthusiasts into a serious business tool. VisiCalc sold over 700,000 copies in six years. Conceived by Dan Bricklin, refined by Bob Frankston, developed by their company Software Arts, and distributed by Personal Software in 1979 (later named VisiCorp) for the Apple II computer, it propelled the Apple from being...
favoritefavoritefavoritefavorite ( 1 reviews )
Topics: Visicalc, Spreadsheet, Apple II, Dan Bricklin
Historical Software Collection
software
eye 793,571
favorite 12
comment 0
The Hobbit is an illustrated text adventure computer game released in 1982 and based on the book The Hobbit, by J. R. R. Tolkien. It was developed at Beam Software by Philip Mitchell and Veronika Megler and published by Melbourne House for most home computers available at the time, from more popular models such as the ZX Spectrum, the Commodore 64, Amstrad CPC 464, BBC Micro, MSX, Dragon 32 and Oric. By arrangement with the book publishers, a copy of the book was included with each game sold....
Historical Software Collection
by Microsoft
software
eye 790,344
favorite 23
comment 5
Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure)gave its name to the computer adventure game genre. It was originally designed by Will Crowther, a programmer and caving enthusiast who based the layout on part of the Mammoth Cave system in Kentucky. The version that is best known today was the result of a collaboration with Don Woods, a graduate student who discovered the game on a computer at Stanford University and made significant expansions and improvements, with...
favoritefavoritefavorite ( 5 reviews )
Topics: DOS, Microsoft Adventure, Microsoft, Adventure
Historical Software Collection
by Activision
software
eye 780,980
favorite 25
comment 1
Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is the second best-selling game made for the Atari 2600 (after Pac-Man), with over 4 million copies sold. The player must maneuver a character (Pitfall Harry) through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Activision, David Crane, Pitfall
Historical Software Collection
software
eye 780,776
favorite 35
comment 5
Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a...
favoritefavoritefavorite ( 5 reviews )
Historical Software Collection
by Philips
software
eye 771,270
favorite 4
comment 0
Munchkin is cartridge number 38 in the official Magnavox/Philips line of games for the Philips Videopac. In North America for the Odyssey² it was called K.C. Munchkin!, an inside reference to then president of Philips Consumer Electronics Kenneth C. Menkin. Designed and programmed by Ed Averett, Munchkin is very heavily based on Namco's 1980 arcade game Pac-Man, but not a direct clone. It was however, similar enough for Atari to sue Philips and force them to cease production of Munchkin. Atari...
Topics: K.C. Munchkin, Odyssey 2, Look and Feel, Pac-Man
Historical Software Collection
by Atari
software
eye 768,346
favorite 2
comment 1
Created as a demonstration program for the Atari 400 and 800, the "Dealer Demo" represents one of the forerunners of what would eventually become the "Demoscene", a decades-long culture to demonstrate programming skill and machine ability. This dealer demo is semi-autonomous, looping throughout demonstrations of sound and video capabilities of the Atari 8-Bit machines while touting their flexibility and use. It is possible to enter your name and interact with the machine,...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Atari 800, Dealer Demo, Atari
Historical Software Collection
by Atari
software
eye 767,972
favorite 22
comment 0
In 1982, Atari Inc. released a port of Namco's hit arcade game Pac-Man for its Atari 2600 video game console. Like the original arcade version, the player controls the titular character with a joystick. The object is to traverse a maze, consuming all the wafers within while avoiding four ghosts. The game was programmed by Tod Frye, who was given a limited time frame by Atari to complete the project. The technical differences between the Atari 2600 console and the original's arcade...
Topics: Atari, Pac-Man, Tod Frye, Atari 2600
Historical Software Collection
software
eye 759,846
favorite 3
comment 1
Rocky's Boots is an educational logic puzzle game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. It was released for the Apple II, the CoCo, the Commodore 64 and the IBM PC. It was followed by a more difficult sequel, Robot Odyssey. It won Software of the Year awards from Learning Magazine (1983), Parent's Choice magazine (1983), and Infoworld magazine (1982, runner-up), and received the Gold Award (for selling 100,000 copies) from the Software Publishers...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Historical Software Collection
software
eye 742,375
favorite 9
comment 0
Elite is a seminal space trading video game, originally published by Acornsoft in 1984 for the BBC Micro and Acorn Electron computers. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". It was written and developed by David Braben and Ian Bell, who had met while they were both undergraduates at Jesus College, Cambridge. Non-Acorn versions of the game were published by Firebird, Imagineer and Hybrid Technology....
