Stargate Stargate

(5 votes)
Lord_Agros, 2007-01-31

This is a revised version of the revised version of the Stargate that was uploaded not that long ago. This upgrade improves things up a little, and changes a few things with the file. if you liked the last one and the one before, then you'll be wanting this one as well.

-Freyr

(description from a butchered version of Ash's review on 1.2 yesterday)


Thanks for downloading Lord Agros Stargate V1.4, i hope you have as much fun with this as i have
Firstly a little about this mod
This is a sized up version of the standard stargate, It uses a modified trans warp portal, can build ships and can be tractor-beamed around the map.
This mod will replace the transwarp porthole color from green to blue
The gate is on it's back however, Since space has no true 0 axis this is not a problem for me
If you want to use this with your mod PLEASE credit me for my work otherwise feel free.
Most the files are all uniquely named so as to not destroy your previously modded game However allways doubble check, as it's not impossible you may have named something the same as i have.

Version History
1.0 Creation, basic, unfinished public test.
1.1 You realy dont want to know it crashed the game so i skiped and remade as 1.2
1.2 Reduced textures used, cleaned up mod (the locks are more streamlined and the wormhole opens backwards to path ships better. Also for those MAC in the box users, i have Ziped it rather than RAR, I mean u cant help beaing handycaped :P ;)
1.3 Added the pegasis stargate due to popular demand, it has the same charactoristics as the milky way gate.
1.4 Added Build buttons, Changed texture of trans warp porthole it's now STARGATE blue, Added some neat stargate sounds.

Still no wireframes yet.... I realy should do that
The stargates may not show up when building it but once built it's fine.

1.
Build buttons
go to the
C:\Program Files\Activision\Star Trek Armada II\Sprites
directry open
GUI_GLOBAL.spr
Find
# Federation build buttons
@reference=128
@tmaterial=default

and add the following line below this

b_starg sgbut1 0 0 64 64
b_stargpeg sgbut2 0 0 64 64

(agros short turtorial on button's)
For those who are not modders This is the build button information to associate to the
gate b_ = "build"
starg = Name of the ODF file
gbtwgate = the name of the TGA button picture file in the textures/rgb directory
0 0 64 64 = Horozontal Vertical Width Height (Grid refrence numbers they refer to the location and size of the button texture)

2.
If prompted to overright anything MAKE SURE YOU BACKUP FIRST.
Place the SOD folder in C:\Program Files\Activision\Star Trek Armada II\
Place the RGB folder in C:\Program Files\Activision\Star Trek Armada II\Textures\
Place the ODF folder in C:\Program Files\Activision\Star Trek Armada II\
place the splash file in C:\Program Files\Activision\Star Trek Armada II\
place the sound folder in C:\Program Files\Activision\Star Trek Armada II\

3.
Now to build this device do the following
goto
C:\Program Files\Activision\Star Trek Armada II\techtree
open
tech1.tt
add the lines
starg.odf 0
stargpeg.odf 0
Somewhere in the file

now open
fulltech.tt
add the lines
starg.odf 0
stargpeg.odf 0
Somewhere in the file

4.
goto
C:\Program Files\Activision\Star Trek Armada II\odf\ships
To add it to your construction ship (be it federation, borg, romulian, cardasian, klingon) "8472 is diffrent"
open the apropriate construction ship
federation fconst.odf
borg bconst.odf
romulian rconst.odf
cardasian cconst.odf
klingon kconst.odf
8472 8472_mothership.odf (as i said diffrent)

Find the text that says buildItem
they will be in sequance with a maximum of 13 buttons
add the following line
buildItem13 = "starg"
change 13 as apropriate (just experement)
NOTE: With 8472 the gate will appear below the mother, it's not stationary so move the mother ship, unless you turned that option off.

5. FINALY
to make the gate build ships like a ship yard do the following
open C:\Program Files\Activision\Star Trek Armada II\odf\ships
open starg.odf or stargpeg.odf
Go down to
//Construction Parameters
buildItem0 = "301"
buildItem1 = "302"
buildItem2 = "f303"
buildItem3 = "f304"
buildItem4 = "jumper"
buildItem5 = "aurora"
buildItem6 = "beliskner"
buildItem7 = "fasgard"
buildItem8 = "ori2"
buildItem9 = "repshiz"
buildItem10 = ""
buildItem11 = ""
buildItem12 = ""
buildItem13 = ""
As you can see i have added in all current stargate ships but add whatever you want in there it's your game

P.s. I am told you can still get
Setiesh's Stargate Goa'uld side mod v1.41
i enjoyed it and and my stargate fits right in.
You can aparantly get it from fleet operations, but im not 100% on that.

---
Its available from Armada Fleet Command (AFC), a link to AFC is on our affiliates bar to the right for those people that don't have the URL already. -Freyr
---

Stargate is a © (copyright) MGM, Showtime, Gekko Productions, Secret Agent, and whomever else. this is a fan based model and is not supported by the above mentioned, No copyright infringement intended.

Version  1.3  Author  Lord_Agros  Website   
Downloads  526  Size  1.28 MB  Created  2007-01-31 

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Comments  

#1 Admiral_Icehawk 2007-01-31 22:24
OMG Sweet, It should really be called Two gates since you now have them both

100/10
#2 FelixCarter 2007-01-31 22:39
Absolutely beautifle!

This is extreamily well done. 10/10 from me for sure.
#3 bumting 2007-02-01 06:12
What ca ships fly through them or sumat.


the gates look very nice,top mod.
#4 Master_Sauron 2007-02-01 10:22
HOLY $HIT THAT LOOK'S GOOD!

Dude You RockRockRockRock
#5 Lord_Agro 2007-02-01 15:10
i was looking at the ori super gate last night, it's verry basic in comparasighn i will see about putting it together in a diffrent mod
#6 Lord_Agro 2007-02-01 15:18
I found out WHY the stargate doesent show up when placeing to build, and i cant fix this becouse,

The computer counts the gate as a ship with no engine, Hence it can be tractorbeamed around, however since ships are not stations they dont need to show up as thier built by construction yards technicaly if i disabled the tractor beam function it would work fine, for me thats takeing something from the mod so i am happy to live with out it showing up when beaing placed as i prefer to use the tractor beam over not haveing it.
#7 Lord_Agro 2007-02-03 02:15
Just a note for the friendly staff at A2FF ... it's actualy not my mistake

This is infact v 1.4 It was submitted as 1.4

I never submitted 1.3

Check the above mentioned readme file

under the heading Version History

and you will see

1.4 Added Build buttons, Changed texture of trans warp porthole it's now STARGATE blue, Added some neat stargate sounds.

download the renamed zip file (i expect Freyr renamed it) and you will also see it is 1.4
#8 Scruff 2007-02-03 14:40
hi there i have a problem, my construction ship will buil the gate but there is no button to activate it, also it will not move when tractored. any help would be appriciated.
#9 jip1 2007-02-03 15:26
SAME AS ABOVE NEED HELP ASAP
#10 AtlantisX302 2007-03-02 19:17
Everything works great nice mod, though I have one question, how do I get Pegasus gates? Is it random or do you have to use up all of the MW address before it'll start on the others?

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