Cardassian advanced yard
Aad Moerman's latest is a kitbash of the Cardassian advanced shipyard, to give it a more appropriate appearance for the design. The original yard is now doubled and the yard-like aspects of its design are now much more clear.
Download this one and fix that shipyard.
Cardassian advanced yard (kit bash) by Aad Moerman
This is my version of the Cardassian advanced yard. Now it looks more like a yard, the stock one was, how shall I say, a bit bare.
I've edited the stock mesh and textures and made a new wireframe and buildbutton.
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
Original mesh and textures from Armada 2.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use these ships in your mod, just give credit where its do.
Thank you for downloading.
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Installation instructions
Put the sod file into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf file into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
#Cardassian wireframes
@reference=256
delete the following lines:
cyard2w1 cardwireframe05 0 48 48 48
cyard2w2 cardwireframe05 48 48 48 48
cyard2w3 cardwireframe05 96 48 48 48
cyard2w4 cardwireframe05 144 48 48 48
cyard2w5 cardwireframe05 192 48 48 48
then find:
#Cardassian wireframes
@reference=128 (if not present, just add the reference)
add below that list:
cyard2w1 wfcyard2 0 0 128 128
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That's it!
Version | Author | Aad Moerman | Website | ||
Downloads | 247 | Size | 1.40 MB | Created | 2009-05-25 |