Historical Software Collection
software
eye 738,512
favorite 5
comment 0
Mystery House is an adventure game released in 1980 by Roberta and Ken Williams for the Apple II. The game is remembered as one of the first adventure games to feature computer graphics and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line. The game starts near an abandoned Victorian mansion. The player is soon locked inside the house with no other option than to explore. The mansion contains many interesting rooms and seven other people: Tom, a...
Historical Software Collection
software
eye 735,454
favorite 3
comment 0
A&F Software's Chuckie Egg is a home computer video game released in 1983, initially for the ZX Spectrum, the BBC Micro and the Dragon. Its subsequent popularity saw it released over the following years on a wide variety of computers, including the Commodore 64, Acorn Electron, MSX, Tatung Einstein, Amstrad CPC and Atari 8-bit family. It was later updated and released for the Commodore Amiga, Atari ST, and IBM PC compatibles. The original idea is generally attributed to the then 16 or 17...
Historical Software Collection
by Apple Computer
software
eye 727,433
favorite 18
comment 3
Lemonade Stand is a basic economics game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium. Charlie Kellner ported the game to the Apple II platform in February 1979. Throughout the 1980s Apple Computer included Lemonade Stand (along with other software) with the purchase of their systems. Like most games created for microcomputers in the 1970s, the gameplay is simple. It simulates a child's lemonade stand, where choices made by the player regarding prices,...
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Topics: Lemonade Stand, Apple II, Economics
Historical Software Collection
by Dennis Debro
software
eye 718,011
favorite 13
comment 0
From the description by Dennis Debro: Pacman 4K started out as a challenge for me to see if I could get a no frills Pac-man written for the 2600 in 4K and stay faithful to the original arcade game. I made some sacrifices along the way. Most noticeable was the decision to flicker the objects at a rate of 20Hz instead of developing a variable flicker algorithm. I did some work in this direction but found that it took up too much ROM to include the other features. Ebivision did a 4K Pac-man back...
Topics: Atari 2600, Pac-Man, Dennis Debro, Homebrew, Remake
Historical Software Collection
software
eye 698,826
favorite 0
comment 0
The Sorcerer was one of the early home computer systems, released in 1978 by the videogame company, Exidy. It was comparatively advanced when released, especially when compared to the contemporary more commercially oriented Commodore PET and TRS-80, but due to a number of problems including a lack of marketing, the machine remained relatively unknown. Exidy eventually pulled it from the market in 1980, and today they are a coveted collector's item. The Sorcerer was first launched in April 1978...
Historical Software Collection
by Dan Gorlin
software
eye 683,346
favorite 10
comment 3
Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to other home computers and, in 1985, Sega released a coin-operated arcade game remake, which in turn received several home ports of its own. While many arcade games have been ported to home computers and consumer consoles, Choplifter was one of the few games to take the reverse route: first appearing on a home system and being ported to the arcade. In Choplifter, the player assumes the role...
favoritefavoritefavoritefavorite ( 3 reviews )
Topics: Broderbund, Choplifter, Apple II, Helicopter
Historical Software Collection
software
eye 674,859
favorite 2
comment 0
Microchess, by Peter R. Jennings, was originally a microcomputer chess program for the MOS Technology KIM-1 microcomputer, first released on December 18, 1976. Microchess, as small as it was in terms of program size, could still play passable chess on the KIM-1 with its 6502 microprocessor, 1 kilobyte of memory, simple hex keyboard, and seven-segment display. Selling it at a price of $10 US dollars, Jennings refused to sell the rights of the program to Chuck Peddle (president of MOS Technology)...
