Sith Interdictor
I'm assuming this is a Star Wars sip, going by the 'Sith' part of the file name. Regardless, a nice little addition here, and as it would seem, a fleet of them can take on a Cube
- SSA
WHATS IS THE SITH INTERDICTOR
The Sith Interdictors Were The Main Cruiser's In The Sith Fleet During And After The Jedi Civil War. At 600 Meters They Were Dwarfed
Only By The Massive Ravager Type. The Jedi Civil War Occured Nearly 4000 Years Before The Movies, So Don't Be Surprised If The Ship
Can't Exactly Keep Up With Other Star Wars Ships.
ITS NOT LIKE ON WIKIPEDIA:
Now Wikipedia Will Tell You There Are Only 4 Turbolaser, And 20 Quad Lases As Well As 4 Ion Cannons, However While Playing
Kotor, I Noticed Dozens Of Building Destroying Dual Turbolaser Batteries. And Because This Is A Powerful Heavy Cruiser,
And Since The Republic Medium Cruiser Also Had 4 Turbolasers. And It Would Seem Unliky That The Sith Would Equip
Their Fleet With Massive Yet Usless Ships. If You Don't Like It Make You Own ODF, That Why I Put In The HP Map
CREDITS
Model = Admiral_Icehawk
Ship ODF = Admiral_Icehawk
Combat Physics ODF = St vs. SW Team
Weapons ODF = St vs. SW Team
Ship Physics ODF = Admiral_Icehawk
Textures = Created By Psionic3d.co.uk Converted For Armada 2 by ColdDarkParanoia moddified for the Sith Interdictor by Admiral_Icehawk
Weapons Sounds = St vs. SW Team
Ambiant Sound = St vs. SW Team
Weapon Sods = St vs. SW Team
Sprites = St vs. SW Team.
Wireframe = Admiral_Icehawk
Build Button = Admiral_Icehawk
INSTALLATION (Remember Make Backup of files, esspecially the 'Weapon' file)
1. Copy the folders into the Armada 2 folder except for HP Maps
2. Open your gui_global.spr in the misc folder and scroll down to where is says
# Federation build buttons
@reference=128
@tmaterial=default
copy this line right below the @tmaterial=default line
b_sithint gbsithint 0 0 64 64
and
# Special weapon buttons
@reference=64
@tmaterial=interface
copy this line right below the @tmaterial=interface line
b_ggrav gbgrav 0 0 64 64
3. Then scroll down to # Federation reference wireframes under the lines:
@reference=128
@tmaterial=interface
now add
sithintw1 wfsithint 0 0 128 128
4. Open tech1.tt and fulltech.tt in the techtrees folder and add to each file
sithint.odf 0
ggrav.odf 0
5. Next open a shipyard file and add
buildItemX = "sithint"
where X is the next available number
6. Open the Weapon file in Sprites folder under(Unless You Have SWFC installed, In Which, This Step Is Unnecessary)
@reference=128
@tmaterial=additive:
add
# Rebel Laser
rlaser wlaser 0 0 128 32
# Ion Cannon
ion ioncannon 0 0 128 32
# Dual Ion Cannon
hion ioncannon 0 32 128 32
# Ion Cannon disabler
blion ioncannon 0 64 32 32 @anim=tex4x4
7. Once All This Is Done Enjoy Your Sith Interdictors
LEGALITIES
THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES.
THE SITH INTERDICTOR WAS CREATED BY LUCASARTS and BIOWARE
KOTOR, KOTOR II, SITH INTERDICTOR, ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE
You may redistribute this ship mod or include it in your mod as long as you include
the credits above in your readme. Feel free to alter the odfs, textures and model if
you feel they look out of place in your game. If You Make A Better Model By Sure To Post It
CONTACT INFO
Email = admiral_icehawkAThotmailDOTcom
DOT = . AT = @ Sorry For The Inconveniance
or just place your comments in the comments section.
Version | Author | Admiral_Icehawk | Website | ||
Downloads | 734 | Size | 637.72 KB | Created | 2006-12-21 |
Comments
Fast Upload Thanks
Although the textures in this ship are a little dark, it's still a good quality ship.
forums.filefront.com/showthread.php?p=3540047#post3540047