Scythe Class Battle Cruiser Scythe Class Battle Cruiser

(5 votes)
Pepperman, 2010-02-18

The A2 Version...

After the colonization of Crateris, the Reman Scythe Class battle cruiser was built in secret with the aid of the Tal Shair. The Scythe Class incorportes technology and weaponary from the Scimatar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite formable in battle.


*******************************************************************
* Name: Reman Scythe Class Battle Cruiser
*
* Version: 1.0
*
* Game: Armada II
*
* Model Credits:
* - Ship Concept and Design: Fallen Warrier and Atolm/Azel
* - Mesh and Textures: Pepperman
* - Poly Count: 1900
* - Texture Maps: One 1024 x 1024 texture map; and one 256 x 256 texture map
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
* - Activision and Mad Doc Software
* - Pepperman
*
* Other textures:
* - Activision and Mad Doc Software
* - Reman weapon textures by Rake
* + Homepage: http://www.strategyplanet.com/starmada/weapons
* + Contact: rake@strategyplanet.com
*
* Audio Files:
* - Star Trek Nemesis (TMP)
* - Star Trek Aramda II (Video Game) //Activision
*
********************************************************************
Introduction

After the colonization of Crateris, the Reman Scythe Class battle cruiser was built in secret with the aid of the Tal Shair. The Scythe Class incorportes technology and weaponary from the Scimatar program. Multiple pulse disruptor cannons and photon torpedo launchers make her quite
formable in battle.

Setup Instructions:
==================================================
1. Download file
==================================================

Download file, virus check and extract files to a known location other than
the Armada directory

==================================================
2. Copy files
==================================================

Copy the model files (i.e., *.SOD) to your SOD Directory
C:Program FilesActivisionStar Trek Armada IISOD

Copy the object definition files (i.e.,*.odf) to the addon directory
C:Program FilesActivisionStar Trek Armada IIodfships
C:Program FilesActivisionStar Trek Armada IIodfweaponsPulse
C:Program FilesActivisionStar Trek Armada IIodfweaponsPhotons
C:Program FilesActivisionStar Trek Armada IIodfspecial_weapons

Copy the texture files (i.e., *.tga) to your textures directory
C:Program FilesActivisionStar Trek Armada IITexturesRGB

Copy the bitmap file to the Admiral Logs directory
C:Program FilesActivisionStar Trek Armada IIbitmapsAdmiralsLogShipImages

Copy the sound files (*.wav) to the sounds folder
C:Program FilesActivisionStar Trek Armada IIsoundseffects

==================================================
3. Mod the ship files and make it buildable by the shipyard
==================================================

Open the Romulan shipyard odf file (e.g., ryard2.odf) and insert a
new builditem under the construction parameters:

// Construction Parameters
buildItemX = "rwarbat"

Where X is the next available number in the sequence.

==================================================
4. Mod the appropriate Techfile files
==================================================

Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode)
and add the following lines.

rwarbat.odf 0 // Reman Scythe Class Battle Cruiser
grmcloak.odf 0 // Reman Cloaking Device

==================================================
5. Mod the Gui_global.spr to add build buttons and wireframes
==================================================

Open the gui_global.spr file located in the Sprites
folder and add the following lines under respective headings

C:Program FilesActivisionStar Trek Armada IISprites

# Romulan build buttons
@reference=64

b_rwarbat gbrwarbat 0 0 64 64
b_grmcloak gbrmcloak 0 0 64 64

# Reman Wireframes
@reference=256

rwarbatw1 rwarbatwf 0 0 48 48
rwarbatw2 rwarbatwf 48 0 48 48
rwarbatw3 rwarbatwf 96 0 48 48
rwarbatw4 rwarbatwf 144 0 48 48
rwarbatw5 rwarbatwf 192 0 48 48

==================================================
6. Modify the weapons sprite (i.e., weapon.spr) to add weapon references
==================================================

Open the weapon.spr file located in the Star Trek Armada IISprites folder.

Add the following linesfor the respective headers:

@reference=256
@tmaterial=additive

# Reman Disruptor Cannon
remdpt wscpulse1 0 0 256 172

@reference=128
@tmaterial=additive

# Reman Warbird Photon Torpedo
remtorp remtorp 64 0 32 32 @anim=photanim

==================================================
7. Mod the damage sprite (i.e.,damage.spr) to add/upgrade damage mechanisms
==================================================

Open the damage.spr located in the Sprites folder.

C:Program FilesActivisionStar Trek Armada IISprites

Add the following lines:

@reference=128
@tmaterial=additive
origin xspark01 0 0 32 32 @anim=tex4x4

==================================================
8. Have fun with the Reman Scythe Class Battle Cruiser
==================================================

I hope you enjoy this addition to ST Armada. Have fun.

==================================================
9. Contact Info
==================================================

Feel free to drop me a line and let me know what you thought of the addon.

pepperman35@hotmail.com

==================================================
10. Uninstall Info
==================================================

Reverse the steps above to remove this ship.

==================================================
11. Permission.
==================================================

You have my permission to use this ship in your modding endeavors. I only ask
that you do the right thing by crediting those involved in its creation.

==================================================
12. Legal
==================================================

This material is not made or supported by Activision or MAD DOC Software. This material is freeware and may not be use for commercial purposes! By installing this addon, you (the user) agree to and assume all risks of said addon. As a result, I take no responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a
registered trademark of Activision, Inc. All right reserved. All other trademarks
and trade names are the properties of their respective owners.

Version  A2 version  Author  Pepperman  Website   
Downloads  404  Size  1.78 MB  Created  2010-02-18 

Download

Comments  

#1 apoclaydon 2010-02-18 14:57
a2 version kool
#2 oldmangreg 2010-03-07 13:21
how do you open .tt files?
#3 Eluvatar 2010-03-14 14:43
notepad works wonders.

Commenting is currently disabled.