#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Falcata Class"
tooltip = "Falcata Class - Multiple Weapons"
verboseTooltip = "Falcata Class is designed to meet and counter the increasing threat of more capable combat vessels from the surrounding empires.  Her ample firepower serves to increase the leathality of the fleets larger, more capable vessels."

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 40.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 400

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 270

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.35

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"P’lan" "Brak’en" "Rilidam" "S’delon"
	"D’tervik" "Marix" "Veshal" "D’elan"
	"S’ten" "V’tallus" "Tovarek" "Veletan"
	"S’varan" "Pi" "Jolan" "V’ren"
	"D’engal" "Velosh" "D’dedus" "T’lass" 
	"Vrenek" "S’van" "V’nerex" "D’soria"     
	"Irese" "Joran" "Joval" "D’ornel"
	"S’kal" "S’narat" "T’vatal" "Venen"  

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rc1phas"
weaponHardpoints1 = "hp01" 

// Phaser
weapon2 = "rc1phas"
weaponHardpoints2 = "hp02" 

// Cloaking Device
weapon3 = "grcloak"
weaponHardpoints3 = "hp11" 

// Sensor Jammer
weapon4 = "gposijam"
weaponHardpoints4 = "hp11"

// Photon Torpedo
weapon5 = "rc2phot"
weaponHardpoints5 = "hp04"

// Photon Torpedo
weapon6 = "rc2phot"
weaponHardpoints6 = "hp12"

// Myotronic Inhibitor
weapon7 = "gmyotron"
weaponHardpoints7 = "hp04"

// Myotronic Inhibitor
weapon8 = "gromspy"
weaponHardpoints8 = "hp11"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp13" "hp14" "hp15" "hp17" "hp17" "hp18"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp11" "hp10"
shieldGeneratorTargetHardpoints = "hp13" "hp14" "hp15" "hp17" "hp17" "hp18"
sensorsTargetHardpoints = "hp19" "hp20" "hp21" "hp22" "hp23" "hp24"
hullTargetHardpoints = "hp25" "hp26" "hp27" "hp28" "hp29" "hp30"
criticalTargetHardpoints = "hp13" "hp14" "hp15" "hp17" "hp17" "hp18" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "rom_phaser"