Topic: 07
Historical Software Collection
by The "Hingham Institute"
software
eye 20,053
favorite 6
comment 0
This is a rather unusual machine, and the commands to use it are non-intuitive. Press the LEFT CONTROL key AND the ENTER key at the same time to load the Spacewar! tape. The machine will blink many lights and the game will come up on the "screen" portion of the emulator in the upper left corner. There are two ships, the "wedge" and the needle. Two players are required to play. To control the "Wedge" ship, use the A and S keys to turn, the D key to thrust, and the F...
Topics: Spacewar, PDP, Video Games
Historical Software Collection
by MECC
software
eye 14,721
favorite 7
comment 1
Munchers was a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. They were popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. In all the Munchers games, the player controlled a green "Muncher" character across a grid of squares containing a short numerical or...
favoritefavoritefavoritefavorite ( 1 reviews )
Topics: Number Munchers, Apple II, MECC
Historical Software Collection
by Silas Warner
software
eye 14,093
favorite 9
comment 7
Castle Wolfenstein is an early stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to MS-DOS, the Atari 8-bit family, and the Commodore 64. Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful...
favoritefavoritefavoritefavorite ( 7 reviews )
Topics: Apple II, Wolfenstein
Historical Software Collection
by MECC
software
eye 13,270
favorite 16
comment 3
Munchers was a series of educational/edutainment computer games produced by the Minnesota Educational Computing Consortium (MECC) for several operating systems. They were popular among American schoolchildren in the 1980s and 1990s and were the recipients of several awards. The two original games in the series were Number Munchers and Word Munchers. Word Munchers is an educational game designed to teach basic grammar skills, it was popular among American schoolchildren in the 1980s and 1990s....
favoritefavoritefavoritefavoritefavorite ( 3 reviews )
Adventureland is an early, formative work of interactive fiction. It is a computer game written by Scott Adams, and was not only the first text adventure game to be commercially published and sold for the then-new home computers, but was the first commercially available adventure game of any kind for use on personal computers. Adventureland is a slightly scaled-down, machine-language game similar to the “original” Adventure program. The source code for Adventureland was published in Byte...
Historical Software Collection
software
eye 6,058
favorite 9
comment 3
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. The player uses the joystick to control the character of Master Chief as he makes his way through 64 screens, divided into four zones: outdoors, Covenant base, ice world, and a final boss area. Weapons and power-ups are available to combat the many enemies that appear. The player and enemies can each be killed by one hit unless a shield is collected. There are...
favoritefavoritefavoritefavorite ( 3 reviews )
Historical Software Collection
by Joe Musashi
software
eye 3,638
favorite 2
comment 2
Donkey Kong VCS is a new conversion of the original arcade game for the Atari 2600 video computer system. Sporting 32K of ROM, this version for the first time features all four arcade stages as well as all cut-scenes. Additionally, the game includes multi-colored graphics plus arcade quality animations and sounds!
favoritefavoritefavorite ( 2 reviews )
Historical Software Collection
software
eye 2,827
favorite 6
comment 1
The Print Shop is a basic desktop publishing software package developed in the early 1980s by Brøderbund. It was unique in that it provided libraries of clip-art and templates through a simple interface to build signs, posters and banners with household dot-matrix printers. Over the years the software has been updated to accommodate changing file formats and printer technologies. The original version was for the Apple II and created signs, cards, banners, and letterheads. Designed by David...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Historical Software Collection
software
eye 2,432
favorite 1
comment 1
Pac-Man (パックマン Pakkuman?) is an arcade game developed by Namco and first released in Japan on May 22, 1980. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Atari, Pac-Man, Atari 800
Historical Software Collection
software
eye 2,325
favorite 2
comment 0
Jet Set Willy is a computer game originally written for the ZX Spectrum home computer. It was published in 1984 by Software Projects and ported to most home computers of the time. The game is a sequel to Manic Miner (1983), and is the second game in the Miner Willy Series. It was a significant development in the platform game genre on the home micro. Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting...
Historical Software Collection
software
eye 1,966
favorite 0
comment 0
Historical Software Collection
software
eye 1,875
favorite 3
comment 0
Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level. The prototype of what later became Lode Runner was a game developed by Douglas E. Smith of Renton, Washington, who at the time was an architecture student at...
