Cardassian station pack 2 Cardassian station pack 2

(1 vote)
Aad Moerman, 2012-05-13

This folder contains the remaining cardassian stations.

The research2 and quantom station I recreated, of the others I edited the textures.

The quantum station is used in the last Klingon mission. If you want to build the station, some knowledge of modding
is required!

Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.

All meshes, textures, etc are by me.
Quantum station: SOD and texture animation by Apoclaydon/blade.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++


Please note:

I cannot be hold responsible for any damage or problems otherwise regarding this model.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++


You may use this ship in your mod, just give credit where its due.

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.

If you have any questions, you can contact me at aad.moerman@hetnet.nl

Thank you for downloading.


This folder contains the remaining cardassian stations.

The research2 and quantom station I recreated, of the others I edited the textures.

The quantum station is used in the last Klingon mission. If you want to build the station, some knowledge of modding
is required!

Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Credits:

As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.

All meshes, textures, etc are by me.
Quantum station: SOD and texture animation by Apoclaydon/blade.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Please note:

I cannot be hold responsible for any damage or problems otherwise regarding this model.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You may use this ship in your mod, just give credit where its due.

THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright
Paramount Pictures, as are the characters, related images, and sound from the productions.

If you have any questions, you can contact me at aad.moerman@hetnet.nl

Thank you for downloading.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Installation instructions

Open the SOD folder -->

Put the sod file into the sod folder of Armada II. When prompted to overwrite, click 'yes'.

Open the ODF folder -->

Put the odf file into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.

Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.

( I include the MS3D files for those who are interested.)

Open the Bitmaps folder -->

Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.

Open the Sprites folder -->

Put the tex_anim file into the Sprites folder of Armada II. When prompted to overwrite, click 'yes'.

**********************************************************

Open techtree file

Open
tech1

under // ***[ CARDASSIAN STATIONS ]********************* add:

cquantum.odf 3 cbase.odf cresear2.odf cupgrade.odf // cardassian quantum facility

***************************************
Open
fulltech

add under the cardassian items:

cquantum.odf 0

****************************************
****************************************
Open Sprites --> open gui_global

find the lines:

# Cardassian build buttons
@reference=64

add below that list:

b_cquantum gbcquantum 0 0 64 64
(In case you want to build the quantum station)

then find the lines:

#Cardassian wireframes

@reference=256

delete the following lines:

csensorw1 cardwireframe05 0 96 48 48
csensorw2 cardwireframe05 48 96 48 48
csensorw3 cardwireframe05 96 96 48 48
csensorw4 cardwireframe05 144 96 48 48
csensorw5 cardwireframe05 192 96 48 48

cturretw1 cardwireframe05 0 144 48 48
cturretw2 cardwireframe05 48 144 48 48
cturretw3 cardwireframe05 96 144 48 48
cturretw4 cardwireframe05 144 144 48 48
cturretw5 cardwireframe05 192 144 48 48

cturret2w1 cardwireframe05 0 192 48 48
cturret2w2 cardwireframe05 48 192 48 48
cturret2w3 cardwireframe05 96 192 48 48
cturret2w4 cardwireframe05 144 192 48 48
cturret2w5 cardwireframe05 192 192 48 48

corbitalw1 cardwireframe06 0 0 48 48
corbitalw2 cardwireframe06 48 0 48 48
corbitalw3 cardwireframe06 96 0 48 48
corbitalw4 cardwireframe06 144 0 48 48
corbitalw5 cardwireframe06 192 0 48 48

cardassian_super_stationw1 cardwireframe06 0 96 48 48
cardassian_super_stationw2 cardwireframe06 48 96 48 48
cardassian_super_stationw3 cardwireframe06 96 96 48 48
cardassian_super_stationw4 cardwireframe06 144 96 48 48
cardassian_super_stationw5 cardwireframe06 192 96 48 48

cquantumw1 cardwireframe06 0 144 48 48
cquantumw2 cardwireframe06 48 144 48 48
cquantumw3 cardwireframe06 96 144 48 48
cquantumw4 cardwireframe06 144 144 48 48
cquantumw5 cardwireframe06 192 144 48 48

cresearw1 cardwireframe06 0 192 48 48
cresearw2 cardwireframe06 48 192 48 48
cresearw3 cardwireframe06 96 192 48 48
cresearw4 cardwireframe06 144 192 48 48
cresearw5 cardwireframe06 192 192 48 48

cresear2w1 cardwireframe07 0 0 48 48
cresear2w2 cardwireframe07 48 0 48 48
cresear2w3 cardwireframe07 96 0 48 48
cresear2w4 cardwireframe07 144 0 48 48
cresear2w5 cardwireframe07 192 0 48 48

cupgradew1 cardwireframe07 0 48 48 48
cupgradew2 cardwireframe07 48 48 48 48
cupgradew3 cardwireframe07 96 48 48 48
cupgradew4 cardwireframe07 144 48 48 48
cupgradew5 cardwireframe07 192 48 48 48

next:

find the lines:

#Cardassian wireframes

@reference=128 (if not present, just add the reference)

add below that list:

cardassian_super_stationw1 wfcsupersta 0 0 128 128

cresearw1 wfcresear 0 0 128 128

cresear2w1 wfcresear2 0 0 128 128

cupgradew1 wfcupgrade 0 0 128 128

csensorw1 wfcsensor 0 0 128 128

cturretw1 wfcturret 0 0 128 128

cturret2w1 wfcturret2 0 0 128 128

corbitalw1 wfcorbital 0 0 128 128

cquantumw1 wfcquantum 0 0 128 128

********************************************************************




That should do it.

Version    Author  Aad Moerman  Website   
Downloads  295  Size  11.73 MB  Created  2012-05-13 

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Comments  

#1 apoclaydon 2012-05-15 15:46
lol i had help with the mesh animation from mr vulcan who made the exporter for newer versions of 3dmax (he found the error i was getting with it) so if possible could you add him to the readme)
#2 Nsinger998 2013-05-21 03:25
hmm, the texture for the lvl2 "spokes" up the ship upgrade station is a little screwy in game...

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