#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Ra'Tar Class Warbird"
tooltip = "^Ra'Tar Class"
//verboseTooltip = "WRITE ME"

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 80.0

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 400

//Dilithium Cost to build
dilithiumCost = 800

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 675

//Rate at which shield recharges (points per second... we think)
shieldRate = 3.375

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"Devoras" "Antius" "Irix" "Mereidex"
	"Vrelnec" "J’pax" "D’ereq" "D’seret"
	"D’varian" "T’deret" "T’dir" "T’salvan"
	"S’tema" "V’ashan" "D’desedex" "D’teres" 
	"D’vinn" "V’rela" "Araram" "D’entin"   


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rbphas"
weaponHardpoints1 = "hp02"

// Pulse Phaser
weapon2 = "rdpulse"
weaponHardpoints2 = "hp07"

// Pulse Phaser
weapon3 = "rdpulse"
weaponHardpoints3 = "hp08"
	
// Photon Torpedo
weapon4 = "rbphot"
weaponHardpoints4 = "hp01"

// Photon Torpedo
weapon5 = "rbphot"
weaponHardpoints5 = "hp05"

// Photon Torpedo
weapon6 = "rbphot"
weaponHardpoints6 = "hp06"

// Pulse Phaser
weapon7 = "rdpulse"
weaponHardpoints7 = "hp03"

// Pulse Phaser
weapon8 = "rdpulse"
weaponHardpoints8 = "hp04"

// Cloaking Device
weapon9 = "grcloak"
weaponHardpoints9 = "hp99"

// Self Destruct
weapon10 = "gselfdes"
weaponHardpoints10 = "hp99"


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp09" "hp10" "hp11" "hp12"
lifeSupportTargetHardpoints = "hp13" "hp14" "hp15" "hp16" "hp17"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06"
lifeSupportTargetHardpoints = "hp13" "hp14" "hp15" "hp16" "hp17"
sensorsTargetHardpoints = "hp18" "hp19" "hp20" "hp21" "hp22" "hp23"
hullTargetHardpoints = "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30"
criticalTargetHardpoints = "hp13" "hp14" "hp15" "hp16" "hp17" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30"

//**********************************************************************


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//change the scale
ScaleSOD = 1.2

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "rom_battle"
