#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Ael Rakholh Warbird Class"
tooltip = "^Ael Rakholh Class - Shield Inversion Beam"
verboseTooltip = "The Ael Ra'kholh class warbird has beed designed for space superiorty, supporting interdiction and interception roles as required.  Her unusual configuration for a warbird allows for better manuverabilty and higher speeds giving her the edge in a closely matched fire fight."

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 80.0

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 400

//Dilithium Cost to build
dilithiumCost = 800

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 675

//Rate at which shield recharges (points per second... we think)
shieldRate = 3.375

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"Devoras" "Antius" "Irix" "Mereidex"
	"Vrelnec" "J’pax" "D’ereq" "D’seret"
	"D’varian" "T’deret" "T’dir" "T’salvan"
	"S’tema" "V’ashan" "D’desedex" "D’teres" 
	"D’vinn" "V’rela" "Araram" "D’entin"   


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rbphas"
weaponHardpoints1 = "hp01"

// Phaser
weapon2 = "rbphas"
weaponHardpoints2 = "hp02"

// Pulse Phaser
weapon3 = "rdpulse"
weaponHardpoints3 = "hp03"

// Pulse Phaser
weapon4 = "rdpulse"
weaponHardpoints4 = "hp04"

// Phaser
weapon5 = "rbphas"
weaponHardpoints5 = "hp05"

// Phaser
weapon6 = "rbphas"
weaponHardpoints6 = "hp06"
	
// Photon Torpedo
weapon7 = "rbphot"
weaponHardpoints7 = "hp07"

// Photon Torpedo
weapon8 = "rbphot"
weaponHardpoints8 = "hp08"

// Pulse Phaser
weapon9 = "rdpulse"
weaponHardpoints9 = "hp09" "hp11"

// Phaser
weapon10 = "rdpulse"
weaponHardpoints10 = "hp10" "hp12"

// Cloaking Device
weapon11 = "grcloak"
weaponHardpoints11 = "hp99"

// Shield Inversion Field
weapon12 = "gshieldi"
weaponHardpoints12 = "hp13"

// Self Destruct
weapon13 = "gselfdes"
weaponHardpoints13 = "hp99"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp25" "hp26" "hp27" "hp28"
lifeSupportTargetHardpoints = "hp20" "hp21" "hp22" "hp23" "hp24"
weaponsTargetHardpoints = "hp01" "hp02" "hp99" "hp13" "hp05" "hp06"
shieldGeneratorTargetHardpoints = "hp20" "hp21" "hp22" "hp23" "hp24"
sensorsTargetHardpoints = "hp14" "hp15" "hp16" "hp17" "hp18" "hp19"
hullTargetHardpoints = "hp29" "hp30" "hp31" "hp32" "hp33" "hp34" "hp35"
criticalTargetHardpoints = "hp20" "hp21" "hp22" "hp23" "hp24" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"

//**********************************************************************


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//change the scale
ScaleSOD = 1.2

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "rom_battle"
