#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Enarrain Class"
tooltip = "Enarrain Class - Sensor Jammer"
//verboseTooltip = "WRITE ME"

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 40.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 400

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 270

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.35

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"P’lan" "Brak’en" "Rilidam" "S’delon"
	"D’tervik" "Marix" "Veshal" "D’elan"
	"S’ten" "V’tallus" "Tovarek" "Veletan"
	"S’varan" "Pi" "Jolan" "V’ren"
	"D’engal" "Velosh" "D’dedus" "T’lass" 
	"Vrenek" "S’van" "V’nerex" "D’soria"     
	"Irese" "Joran" "Joval" "D’ornel"
	"S’kal" "S’narat" "T’vatal" "Venen"  



//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rc1phas"
weaponHardpoints1 = "hp01"

// Phaser
weapon2 = "rc1phas"
weaponHardpoints2 = "hp02"

// Cloaking Device
weapon3 = "grcloak"
weaponHardpoints3 = "hp99" 

// Sensor Jammer
weapon4 = "gposijam"
weaponHardpoints4 = "hp99"

// Photon Torpedo
weapon5 = "rc1phot"
weaponHardpoints5 = "hp03" 

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp05" "hp06" "hp07" "hp08"
lifeSupportTargetHardpoints = "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp99" "hp05" "hp06"
shieldGeneratorTargetHardpoints =  "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
sensorsTargetHardpoints =  "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"
hullTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" "hp26"
criticalTargetHardpoints = "hp01" "hp02" "hp03" "hp05" "hp06" "hp07" "hp08" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "rom_phaser"