Historical Software Collection
by Dagen Brock
software
eye 1,755
favorite 1
comment 0
From Dagen Brock's Entry on this program: A while back, there was a post on a popular internet forum for retro computing about Flappy Bird. You know, that game that went viral and subsequently got pulled by the author. Anyway, it turns out that people had made versions for pretty much every old 8-bit computer under the sun... except one. There was no Flappy Bird for the Apple II! This upset me. The Apple II was and is extremely popular. We couldn't let ourselves be so underrepresented. I...
Topics: Apple IIe, Flappy Bird, Dagen Brock
Historical Software Collection
by "Recompile"
software
eye 1,712
favorite 3
comment 0
Everyone complains about E.T., but no one does anything about it. 30 years after its release, with some time off for the new year, I took a shot at fixing some of the problems like accidentally falling into wells and the punishing difficulty. It turned out really well, and makes for a much better experience. If you actually step on a well, you'll fall in -- just not when you're clearly on solid ground, as in the image above. (1) Thanks to Nukey Shay's suggestions, sprites are no longer...
Historical Software Collection
by Chris Crawford
software
eye 1,667
favorite 3
comment 3
Eastern Front (1941) is a computer game for the Atari 8-bit series created by Chris Crawford in 1981. Recreating the German invasion of Russia during World War II, Eastern Front covers the historical area of operations during the 1941–1942 period. The player commands German units at the corps level and must contend with the computer-controlled Russians, as well as terrain, weather, supplies and even unit morale and fatigue. Eastern Front was widely lauded in the press. It is considered to be...
favoritefavoritefavorite ( 3 reviews )
Historical Software Collection
by Howard Scott Warshaw
software
eye 1,602
favorite 2
comment 0
Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw, who also wrote the 2600 titles Raiders of the Lost Ark and the much-derided E.T. the Extra-Terrestrial. Yars' Revenge was Atari's best selling original title for the 2600. Yars' Revenge is a video game released for the Atari 2600 in 1982. It was created by Howard Scott Warshaw, who also wrote the 2600 titles Raiders of the Lost Ark and the much-derided E.T. the Extra-Terrestrial. Yars'...
Topics: Atari 2600, Howard Scott Warshaw, Yars' Revenge
Historical Software Collection
by Tim and Chris Stamper
software
eye 1,463
favorite 0
comment 0
Knight Lore is a computer game developed and released by Ultimate Play The Game in 1984. The game is the third in the Sabreman series, following on from his adventures in Sabre Wulf and Underwurlde. Unlike the earlier games in the series it used Ultimate's filmation engine to achieve a 3D look using isometric projection. In the game Sabreman has to find the ingredients for a magic potion. The game was written by Tim and Chris Stamper. Knight Lore was regarded as a revolutionary title and was...
Topics: Spectrum, Knight Lore, Ultimate Play the Game, Tim and Chris Stamper
Historical Software Collection
by Warren Robinett
software
eye 1,456
favorite 4
comment 0
Click here for the manual. Adventure is a 1979 maze video game for the Atari 2600 video game console and is considered the first action-adventure game. Its creator, Warren Robinett, introduced the first widely known Easter egg to the gaming world. Adventure was published by the console's developer, Atari, Inc. It was inspired by a computer text game, Colossal Cave Adventure, created by Will Crowther and later modified by Don Woods. Despite discouragement from his boss at Atari who said it could...
Topics: Atari, Warren Robinett, Adventure, Easter Egg
Historical Software Collection
software
eye 1,184
favorite 2
comment 2
Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. The player controls a green stick man, representing a humanoid. Using a joystick (and a firing button to activate a laser-like weapon), the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze...
favoritefavoritefavoritefavoritefavorite ( 2 reviews )
Historical Software Collection
by Erric Newmen
software
eye 1,165
favorite 1
comment 0
Karateka II is a demonstration movie by Erric Newmen, created using sprites and backgrounds from Karateka. It upends the Karateka story and game action, adding a variety of humor and violence.
