Republic Hammerhead Republic Hammerhead

(1 vote)
Admiral_Icehawk, 2007-02-14

This is the Star Wars cruiser featured in Knights Of The old Republic, named due to the hammerhead style of the ship. I don't recall hearing the class name mentioned in either KOTR or its sequal, "KOTR II The Sith Lords" but it is aptly named.

KOTR was set around four thousand years before the Star Wars films, so this ship should probably be a little weaker than that Imperial Class Star Destroyer Smile

This ship class served, at a minimum during the Mandolorian invasion, and again during the "Jedi civil war" (or more accurately the Republic & Jedi vs Sith war) It was still in use some years afterwards, when a fleet managed to hold off the Jedi vessel Ravenger that was salvaged from the orbit of Malachor V by a sith Lord. While the Hammerheads were unable to damage the Ravanger they did buy enough time for the famous Jedi "Player" to board and lay several proton bombs that destroyed the ship.




WHAT IS THE HAMMERHEAD
The Hammerhead Was The Primary Cruiser Of The Old Republic During The Jedi Civil War, The Most Well Known Example Is The Endar Spire

CREDITS
Model = Admiral_Icehawk
Ship ODF = Admiral_Icehawk
Combat Physics ODF = St vs. SW Team
Weapons ODF = St vs. SW Team
Ship Physics ODF = Admiral_Icehawk
Textures = Created By Psionic3d.co.uk moddified for the Hammerhead by Admiral_Icehawk
Weapons Sounds = St vs. SW Team
Ambiant Sound = St vs. SW Team
Sprites = St vs. SW Team.
Wireframe = Admiral_Icehawk
Build Button = Admiral_Icehawk


INSTALLATION (Remember Make Backup of files, esspecially the 'Weapon' file)

1. Copy the folders into the Armada 2 folder except for HP Maps

2. Open your gui_global.spr in the misc folder and scroll down to where is says

# Federation build buttons
@reference=128
@tmaterial=default

copy this line right below the @tmaterial=default line

b_rephammer gbrephammer 0 0 64 64

3. Then scroll down to # Federation reference wireframes under the lines:
@reference=128
@tmaterial=interface

now add

rephammerw1 wfrephammer 0 0 128 128


4. Open tech1.tt and fulltech.tt in the techtrees folder and add to each file

rephammer.odf 0

5. Next open a shipyard file and add

buildItemX = "rephammer"
where X is the next available number

6. Open the Weapon file in Sprites folder under(Unless You Have SWFC installed, In Which, This Step Is Unnecessary)
@reference=128
@tmaterial=additive:

add


# Empire Laser
elaser wlaser 0 32 128 32



7. Once All This Is Done Enjoy Your Hammerhead

LEGALITIES

THIS SHIP IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION OR PARAMOUNT PICTURES.
THE Hammerhead WAS CREATED BY LUCASARTS and BIOWARE
KOTOR, KOTOR II, Hammerhead, ARE ALL TRADEMARKS OF LUCASARTS, OBSIDEON, BIOWARE

You may redistribute this ship mod or include it in your mod as long as you include
the credits above in your readme. Feel free to alter the odfs, textures and model if
you feel they look out of place in your game. If You Make A Better Model By Sure To Post It

CONTACT INFO

Email = admiral_icehawkAThotmailDOTcom

DOT = . AT = @ Sorry For The Inconveniance

or just place your comments in the comments section.
Version    Author  Admiral_Icehawk  Website   
Downloads  613  Size  277.03 KB  Created  2007-02-14 

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Comments  

#1 Limon36 2007-02-14 15:24
The file you were attempting to download is invalid. Either it is not available for download or it doesn't exist.


If you need help starting your download, please contact FileFront support.

Try it again, I can download from both mirrors without problems - Freyr
#2 Admiral_Icehawk 2007-02-14 22:42
This ship is actually about the same health as a corvette but has the same weapons as an MC40. It should still pwn the stock stuff though
#3 Admiral_Icehawk 2007-02-19 04:06
This ship along with many others will be featured in the KOTOR minimod.
forums.filefront.com/showthread.php?p=3540047#post3540047
#4 Cooler_99 2007-02-20 01:52
ok there is defenitly somthing wrong with the weapons because i re-instald it for about 20 times and it still chrashes every thime it fires
#5 Admiral_Icehawk 2007-02-22 01:04
I found the problem, in the pulse folder the file "ghtlaser" it says "ghtlsro" it should be changed to "ghtlasero" that should fix the problem, Sorry
#6 Cooler_99 2007-03-02 09:22
Yep it's fixt

by the way i find it pretty good :thumbsup:
#7 Cooler_99 2007-03-02 09:23
i'll give it a nine :P

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