Red Dwarf Red Dwarf

(2 votes)
mash1971, 2008-10-19

3 million years from earth the mining ship red dwarf and its crew

dave lister the last human being left alive, arnold rimmer ,a hologram simulation of his dead bunk mate and a creature who evolved from the ships cat. I'm holly the ships computer with an iq of 6000, although thats only the same iq as a 6 million world of warcraft subscribers.


Additionally, after all we have been through we appear to have been recreated in some kind of video game.


3 million years from earth the mining ship red dwarf


its crew,


dave lister the last human being left alive,

arnold rimmer ,a hologram simulation of his dead bunk mate

and a creature who evolved from the ships cat.

im holly the ships computer with an iq of 6000

although thats only the same iq as a 6 million world of warcraft subscribers.


additional ,

after all we have been through

we appear to have been recreated in some kind of video game.


************************************************************************************************************
************************************************************************************************************



ships included

blue midget repair ship with cat like reflexes

red dwarf mining station and construction vessel

builds blue midget ,the starbugs and the wildfire

starbug assault assault ship with cloak,phasers,torpedoes and assault transporters

starbug cargo cargo ship

starbug colony colony ship

starbug construction construction ship with cloak ,phasers and torpedoes

builds red dwarf ,white giant and orbital station

starbug mining mining ship

starbug scout scout ship with phasers and torpedoes

white giant trading station

wildfire ace rimmer's ship with cloak and dimension drive


***************************************************************************************************
special weapon



dimension drive is a transwarp gate that all ships can use except the wildfire ship that creates the effect.

useful for getting backup or as a quick escape


***************************************************************************************************

note

red dwarf and white giant can only dock ships when stationary


*************************************************************************************************

ok so here comes the fun part



ship files are all in relevant folders so they dont all have to be installed

also included are the milk shape files for each ship


*******************************************************************************************************

all bmp files go in bitmaps/admirals log/ships folder

all sod files go in the sod folder

all wav files go in sounds/ingame/voiceover folder

all the tga files go in the textures/rgb folder

all the odf files go in the odf/ships folder ,except the files called

gddrive.odf and gwcloak.odf, which go in the odf/special weapons folder


********************************************************************************************************

open the lights file in the sprites folder

under whit-ish lights

add line

@sprite_node borgwhite borgore const (25,25) (0.5,0.5,1) billboard

save file

**********************************************************************************************************

in the same folder open the gui global file

under federation build buttons

add the lines

@reference=64

b_bluemidget gbbluemidget 0 0 64 64
b_reddwarf gbreddwarf 0 0 64 64
b_starbug gbstarbug 0 0 64 64
b_starbugassault gbstarbugassault 0 0 64 64
b_starbugcargo gbstarbugcargo 0 0 64 64
b_starbugcolony gbstarbugcolony 0 0 64 64
b_starbugconstruction gbstarbugconstruction 0 0 64 64
b_whitegiant gbwhitegiant 0 0 64 64
b_wildfire gbwildfire 0 0 64 64
b_starbugscout gbstarbugscout 0 0 64 64



under special weapon buttons

add the lines

b_gddrive gbddrive 0 0 64 64
b_gwcloak gbcloak00 0 0 64 64



under federation wire frames add lines

@reference=128

bluemidgetw1 wfbluemidget 0 0 128 128
reddwarfw1 wfreddwarf 0 0 128 128
starbugassaultw1 wfstarbugassault 0 0 128 128
starbugcargow1 wfstarbugcargo 0 0 128 128
starbugcolonyw1 wfstarbugcolony 0 0 128 128
starbugscoutw1 wfstarbugscout 0 0 128 128
starbugconstructionw1 wfstarbugconstruction 0 0 128 128


@reference=512

starbugw1 wfstarbug 0 0 512 512
wildfirew1 wfwildfire 0 0 512 512

save file


******************************************************************************************************************


open the tech1 file in the techtree folder


add under federation stations


reddwarf.odf 0
whitegiant.odf 0


add under federation ships

bluemidget.odf 0
starbug.odf 0
starbugassault.odf 0
starbugcargo.odf 0
starbugcolony.odf 0
starbugconstruction.odf 0
starbugscout.odf 0
wildfire.odf 0

under federation special weapons

add

gddrive.odf 0
gwcloak.odf 0


save file

***************************************************************************************************************

same folder open the fulltech file and add


bluemidget.odf 0
reddwarf.odf 0
starbug.odf 0
starbugassault.odf 0
starbugcargo.odf 0
starbugcolony.odf 0
starbugconstruction.odf 0
starbugscout.odf 0
whitegiant.odf 0
wildfire.odf 0
gddrive.odf 0
gwcloak.odf 0

save file

***************************************************************************************************************

add "starbugconstruction" to build station or yard of choice

builditem** = "starbugconstruction"

save file

***************************************************************************************************************

using wordpad open the events.dat file

under picard sounds add

#################################################################################
# Holly Sounds

