Darth Vader Mod for SWFC
This adds Darth Vader, the TIE Advanced X1, and new sounds to your SWFC game. Additionally, thanks to PatchProject 1.2.5, it also gives you the ability to launch TIE fighters from Star Destroyers, including Darth Vader, in his special X1. He can transfer from any ISD2 to another, giving you the option of switching which vessel Darth Vader is commanding. The Dark Lord of the Sith has 3 force powers (special weapons) and the ability to board enemy ships/stations.
Darth Vader Mod for SWFC v1.1 (Armada2)
Version 0.9
Greetings,
This is a smal pack contain a few different thigns. First though here is what you must have to make this work....
1. Armada 2 Full Version
2. Star Wars Fleet Command 1.1
3. Armada 2 Patch Project 1.2.5
All these are absolutely necesary and must be fully installed correctly, for this to even have a chance to work. This works perfectly on my system, but i might have forgottena fiel or two, hence the version 0.9, so if i forgot some thigns, tell me and i will upload them. This is a small chunk of a much larger STvSW mod i assembled on my PC and LAN...
What this is:
This gives you 3 new units.
1. Darth Vader's Command ship (Hero Ship, new ODF, using normal SOD found not in this file, found in teh SWFC file)
2. Darth Vader's TIE X1 Fighter (SOD and Textures for this fighter found in thsi file)
3. Sith Pilot (also flying the TIE X1)
Additionally, this pack contains:
1. sound files for Darth Vader's voice on the ISD and Fighter
2. four new special weapons with 2 new sounds for them. 3 are force powers and the last is a boarding feature for Lord Vader
3. Special Weapon to launch Vader from this command ship. When this happens, his ISD reverts to a normal ISD and his force powers and voice are transfered to his fighter. His fighter may then dock with any ISD2 on the board, and then that ISD2 become his new command ship, with force powers. Its good if his ship looses engines or shields and you dont want to loose Vader himself.
4. ISDs can launch TIE Fighters, SSD can launch TIE bombers
5. Vader may train 1 and only 1 apprintis at a time. This unit is built from whatever ship he is aboard
6. Vader's command ship ISD2 can be upgraded to the Executor Super Star Destroyer (i suggest in your techtree making this special weapon require the SSD pod, to become active, but hey its yoru game, do whateveryou like)
7. New lasers for the TIE X1 and new physics file
Install:
Ok guys, i think you know were thigns go. I have put each type of file into a directory namely it. dump these files into teh right palces under your A2 folder. Then put all the special weapons in your tech1.tt.
PUt this at the bottum of your 'events' file in the A2 root directory:
###############################################################################
#
#Vador Sounds
VadAcknowledge{
Table
Sound <empire> "vadack1.wav"
}
VadSelect{
Table
Sound <empire> "vadsel1.wav"
Sound <empire> "vadsel1.wav"
}
VadAttack{
Table
Sound <empire> "vadatt1.wav"
Sound <empire> "vadatt2.wav"
Sound <empire> "vadatt3.wav"
Sound <empire> "vadatt4.wav"
}
VadStop{
Table
Sound <empire> "vadstop.wav"
}
VadMove{
Table
Sound <empire> "vadmove.wav"
Sound <empire> "vadmove2.wav"
Sound <empire> "vadmove3.wav"
}
VadRepair{
Table
Sound <empire> "vadstop.wav"
}
###################################################################################
Credits:
James Jones & Star WArs for teh Vader voice
Jason Beddoes for the original TIE X1 model and textures
Fahres for the conversion of the TIE X1 to A2
SWFC for starting the whoel Star Wars in A2 idea/models/extremely grat first step
Armada 2 Patch Project for the great new special weapon option!
and
Mishkaco (me) for the ODF work as usual.
I'm sorry this is a bit rushed. I am tryign to think of any files i forgot to fish out of my A2 directory for this mod. Sorry in advance for the one, i know i forgot haha.
I hope you enjoy this....
Misha,
Version | v0.9 | Author | mishkaco | Website | |
Downloads | 442 | Size | 1.79 MB | Created | 2008-05-12 |
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