Historical Software Collection
software
eye 1,156
favorite 0
comment 0
Historical Software Collection
by TACS Games
software
eye 1,142
favorite 0
comment 0
Flappo Bird is a completely original action game for the Atari 2600. Guide a little yellow bird through the maze of green objects. Get one point for each screen of objects you manage to pass. Features:1 PlayerYellow BirdGreen ObjectsScoreTitle ScreenFlappingInstructions:Press the Joystick Fire button to start the game and then avoid as many obstacles as you can by pressing Fire to flap the little bird's wings.Flappo Bird is the work of TACS Games. The binary file is available under a...
Topics: Atari 2600, Flappo, Bird
Historical Software Collection
software
eye 1,007
favorite 2
comment 0
Smurf: Rescue in Gargamel's Castle is a video game for the ColecoVision and Atari 2600 in which the player must brave a series of obstacles to rescue Smurfette from Gargamel's castle.  Each side-scrolling screen presents various obstacles that the player must precisely jump over (e.g. fences, stalagmites) or land upon (e.g. ledges). Failure to execute any jump results in instant death. Higher difficulty levels introduce flying bats and spiders that the player must also avoid. Two...
Topics: Colecovision, Smurfs, Gargamel, Coleco, Video Game
Historical Software Collection
by Apple Computer
software
eye 922
favorite 1
comment 1
Apple DOS was the family of disk operating systems for the Apple II series of microcomputers from late 1978 through early 1983. Apple DOS had three major releases: DOS 3.1, DOS 3.2, and DOS 3.3; each one of these three releases was followed by a second, minor "bug-fix" release, but only in the case of Apple DOS 3.2 did that minor release receive its own version number, Apple DOS 3.2.1. The best-known and most-used version was Apple DOS 3.3 in the 1980 and 1983 releases. Prior to the...
( 1 reviews )
Historical Software Collection
software
eye 921
favorite 3
comment 1
Skool Daze is a computer game created by David Reidy (whose wife Helen was a school teacher at the time) in collaboration with graphics designer Keith Warrington for the ZX Spectrum and released by their company Microsphere in 1984. A Commodore 64 port was subsequently made. The game was critically acclaimed by several contemporary magazines for breaking many of the gaming moulds by pursuing a creative route of a childhood experience at school. The game featured the player as a schoolboy named...
( 1 reviews )
Topics: ZX Spectrum, Spectrum, Skool Daze
Historical Software Collection
by Martin Sevior
software
eye 885
favorite 2
comment 0
Parents are complaining that they can't use their Sorcerer since the children found the thrills and excitement of the Galaxians. You can force the children into bed, but will you be able to force the Galaxians into defeat as they dive at you with ever increasing fury. Your Sorcerer's unique high resolution graphics add to the excitement that this game generates. This has proved to be our most popular game. Galaxians now comes with Sound Effects and Joy Stick control. Retail price: $22.95....
Historical Software Collection
software
eye 826
favorite 0
comment 1
Dung Beetles is an Apple II computer game by Bob Bishop, released in 1982 by Datasoft. The game was ported to the TRS-80 Color Computer, where it was distributed by Tandy. On the Color Computer, it was renamed Mega-Bug; however, some copies were sold as Dung Beetles. Later versions for both the Apple II and Atari were named Tumble Bugs. In Australia, the game was re-branded Bug Attack. The game concept and gameplay are based on Pac-Man, but features a much larger maze and a moving...
( 1 reviews )
Historical Software Collection
by Beagle Brothers
software
eye 815
favorite 0
comment 0
Beagle Bros was an American software company that specialized in creating personal computing products that were both useful and whimsical. Their primary focus was on the Apple II family of computers. Beagle Bros (the lack of a period at the end is intentional; according to the company, "there wasn't room") was founded in 1980 by Bert Kersey and expanded over the years to include a wide variety of staff members, programmers, and designers. Whereas most software companies focused on...
