federation stationpack 2 federation stationpack 2

(3 votes)
Aad Moerman, 2011-12-29

This folder contains the remaning federation stations. I added the fresear2 SOD file, which I forgot in the former pack.

I'm still working on the fbasehq. (animation of the doors is not correct yet.)

Some stations I recreated, of others I edited the mesh.
The yard has a rather high polycount (3700), but that should not be a problem.

Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

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Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.

All meshes, textures, etc are by me.
The ODF files are edited stock files.

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+++++++++++++++++


Please note:

I cannot be hold responsible for any damage or problems otherwise regarding this model.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++


You may use this ship in your mod, just give credit where its due.

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Thank you for downloading.


This folder contains the remaning federation stations. I added the fresear2 SOD file, which I forgot in the former pack.

I'm still working on the fbasehq. (animation of the doors is not correct yet.)

Some stations I recreated, of others I edited the mesh.
The yard has a rather high polycount (3700), but that should not be a problem.

Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.

All meshes, textures, etc are by me.
The ODF files are edited stock files.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Please note:

I cannot be hold responsible for any damage or problems otherwise regarding this model.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You may use this ship in your mod, just give credit where its due.

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Thank you for downloading.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Installation instructions

Open the SOD folder -->

Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.

Open the ODF folder -->

Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.

Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.

Open the Bitmaps folder -->

Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global

find the lines:

# Federation wireframes

@reference=256

delete the following lines:

fyardw1 fedwireframe05 0 144 48 48
fyardw2 fedwireframe05 48 144 48 48
fyardw3 fedwireframe05 96 144 48 48
fyardw4 fedwireframe05 144 144 48 48
fyardw5 fedwireframe05 192 144 48 48

fsensorw1 fedwireframe06 0 0 48 48
fsensorw2 fedwireframe06 48 0 48 48
fsensorw3 fedwireframe06 96 0 48 48
fsensorw4 fedwireframe06 144 0 48 48
fsensorw5 fedwireframe06 192 0 48 48

fturretw1 fedwireframe06 0 48 48 48
fturretw2 fedwireframe06 48 48 48 48
fturretw3 fedwireframe06 96 48 48 48
fturretw4 fedwireframe06 144 48 48 48
fturretw5 fedwireframe06 192 48 48 48

fturret2w1 fedwireframe06 0 96 48 48
fturret2w2 fedwireframe06 48 96 48 48
fturret2w3 fedwireframe06 96 96 48 48
fturret2w4 fedwireframe06 144 96 48 48
fturret2w5 fedwireframe06 192 96 48 48

fsuperblw1 fedwireframe06 0 144 48 48
fsuperblw2 fedwireframe06 48 144 48 48
fsuperblw3 fedwireframe06 96 144 48 48
fsuperblw4 fedwireframe06 144 144 48 48
fsuperblw5 fedwireframe06 192 144 48 48

forbitalw1 fedwireframe07 0 0 48 48
forbitalw2 fedwireframe07 48 0 48 48
forbitalw3 fedwireframe07 96 0 48 48
forbitalw4 fedwireframe07 144 0 48 48
forbitalw5 fedwireframe07 192 0 48 48

fresearw1 fedwireframe07 0 96 48 48
fresearw2 fedwireframe07 48 96 48 48
fresearw3 fedwireframe07 96 96 48 48
fresearw4 fedwireframe07 144 96 48 48
fresearw5 fedwireframe07 192 96 48 48

fresear2w1 fedwireframe07 0 144 48 48
fresear2w2 fedwireframe07 48 144 48 48
fresear2w3 fedwireframe07 96 144 48 48
fresear2w4 fedwireframe07 144 144 48 48
fresear2w5 fedwireframe07 192 144 48 48

fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48

next:

find the lines:

# Federation wireframes

@reference=128 (if not present, just add the reference)

add below that list:

fyardw1 wffyard 0 0 128 128

fresearw1 wffresear 0 0 128 128

fresear2w1 wffresear2 0 0 128 128

fupgradew1 wffupgrade 0 0 128 128

forbitalw1 wfforbital 0 0 128 128

fturretw1 wffturret 0 0 128 128

fturret2w1 wffturret2 0 0 128 128

fsensorw1 wffsensor 0 0 128 128

fsuperblw1 wffsuperbl 0 0 128 128


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That should do it.

Version  1.1  Author  Aad Moerman  Website   
Downloads  353  Size  8.39 MB  Created  2011-12-29 

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Comments  

#1 Doom369 2012-01-15 19:48
Science station 2 has moving parts, thats cool. the textures are nice too, better than stock. Science station 1 is a great improvement all the way around. just great work all the way around.

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