Cardassian station pack
This folder contains the cyard, ctrading and cmining station.
The cyard only has new textures, as I think the model itself, is fine.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects.
All meshes, textures, etc are by me.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use these models in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
If needed, you can reach me at: aad.moerman@hetnet.nl
Thank you for downloading.
This folder contains the cyard, ctrading and cmining station.
The cyard only has new textures, as I think the model itself, is fine.
Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects.
All meshes, textures, etc are by me.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You may use these models in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
If needed, you can reach me at: aad.moerman@hetnet.nl
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf files into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
#Cardassian wireframes
@reference=256
delete the following lines:
cminingw1 cardwireframe04 0 192 48 48
cminingw2 cardwireframe04 48 192 48 48
cminingw3 cardwireframe04 96 192 48 48
cminingw4 cardwireframe04 144 192 48 48
cminingw5 cardwireframe04 192 192 48 48
cyardw1 cardwireframe05 0 0 48 48
cyardw2 cardwireframe05 48 0 48 48
cyardw3 cardwireframe05 96 0 48 48
cyardw4 cardwireframe05 144 0 48 48
cyardw5 cardwireframe05 192 0 48 48
ctradingw1 cardwireframe06 0 48 48 48
ctradingw2 cardwireframe06 48 48 48 48
ctradingw3 cardwireframe06 96 48 48 48
ctradingw4 cardwireframe06 144 48 48 48
ctradingw5 cardwireframe06 192 48 48 48
next:
find the lines:
#Cardassian wireframes
@reference=128 (if not present, just add the reference)
add below that list:
cyardw1 wfcyard 0 0 128 128
cminingw1 wfcmining 0 0 128 128
ctradingw1 wfctrading 0 0 128 128
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That should do it.
Version | Author | Aad Moerman | Website | ||
Downloads | 148 | Size | 3.76 MB | Created | 2011-11-04 |