Klingon yard Klingon yard

(6 votes)
Aad Moerman, 2009-04-06

Klingon yard by Aad Moerman

This is new version of the yard of the Klingons. I thought the stock yard wasn't what I liked, so I created my own version.
Milkshape doesn't support the animations, so that had to be left out.

Important Note:
Make a backup of your existing files, because the files in this folder will overwrite the stock files!


Klingon yard by Aad Moerman

This is new version of the yard of the Klingons. I thought the stock yard wasn't what I liked, so I created my own version.
Milkshape doesn't support the animations, so that had to be left out.

Important Note:
Make a backup of your existing files, because the files in this folder will overwrite the stock files!

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.

All meshes, textures, etc are by me.

The Odf files are edited stock files.

Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.


You may use this yard in your mod, just give credit where its do.


Thank you for downloading.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Installation instructions

Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.

Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.

put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)

Open the Bitmaps folder -->

Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.

**************************************

****************************************
Open Sprites --> open gui_global

find the lines:

# Klingon wireframes
@reference=256

delete these lines:

kyardw1 klingwireframe05 0 0 48 48
kyardw2 klingwireframe05 48 0 48 48
kyardw3 klingwireframe05 96 0 48 48
kyardw4 klingwireframe05 144 0 48 48
kyardw5 klingwireframe05 192 0 48 48

then find:

# Klingon wireframes
@reference=128 (if not present, just add the reference)

add below that list:

kyardw1 wfkyard 0 0 128 128

********************************************************************


That's it!

Version  1.0  Author  Aad Moerman  Website   
Downloads  440  Size  1,002.00 KB  Created  2009-04-06 

Download

Comments  

#1 phasertech 2009-04-06 17:35
not bad, i like it! definitely a nice alternative to the stock one (although i do like the look of the stock one somewhat, i just wish it was made better...)
#2 rikkardnovacat 2009-04-06 17:57
bigger lol


this is a good one tho
#3 Doom369 2009-04-06 18:03
this looks pretty nice and I could use another Klingon shipyard. I can make this one my 3rd or 4th.
#4 Achilles 2009-04-06 18:08
awesome yard Aad, if you need anything animating you can just send it to me in the furture.
#5 dan1025 2009-04-06 23:49
Very cool shipyard Aad, nice work! :-)
#6 moerman 2009-04-07 16:16
Thanks for your reactions.

Achilles,

Thanks for your offer. If anything comes up, I'll let you know.

Commenting is currently disabled.