HollyAcknowledge
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollySelect{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}
HollyAttack{
Table
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"

SoundPriority 2
}

HollyRedAlert{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}

HollyYellowAlert{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}

HollyGreenAlert{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}

HollyStop{
Table
Sound <federation> "holly.wav"
SoundPriority 2
}

HollyMove{
Table
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
Sound <federation> "holly.wav"
SoundPriority 2
}

HollyRepair{
Table
Sound <federation> "holly.wav"

SoundPriority 2
}
#################################################################################
# Holly2 Sounds

HollyAcknowledge
Table
Sound <federation> "holly2.wav
SoundPriority 2
}

Holly2Select{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}
holly2Attack{
Table
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"

SoundPriority 2
}

Holly2RedAlert{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}

Holly2YellowAlert{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}

Holly2GreenAlert{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}

Holly2Stop{
Table
Sound <federation> "holly2.wav"
SoundPriority 2
}

Holly2Move{
Table
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
Sound <federation> "holly2.wav"
SoundPriority 2
}

Holly2Repair{
Table
Sound <federation> "holly2.wav"

SoundPriority 2
}
#################################################################################
# Queeg Sounds

QueegAcknowledge
Table
Sound <federation> "queeg.wav
SoundPriority 2
}

QueegSelect{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}
QueegAttack{
Table
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"

SoundPriority 2
}

QueegRedAlert{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}

QueegYellowAlert{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}

QueegGreenAlert{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}

QueegStop{
Table
Sound <federation> "queeg.wav"
SoundPriority 2
}

QueegMove{
Table
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
Sound <federation> "queeg.wav"
SoundPriority 2
}

QueegRepair{
Table
Sound <federation> "queeg.wav"

SoundPriority 2
}
#################################################################################
# Lister Sounds

ListerAcknowledge
Table
Sound <federation> "lister.wav"
SoundPriority 2
}

ListerSelect{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}
ListerAttack{
Table
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"

SoundPriority 2
}

ListerRedAlert{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}

ListerYellowAlert{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}

ListerGreenAlert{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}

ListerStop{
Table
Sound <federation> "lister.wav"
SoundPriority 2
}

ListerMove{
Table
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
Sound <federation> "lister.wav"
SoundPriority 2
}

ListerRepair{
Table
Sound <federation> "lister.wav"

SoundPriority 2
}
################################################################################
# Rimmer Sounds

RimmerAcknowledge
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}

RimmerSelect{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}
RimmerAttack{
Table
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"

SoundPriority 2
}

RimmerRedAlert{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}

RimmerYellowAlert{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}

RimmerGreenAlert{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}

RimmerStop{
Table
Sound <federation> "rimmer.wav"
SoundPriority 2
}

RimmerMove{
Table
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
Sound <federation> "rimmer.wav"
SoundPriority 2
}

RimmerRepair{
Table
Sound <federation> "rimmer.wav"

SoundPriority 2
}
#################################################################################
# Cat Sounds

CatAcknowledge
Table
Sound <federation> "cat.wav"
SoundPriority 2
}

CatSelect{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}
CatAttack{
Table
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"

SoundPriority 2
}

CatRedAlert{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}

CatYellowAlert{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}

CatGreenAlert{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}

CatStop{
Table
Sound <federation> "cat.wav"
SoundPriority 2
}

CatMove{
Table
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
Sound <federation> "cat.wav"
SoundPriority 2
}

CatRepair{
Table
Sound <federation> "cat.wav"

SoundPriority 2
}
#################################################################################
# Kryten Sounds

KrytenAcknowledge
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}

KrytenSelect{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}

KrytenAttack{
Table
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"

SoundPriority 2
}

KrytenRedAlert{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}

KrytenYellowAlert{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}

KrytenGreenAlert{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}

krytenStop{
Table
Sound <federation> "kryten.wav"
SoundPriority 2
}

KrytenMove{
Table
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
Sound <federation> "kryten.wav"
SoundPriority 2
}

