Species 8472 Pack 08 (Mothership, Embryos and Rift Maker)
The eighth pack contains the Species 8472 Mothership, the Active and Passive Embryos and the Rift Maker.
All models were redone and with much retouches to the texture for the Mothership, making it more correct with new details and with all sections of the model properly placed to avoid the mesh errors the stock version had.
The Embryos were redone following the stock versions as an example, proper animations will be released in a later date.
For the Rift Maker, well, I truly suggest you first see it in the final Borg mission .
Species 8472 Pack 08 (Mothership, Embryos and Rift Maker):
Hello:
I am Chiletrek and this mod contains my version of the Species 8472 Mothership, the Active Embryo, the Passive Embryo and the Rift Maker.
Species 8472 is a powerful presence in the game, but it is always one of the most neglected races, still it is between the races with the best quality of stock models and textures; but after this many years since the game first came out, all races began having updates on their models and now I wanted to try and give Species 8472 some new models and, in this way, to update them a bit.
Things I made:
1) New models and textures to replace the stock Species 8472 Mother, Active Embryo, Passive Embryo and Rift Maker..
2) New buildbuttons, wireframes, Admiral's Log pics and ODFs.
3) This Read me.
Installation Instructions:
Before anything, you should make a backup of your files since they will edited and/or replaced. The file that will receive a big editing will be gui_global.spr, so try to have a backup of it before editing it, so it will be easier to revert to a previous state.
1) Unzip the contents of this file on a temporary folder.
2) Open your Star Trek Armada II folder.
3) Copy .sod files from this "SOD" folder and paste them in your SOD folder located in the main game directory.
4) Copy 8472_active.bmp, 8472_heromother.bmp, 8472_mother.bmp and 8472_passive.bmp and paste them in your bitmapsAdmiralsLogShipImages folder.
5) Copy the content of the "ships" folder and paste them in your odfstations folder. Replace if asked, these are the files are the stations' main odf files. No new odfs are needed for the Pods.
6) Copy the content of the "Phasers" folder and paste them in your odfPhasers folder. Replace if asked, these files are the Rift Maker's added Point Defense guns.
7) Copy the content of the "Pulse" folder and paste them in your odfPulse folder. Replace if asked, these files are the Active and passive Embryos' added pulse weapons.
Since they are only hatchlings, you cannot send them to attack, but they will act instinctively by firing that weak pulse phaser at enemies in range.
8) Copy all .tga files of the "RGB" folder and paste them in your TexturesRGB folder.
8a) The files with the -512 suffix are lower resolution versions of the texture files (512x512), copy these one and rename them by removing such suffix if you have lags ingame or if don't want/can't use the higher resolution ones (1024x1024).
Same with the textures for the Embryos, but they ahve the -256 suffix as their textures were done in smaller files.
9) Open your Sprites folder and open gui_global.spr with Notepad.
10) Search for: #8472 Wireframes
@reference=128
11) Paste these lines:
8472_passivew1 8472_Hatch1wire 40 0 40 40
8472_passivew2 8472_Hatch1wire 0 40 40 40
8472_passivew3 8472_Hatch1wire 40 40 40 40
8472_passivew4 8472_Hatch1wire 80 0 40 40
8472_passivew5 8472_Hatch1wire 0 0 40 40
8472_activew1 8472_Hatch2wire 40 0 40 40
8472_activew2 8472_Hatch2wire 0 40 40 40
8472_activew3 8472_Hatch2wire 40 40 40 40
8472_activew4 8472_Hatch2wire 80 0 40 40
8472_activew5 8472_Hatch2wire 0 0 40 40
8472_motherw1 8472_mother1wire 40 0 40 40
8472_motherw2 8472_mother1wire 0 40 40 40
8472_motherw3 8472_mother1wire 40 40 40 40
8472_motherw4 8472_mother1wire 80 0 40 40
8472_motherw5 8472_mother1wire 0 0 40 40
8472_heromotherw1 8472_mother2wire 40 0 40 40
8472_heromotherw2 8472_mother2wire 0 40 40 40
8472_heromotherw3 8472_mother2wire 40 40 40 40
8472_heromotherw4 8472_mother2wire 80 0 40 40
8472_heromotherw5 8472_mother2wire 0 0 40 40
if you cannot fine the @reference=128 line, you can add it, this will allow for the correct visualization of the new wireframes.
