R5D5's Ship Pack No. 2 R5D5's Ship Pack No. 2

(11 votes)
R5D5, 2010-12-03

Hello,
early in 2010 I submitted a couple of ships for the terran empire, also promised to release a federation version of them... and never did. Now late in the year and being a little bit less lazy, I finished the repainting.
The Pack also contains the ships docked to my Fed ship depot and - as a bonus - a few new ones and a yard to build them from.
Best regards and have fun,
R5D5

Downloading this file? Then pick up the missing textures here:
http://armada2.filefront.com/file/Missing_textures_for_R5D5s_Ship_Pack_2;117626


 

********************* Ship-Pack # 2 *********************
***************** for Star Trek Armada 2 ****************
************************ by R5D5 ************************

Content: ten starships for the federation and one yard
to build them from.

Textures: alpha channel/light maps
Borg Textures: no
Wireframes: yes
Buildbuttons: yes
Adm.Pics: yes

Poly count: medium (ca.500 - 2000)

Install instructions:
=========================================================
<First BACKUP the files of your STAR TREK: ARMADA II game!>

Copy the ODF files into your ODF folder. Do NOT overwrite
or replace anything!
Copy the SOD files into the SOD folder.
Copy the TGA Files into the Textures/RGB folder.

----------------------------------------------------------
"Sprites"
----------------------------------------------------------
Open "gui_global.spr" and insert under "# Federation etc..."
the following liness.
Maybe you have to add the "@reference=128" and "@reference=512"
lines if they do not exist.

# Federation build buttons
@reference=64

b_yard900 gbyard900 0 0 64 64
b_TOS_fneva gbTOSfneva 0 0 64 64
b_TOS_fthun gbTOSthund 0 0 64 64
b_TOS_consti8 gbTOSconsti8 0 0 64 64
b_TOS_ftemp gbTOStemp 0 0 64 64
b_fnapoliTLE gbnapoliTLE 0 0 64 64
b_fcairoTLE gbcairoTLE 0 0 64 64
b_fravennaTLE gbravennaTLE 0 0 64 64
b_ffahrenTLE gbffahrenTLE 0 0 64 64
b_fhospiTLE gbhospiTLE 0 0 64 64
b_TNG_sirius gbTNGsirius 0 0 64 64


# Special weapon buttons
@reference=128
@tmaterial=interface

b_TLEmultph gbTLEmultph 0 0 128 128
b_TLEtover gbTLEtover 0 0 128 128
b_TLEmulttorp gbTLEmulttorp 0 0 128 128


# Federation wireframes
@reference=512
@tmaterial=interface

TOS_fnevaw1 WFfyard900 0 0 128 128
TOS_fthunw1 WFfyard900 128 0 128 128
TOS_consti8w1 WFfyard900 256 0 128 128
TOS_ftempw1 WFfyard900 384 0 128 128
fnapoliTLEw1 WFfyard900 0 128 128 128
ffahrenTLEw1 WFfyard900 128 128 128 128
fhospiTLEw1 WFfyard900 256 128 128 128
fcairoTLEw1 WFfyard900 384 128 128 128
fravennaTLEw1 WFfyard900 0 256 128 128
TNG_siriusw1 WFfyard900 128 256 128 128
yard900w1 WFfyard900 256 265 128 128

----------------------------------------------------------
"techtree"
----------------------------------------------------------
Insert in "tech1":

// ***[ R5D5���´s ship-pack No. 2 ]************************
TNG_sirius.odf 1 fresear2.odf // Sirius class (destroyer)
fhospiTLE.odf 1 fresear2.odf // Grace class (hospital-ship)
ffahrenTLE.odf 1 fresear2.odf // Fahrenheit class (heavy cruiser)
fravennaTLE.odf 1 fresear.odf // Ravenna class (cruiser)
fcairoTLE.odf 1 fresear.odf // Cairo class (fast cruiser)
fnapoliTLE.odf 1 fresear.odf // Napoli class (destroyer)
TOS_fneva.odf 0 // Neva class (TOS era destroyer)
TOS_consti8.odf 0 // Constitution class (early TMP refit-study)
TOS_ftemp.odf 0 // Tempest class (TOS battleship)
TOS_fthun.odf 0 // Thunderbolt class (TOS destroyer/scout)
yard900.odf 1 fbase.odf // Hephaestus Class Shipyard

// ***[ TLE special weapons ]************************
TLEmultph.odf 0 // multitarget phasers
TLEtover.odf 0 // torpedo overload
TLEmulttorp.odf 0 // multitarget torpedos

----------------------------------------------------------
Open "fulltech.tt" and insert the following lines:

TOS_fneva.odf 0
TNG_sirius.odf 0
fhospiTLE.odf 0
ffahrenTLE.odf 0
TOS_consti8.odf 0
TOS_ftemp.odf 0
TOS_fthun.odf 0
fravennaTLE.odf 0
fcairoTLE.odf 0
fnapoliTLE.odf 0
yard900.odf 0
TLEmultph.odf 0
TLEtover.odf 0
TLEmulttorp.odf 0

----------------------------------------------------------
"odf"
----------------------------------------------------------
Open odf--->ships--->"anyconstructionship" (e.g.: "fconst") and insert:

buildItemX = "yard900"

(replace X with a number)

===========================================================
Credits:

Models created by R5D5
textures by R5D5
contact: the_r5d5(AT)web(DOT)de

Please feel free to use the model or parts of it in your mod
(personal or as a release to the comunity), just give me credits.

<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>
<USE AT YOUR OWN RISK><USE AT YOUR OWN RISK><USE AT YOUR OWN RISK>

Copyright and Distribution Permissions
=============================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
ACTIVISION, MAD DOC SOFTWARE OR PARAMOUNT PICTURES. Star Trek,
Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager, Enterprise are copyright by Paramount
Pictures and/or CBS.

Version  1.0  Author  R5D5  Website   
Downloads  490  Size  10.79 MB  Created  2010-12-03 

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Comments  

#21 Supreme_Hunter_Guyver 2012-02-09 05:53
Very nice ships R5D5. I definately will add them to my Federation side along with all the other ships and stations I have added to Ghosts Compiliation :D like your Constitution classes, Starchaser, Avalon - which I am still trying to get working :o I have added it but it just does not appear on my construction ship list in game. Next mod I am going to download is your Terran mod.


Keep up the fantastic work

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