KrytenRepair{
Table
Sound <federation> "kryten.wav"

SoundPriority 2
}#############################################################################
# kochanski Sounds

KochanskiAcknowledge
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}

kochanskiSelect{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}
KochanskiAttack{
Table
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"

SoundPriority 2
}

KochanskiRedAlert{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}

KochanskiYellowAlert{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}

KochanskiGreenAlert{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}

KochanskiStop{
Table
Sound <federation> "kochanski.wav"
SoundPriority 2
}

KochanskiMove{
Table
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
Sound <federation> "kochanski.wav"
SoundPriority 2
}

KochanskiRepair{
Table
Sound <federation> "kochanski.wav"

SoundPriority 2
}
#################################################################################
# Ace Sounds

AceAcknowledge
Table
Sound <federation> "ace.wav"
SoundPriority 2
}

AceSelect{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}
AceAttack{
Table
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"

SoundPriority 2
}

AceRedAlert{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}

AceYellowAlert{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}

AceGreenAlert{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}

AceStop{
Table
Sound <federation> "ace.wav"
SoundPriority 2
}

AceMove{
Table
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
Sound <federation> "ace.wav"
SoundPriority 2
}

AceRepair{
Table
Sound <federation> "ace.wav"

SoundPriority 2
}
#################################################################################
# Dog Sounds

DogAcknowledge
Table
Sound <federation> "dog.wav"
SoundPriority 2
}

DogSelect{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}
DogAttack{
Table
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"

SoundPriority 2
}

DogRedAlert{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}

DogYellowAlert{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}

DogGreenAlert{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}

HollyStop{
Table
Sound <federation> "dog.wav"
SoundPriority 2
}

DogMove{
Table
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
Sound <federation> "dog.wav"
SoundPriority 2
}

DogRepair{
Table
Sound <federation> "dog.wav"

SoundPriority 2
}
##################################################################################


save file

*********************************************************************************************************************
thats it




**********************************************************************************************
options for sounds (if you want to change the ship sounds)
**********************************************************************************************


not all the sound commands are in the odf&apos;s



you can add your own sounds by putting the new wav files in sounds/ingame/voiceover folder



add lines in the ship odf files under the messages and sound parameters

its like this now

//MESSAGE & SOUND PARAMETERS

eventAcknowledge = "ListerAcknowledge"
eventselect = "ListerSelect"
eventAttack = "ListerAttack"
eventStop = "ListerStop"
eventMove = "ListerMove"

adding a new sound.

here we are adding a sound for the repair command

for the repair sound command

add line
eventRepair = "ListerRepair"

open the events.dat file find the lister sounds and the listerrepair line

ListerRepair{
Table
Sound <federation> "lister.wav"

and put the name of the new wav file where it says "lister.wav"


other commands types

eventRedAlert =
eventYellowAlert =
eventGreenAlert =
eventRepair =
eventDecommission =
eventTransport =
eventSelfDestruct =

********************************************************************************************************
*******************************************************************************************************
apologies



textures for the dwarf and giant are from other ships as i could not source a decent shot of either which is a shame

but if someone can do better then by all means do but let me have them please

**********************************************************************************************************

perhaps some might make a race out of this

you have my permission to use these files

feedback send to

email nemesis71@hotmail.co.uk

***********************************************************************************************************
credits

all models by mash 1971


thanks to westworlds big book of modding

grant naylor

and eveyone involved in red dwarf

Version  1.0  Author  mash1971  Website   
Downloads  224  Size  13.08 MB  Created  2008-10-19 

Download

Comments  

#1 loki_666 2008-11-21 05:04
Can i be the first to say absolutely awesome. Ok, textures for RD are not good but the rest is quite well done. I wouldnt necessarily mod them into one of my sides in a normal install but for a fun install i may do it.


Smoke me a kipper, ill be back for breakfast.
#2 mash1971 2008-11-21 14:13
new texture for red dwarf coming as soon as i can find a decent source ,also the nano version of the ship from series 8 is in production
#3 orc5me 2008-11-26 01:00
For the record not all warcraft subscribers are stupid, but a lot are.



I aint a stupid one.



Anyways, this is worth a download. The textures are and it is an al out brilliant mod. So a 7/10

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