12) Now Search for:
8472_activew1 8472wireframe03 0 0 48 48
8472_activew2 8472wireframe03 48 0 48 48
8472_activew3 8472wireframe03 96 0 48 48
8472_activew4 8472wireframe03 144 0 48 48
8472_activew5 8472wireframe03 192 0 48 48
8472_passivew1 8472wireframe03 0 48 48 48
8472_passivew2 8472wireframe03 48 48 48 48
8472_passivew3 8472wireframe03 96 48 48 48
8472_passivew4 8472wireframe03 144 48 48 48
8472_passivew5 8472wireframe03 192 48 48 48
8472_motherw1 8472wireframe03 0 96 48 48
8472_motherw2 8472wireframe03 48 96 48 48
8472_motherw3 8472wireframe03 96 96 48 48
8472_motherw4 8472wireframe03 144 96 48 48
8472_motherw5 8472wireframe03 192 96 48 48
8472_heromotherw1 8472wireframe03 0 96 48 48
8472_heromotherw2 8472wireframe03 48 96 48 48
8472_heromotherw3 8472wireframe03 96 96 48 48
8472_heromotherw4 8472wireframe03 144 96 48 48
8472_heromotherw5 8472wireframe03 192 96 48 48
below the @reference=256 and erase them, this will allow the use of the new wireframes instead of the original ones.
13) The build buttons are new designs using Yacuzza's 8472 button template from the Twilight Mod, the will replace stock buttons but they don't need new codes.
MS3d files are present in the MS3d folder, if someone wants to take a look at them ;) .
14) Pheewwww, Finally, you are ready to enjoy this mod, I'm sorry to make such long read me but it was neccesary to try to avoid problems.
Credits:
1) Gene Roddenberry: For creating the Star Trek saga. Thank you very much!
2) Activision and Mad-Doc Software: For making the game.
3) Yacuzza for allowing me to use his Species 8472 button template from the Twilight Mod.
4) My friends, who have been quite insistent with me so I can begin releasing new modding materials XD . Specially for Apoclaydon, for his suggestions to make my Rift Maker better.
5) Chiletrek (me!): Made the new models and textures.
6) You: For taking your time to take a look at my mod :)
Contact:
Any doubts, questions or suggestions, you can E-mail me at: astro_nejiro at hotmail.com
If you want to include any of my models into your mod, please let me know :) .
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I am not responsible for any type of damage, either for virus or for the use of this MOD.
Copyright and Distribution Permissions
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THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
Version | Author | Chiletrek | Website | ||
Downloads | 133 | Size | 2.65 MB | Created | 2010-07-04 |
Comments
So whats next now that you've finished replacing the stock models?
A definite 10/10
And thanks for your comment. Now that all stock models were replaced, I plan to work in some non-stock units, like the Terrasphere (the only canon 8472 unit that did not made it into the game) and some fan-made designs I have seen. So if you have suggestions, they are welcome .
And I also hope you'll all like the Rift Maker (it was in purpose that I made no preview pics of it).
Talking about non-stock units, I think there are nice STO designs for the S8472. Like the one you based your version of the Cruiser on.
And thanks for the comments!, I am very happy that you liked the pack .
As for the Fluidic Wormhole, I cannot really do that, I think Terra_Inc is correct and Achilles might be able to do that.
As for STO's 8472 bioships, I don't have many references except for the Cruiser (that I made a while ago and I also made the Launcher based on it) and the backwards Behemoth. It would be nice to get to see more of the STO units.