U.S.S. Premonition U.S.S. Premonition

(7 votes)
_dEjavU_, 2010-04-14

Commanded by captain Deming, he led this starship fighting a hopeless battle against the Borg invasion until he and what was left of Starfleet had no other alternative but to rescend the Temporal Prime Directive and make use of Federations' latest research into temporal technology. Docking at Starfleets' last remaining functional shipyard located in the outskirts of Federation space, the Premonition has undergone the refitting process to equip her with an experimental temporal core however due to certain unique and unavoidable energy fluctuations during construction and installation the Borg emmediately detected and realized what the remaining human resistance was trying to do. The Borg launched all available ships with explicit orders to destroy the source of the temporal readings and all remainig ships and facilities in the area. A massive engagement took place with the last remnants of Starfleet in hopes of delaying the Borg until the refit of the U.S.S. Premonition was complete and the drive can be engaged. Shortly before installation was complete all Federation ships were destroyed and the Borg began their bombardment of the shipyard, furtunately the refit was done but not before the Premonition took heavy damage to key systems, however the temporal drive didn't take any direct hits and was fully functunal so with his trembeling breathe captain Deming orders his helmsman to set course for history....


Intalation:

* Because of the ships extreme high poly count due to direct porting, this is meant only as a replacement for the A1 stock Premonition class(so no buiding a whole fleet of these unless you want to suffer the consequences).

* All folders in this mod can be found in your Star Trek Armada main directory(C:/Program Files/Activision/Star Trek Armada)

* Back up all files involved(just to be on the safe side)

* Afterwards just copy and paste all files in this mod to their corresponding folders in your Star Trek Armada main directory and over write when prompted to do so. That's it.


NOTE: If your a noobie and want to have this buildable but don't know how, please refer to the modding bible for instructions(http://armada2.filefront.com/file/Westworlds_Big_Book_Of_Modding;8835).



Credits:

mesh model - Queball with colaboration by Azel on aspects of the original concept design

textures - Queball

A1 hardpointing, mesh and texture conversions - me(dEjavU)



Special thanks:

To Queball and all the people over at the BC community who contributed to this ships creation(great job you guys!)and of course to Activision for giving us such a cool playground to play in.




Contacts:

If your having problems with this mod or have any questions, I can be reached at this address.

g0628dejavu1978@hotmail.com

Version  for A1  Author  _dEjavU_  Website   
Downloads  651  Size  3.43 MB  Created  2010-04-14 

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Comments  

#11 MajorAPayne 2010-04-19 23:04
_dEjavU_ Whilst I'm glad any advice I can give helps, its also a personal learning curve for the modeller. Its amazing that theres always likely to be something which you never use. It was about 5 years of modelling before I started properly using the "micro" scaling values. Your going to find you learn something new every day and my personal reason for rebuilding a mesh instead of using the direct x tools, is simply that once the rebuild is done the mesh is effectively mine. I just wish I could make my own textures, but its something I've never been able to grasp.


Just keep at it (remember patience is a virtue) :-)
#12 _dEjavU_ 2010-04-23 02:28
Yup will do and yes your right MAP, I have been taking in allot of new doing's and how to's all the while refining techniques on other aspects of a1(a2)modding but yeah your right it is a slow learning process. :-)


As for creating new textures, oh man I don't think I've gotten there yet either but I noticed modelers like DJ Curtis uses his modeling program to create his textures. I never figured out how he does it but I remember him mentioning once that it's eazier for him doing it that way.
#13 Prometheus9594 2010-04-25 15:18
first this ship is rendered immobile n manages to move via a bug in armada1 n now its beome a full time mod for armada2? wow im surprised yet at the same time impressed n yea i agree with #1 all we need is the re done version of the 29th timeship reletivity
#14 _dEjavU_ 2010-05-12 22:31
Okay okay. You know the funny thing about the timeship Relativity is that I did a retexture turning her white some time ago but only for my BC install, unfortunately I never bothered with the a2 version. I'll try to contact Redragon and Dark Drone and if I get the okay I'll release my version of the Wells class temporal cruiser. Sorry guys I can't give out a time frame as it all just depends on their replies. ;-)

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