Romulan Pre-Bird of Prey Romulan Pre-Bird of Prey

(10 votes)
Captain Fingers, 2003-05-27

Quote:
With its overall shape, the early Bird of Prey clearly influenced the design of the 23rd Century Romulan ships. The nacelles are similar to those on the Klingon Raptor class, suggesting a technology exchange. Warp drive and cloaking devices are already in use on these Romulan vessels.



ROMULAN PRE-BIRD OF PREY For Armada2

History:

In 2152, Enterprise entered a cloaked minefield and was damaged by one mine, while another attached itself to the hull near the impulse reactor. When Reed ventured outside to defuse it, it pierced his leg with a metal spikepinning him to the Enterprise's hull.
Sato translated hostile messages from the Romulan Star Empire warning Enterprise to leave the system immediately. But the ship was unable to go to warp until the mine was defused.
At the end of disarmament, the mine triggered a sub-detonator. So Archer used a pair of shuttlepod blast doors as a shield as Tucker detached the plating on which the mine was attached. Enterprise escaped the pursuing vessels by going to warp.

With its overall shape, the early Bird of Prey clearly influenced the design of the 23rd Century Romulan ships. The nacelles are similar to those on the Klingon Raptor class, suggesting a technology exchange. Warp drive and cloaking devices are already in use on these Romulan vessels.
ENT "Minefield" ; The Unoffical Star Trek Fact Files


ok just the sod and the low and high polly textures here! put textures in rgb! remove the LOW from the low poly texture to get it to work! there are 8 hps!

you will have to make your own ODF, build button and edit the the *.tt files and gui global to get this in game: see westworlds big book of modding for more info!

The sod is set up for alpha channel on the sod but it looks terrible so i removed it!

I have also icluded the max file, for people who have max to do conversions to other game formats (i.e A1) and edit hp and sprites and lights! Please don't edit the mesh or kit bash it and release without contacting me!

any other problems email me at alcoholic_ade@yahoo.com

low poly mesh by me!

Texture comes from well i don't actually know, i assume a startrek fact files.


capt fingers

Version    Author  Captain Fingers  Website   
Downloads  1,659  Size  434.71 KB  Created  2003-05-27 

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Comments  

#1 STGamerNew2002 2003-05-27 14:04
Hey, I say NICE job on the pic and design, Cpt. Fingers! Looks worth to add to the game. :-)
#2 InterstellarMachine 2003-05-27 15:01
Hey Captain Fingers, may I convert this to Starfleet Command 3 and submit it to SFC3files with credits to you?
#3 Guest 2003-05-27 15:33
actually the romulans didn't have true warp technology but insted had somthing called a quantum singularity fly wheel which is a bit differant.
#4 Guest 2003-05-28 05:01
Romulands used fusion reactors to power warp drive in the TOS era (Scotty's "their power is pure impulse" line in BoT)

They then used M/AM reactors via the klingon D-7s they got in 2268.

By TNG, they use artificial quantum singularities to power their warp fields.
#5 Guest 2003-05-28 13:16
your mesh is good but the original design of this ship is and will ever be sh**
#6 Captain_Steve 2003-07-24 03:19
can someone list the hardpoints and their positions on the ship?
#7 Guest 2004-04-19 08:50
Actually to make any Star Trek ship move they use someone like me and Maya...No fuel required just coffee...
#8 Doom369 2005-04-15 12:38
nice ship, but can you make make one with Alpha mapping mainly for armada 2? It would look even nicer with the glowing warp necels and windows.
#9 jetnova16 2009-05-24 17:17
I want this ship for my game, I'm fan of the Enterprise series and this Romulan Bird of Prey would make a great addition to my game but with it not complete, I can't use it, and I want to know where I can find this exact ship, not the TOS version. E-mail me a link at .

Thank you.

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