Topics: Apple II, Silicon Salad, Beagle Brothers
Historical Software Collection
software
eye 677
favorite 0
comment 0
President Elect is a turn-based, political simulation game, first released by Strategic Simulations, Inc. in 1981. It would appear to be the first commercially published computer game of its political sub-genre. President Elect gives the player the ability to play as various real historical, potential historical, or completely fictional Presidential candidates during the Presidential campaigns from 1960 to 1984 (most versions also included the 1988 campaign). Players were given the option of...
Historical Software Collection
by Art Canfil
software
eye 672
favorite 1
comment 0
Taipan! is a turn-based strategy computer game for the Apple II and TRS-80 which was created in 1982. It was created by Art Canfil and the company Mega Micro Computers, and published by Avalanche Productions. The game Taipan! was inspired by the novel Tai-Pan by James Clavell. The player is in the role of a trader in the Far East. They own a ship, and may decide if they wish to start without any cash but five guns, or with some cash and a debt. The goal is to accumulate wealth through trade and...
Historical Software Collection
by Daniel Smith
software
eye 561
favorite 0
comment 0
From Daniel Smith: The time is 1964, the place is room 26-200 at MIT... This program is impressionistic. It is an imitation, not a simulation. I wanted to capture something of the feel of running a display hack on the PDP-1, watching those mysterious, glowing, fading patterns. There is no PDP-1 emulator in this program. Nor does this program perform quantitative simulation of the phosphor decay. I just hacked around until it felt right. Oh, there's no processor-speed correction, either; it...
Historical Software Collection
by Russ Wetmore
software
eye 511
favorite 1
comment 0
"RUSS WETMORE: Prepped for Success" by Colin Covert (Appeared in the September 1983 issue of "Electronic Games" Magazine) Is Russ Wetmore a preppie? That's one of those logical-sounding questions that's actually just a bit dimwitted. After all, no one expects David (Serpentine) Snider to look like a snake, or for Michael (Cyborg) Berlyn to be a "Six Million Dollar Man." Nonetheless, it is a tad surprising to meet the 26-year old author of Preppie! and Preppie II!...
Topics: Preppie, Adventure International, Frogger
Historical Software Collection
by Broderbund Software
software
eye 492
favorite 0
comment 0
You're working as an apprentice gumball sorter at the Sticky Sole Gumball Factory. Eagerly and efficiently, you sort the moving gumballs by color, trying to make your day's quota. But the job has its problems. Take for example your ever-observant boss, who's always ready and waiting to undo your best efforts. or the over-zealous dental assistants who are trying to blow up the factory with explosive laced gumballs. You'll be ready for the 5 o'clock whistle when it blows! If you are successful in...
Historical Software Collection
software
eye 421
favorite 0
comment 1
From the Official Castle Smurfenstein page: Castle Smurfenstein was a parody of Silas Warner's original Castle Wolfenstein game written for the Apple ][ and the Commodore 64 and several other computers in the early 80s. Castle Wolfenstein was a terribly fun and addicting game but something was missing. Nazis just didn't seem that threatening to a suburban high-school kid in the early 80s. Smurfs. That was the real threat now. So we changed the game. The nazi guards became Smurfs, the mostly...
favoritefavoritefavoritefavorite ( 1 reviews )
Historical Software Collection
software
eye 379
favorite 0
comment 0
germs
Historical Software Collection
software
eye 366
favorite 1
comment 0
Sea Dragon is a side-scrolling game for the TRS-80 computer, written by Wayne Westmoreland and Terry Gilman, and released in 1982 by Adventure International. It was one of the most popular games for the TRS-80. Its success on the TRS-80 led to it being ported to the Apple II, Atari 400/800, and the TRS-80 Color Computer. The game concept and gameplay are similar to the Scramble, although the ending is more reminiscent of the game Phoenix. The player controls a submarine that can shoot torpedoes...
Historical Software Collection
software
eye 308
favorite 1
comment 0
Excerpts from an interview with Archer Maclean by James Hague: JH: 'What's the story of your first published game, Dropzone?' AM: 'After getting my degree with the minimum amount of work - too much game programming, aided by copious liquid inspiration - I eventually decided to try and produce a game which at least equaled the quality, speed and gameplay of the arcade games of the time. So I took inspiration from Scramble, Defender, Stargate, Galaxian and many others and went for it. It took me...
