Zero Hour Federation Shipyards Zero Hour Federation Shipyards

(3 votes)
Aerilon, 2011-11-06

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Star Trek: Armada II - Zero Hour
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Federation Shipyard x2
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Star Trek: Armada II - Zero Hour
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Federation Shipyard x2
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Credits
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Phase #1 Shipyard
- Original mesh and texture credited to Captian Fingers ??????
- Alterations of mesh and texture undertaken by me.

Phase #2 Shipyard
- Original mesh and texture credited to Epytron Omega.
- Alterations of mesh and texture undertaken by me.

- Wireframe, Build Button, AdmiralsLog Image, and other game-files were also compiled by me (Ash Stephens).
- Contact: ash87uk@sky.com

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Details
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The Phase #1 Shipyard is a kitbash and retexture of an older model produced by a 'Captian Fingers'. I reworked the model and textures to give it some more depth, and to further differentiate it from already released shipyard models.

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Install
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Unless you have already modified your Armada II Install, you wont need to overwrite anything.
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Open the SOD folder -->

Put the sod files into the sod folder of Armada II.

Open the ODF folder -->

Put the ODF files into the odf/stations folder of Armada II.

Open the Textures/RGB folder -->

Put the TGA files into the Textures/RGB folder of Armada II.

Open the Bitmaps folder -->

Put the BMP files into the Bitmaps/AdmiralsLog/ShipImages folder of Armada II.


Open the Sprites folder -->

Find the 'gui_global.spr' file and open it.
Scroll down and locate:

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# Cardassian build buttons
@reference=64
@tmaterial=default
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Below the 'b_cbattle2' line, add the following:

b_fdock01 gbfdock01 0 0 64 64
b_fdock02 gbfdock02 0 0 64 64

Next, scroll down and locate:

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#Cardassian wireframes
@reference=256
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Below, enter the following:

fdock01w1 zhWFSdock01 0 0 128 128
fdock01w2 zhWFSdock01 0 0 128 128
fdock01w3 zhWFSdock01 0 0 128 128
fdock01w4 zhWFSdock01 0 0 128 128
fdock01w5 zhWFSdock01 0 0 128 128

fdock02w1 zhWFSdock02 0 0 128 128
fdock02w2 zhWFSdock02 0 0 128 128
fdock02w3 zhWFSdock02 0 0 128 128
fdock02w4 zhWFSdock02 0 0 128 128
fdock02w5 zhWFSdock02 0 0 128 128

Save and Exit.


Open the techtree folder -->

Find 'tech1.tt' and add the following under the cardassian ships:

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fdock01.odf 1 fyard.odf // station
fdock02.odf 1 fyard2.odf // station
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Next, locate the 'fulltech.tt' file, and add the following again under the cardassian ships:

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fdock01.odf 0
fdock02.odf 0
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Save and Exit.

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File is now ready for skirmish use.
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.

Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.

Unless otherwise stated, these files are exclusive to Armada2Files (FileFront Network) and MSFC (Majestic Sci-Fi Central), and should not be hosted elsewhere.

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Version    Author  Aerilon  Website  Website external 
Downloads  293  Size  1.53 MB  Created  2011-11-06 

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Comments  

#1 Adm_Zaxxon 2011-11-10 06:48
those are sweet looking yards man. We can always use more yards. :D

Great job! :thumbsup:

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