Historical Software Collection
by Johnney Appleseed
software
eye 294
favorite 0
comment 0
Pirate's Signature is a utility for creating graphics/cracks screens for cracked software. This early piece of pirate utility is missing multiple features but has extensive documentation.
Historical Software Collection
software
eye 285
favorite 1
comment 0
Drol is a 1983 computer game published by Brøderbund. It was originally released for the Apple II, but was later ported to the Commodore 64, Atari 8-bit, and Sega SG-1000. The original list price was US$34.95. The player controls a robot flying through a four story maze, attempting to rescue people and animals while avoiding traps and enemies such as alien creatures, snakes, eagles, magnets and axes. There are only three levels, but the game repeatedly starts over in a more difficult version...
Historical Software Collection
software
eye 275
favorite 1
comment 0
From Creative Computing Magazine: Many of us have been painfully aware of the inefficiencies in Apple's DOS 3.3 for some time. Many very useful programs from Apple Writer to VisiCalc have seen us sitting idle (through no fault of their own) while we waited for information to be written to or read from disk. We have watched with some anticipation, the development of various attempts to speed up DOS. These attempts have so far consisted primarily of partial fixes which speed up some DOS...
ASCII Express is a telecommunications program, written for the Apple II series of computers. At a time when the use of the bulletin board system (BBS), or even telecommunications in general wasn't a common use of the Apple II, ASCII Express (from hereon as its more common name "AE") was the choice among telecommunication users throughout much of the 1980s. he original version of AE, called ASCII Express II, was written by Bill Blue in 1980, and distributed by Southwestern Data...
Historical Software Collection
software
eye 250
favorite 2
comment 0
Bolo is a 1982 video game written for the Apple II series of computers, published by Synergistic Software. It was inspired by Keith Laumer's 1976 science fiction novel Bolo: Annals of the Dinochrome Brigade, which featured self-aware tanks. It is unrelated to the 1987 tank game (also titled Bolo) written by Stuart Cheshire for the BBC Micro; the manual for the Cheshire game describes the identical naming as an "unfortunate coincidence". Upon startup Bolo requests a level number...
Historical Software Collection
by Phil Shapiro and Dave Lyons
software
eye 233
favorite 0
comment 0
Number Squares 1.1, designed by Phil Shapiro and Dave Lyons. Published by Balloons Software. Copyright 1989 by Phil Shapiro. Instructions: "1. Use the Arrow Keys. 2. Think." Many of you will be familiar already with the hand-held, plastic version of the number squares game. The hand-held version is widely available at toy stores, and has been a favorite puzzle for years. This computer program builds upon the original number squares game, adding a number of features to increase the fun...
Topics: Number Squares, Apple II
Historical Software Collection
software
eye 211
favorite 0
comment 0
Cat-Fur is telecommunications software, allowing the features of the Apple-Cat Modem to be used for increased speed and better transfers. It was one of the primary tools used for file and disk transfer for Apple II pirates.
Historical Software Collection
by Russ Wetmore
software
eye 209
favorite 2
comment 1
Preppie! II Adventure International Longwood, FL 16K Cassette 32K Diskette $34.95 Review by Steve Harding Up and coming prepster Wadsworth Overcash had the world by the tail until a failed Freshman initiation banished him to the tender mercies of the cruel Groundskeeper. Forced to recover wayward golf balls on a course of hellish design, Wadsworth barely escaped with his Lacoste intact. Now, the saga of Wadsworth Overcash continues as he faces his greatest challenge yet in -- Preppie! II"...
favoritefavoritefavorite ( 1 reviews )
Topics: Preppie, Adventure International
Historical Software Collection
by Paul Stephenson
software
eye 181
favorite 1
comment 0
Swashbuckler is a 1982 computer game for the Apple II family of computers, created by Paul Stephenson and published by Datamost. This combat game puts the player in control of a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed chamber littered with skeletons and cobwebs, which the player views from the side. The fighter's actions are controlled with the keyboard, and include moving left or right (A and D), turning (S) and swinging the...