Voodieh Voodieh

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Aad Moerman, 2007-05-02

Another re-do of a Klingon ship by Aad Moerman. My first thought, for reference, was which one was the Voodieh, as I believed it was the Negh'Var variant that didn't have the torpedo tubes slung onto the bottom of the hull in cannon form. If so, I *think* this designation of Voodieh may be wrong, but, that's only a matter of opinion, it's the mod that counts! As with Aad's submissions now, re-textures is something to pay special attention and this does it well. The nice green overcoat definitely says to me "Klingon" whilst not being too green and Romulan. Complete in the package is all needed to make the ship fully useable in all aspects (build button, wireframe and admiral's pic) whilst also having Borg textures...Borg textures...now that's a rarity!

As for the ship in detail, it is finely balanced to stock. Whilst more powerful than the stock Negh'Var, it fits in seamlessly above that with additional hull armour, but requiring that bit more in terms of resources. Obviously, this compliments the high-end Klingon fleet with additional fire power, but could be a slightly heavier alternative to getting a Negh'Var at all. All in all, a neat little package. It also comes with the recently uploaded Qeh'Ral variant pack too! Much Klingoness is what we like here at Armada Files! Klingon fans, you'll be wanting this.


Klingon Voodieh by Moerman

After creating the Negh'var class, I turned to the Voodieh class. A slight adjustment of the TGA files of my Negh'var class did the job.

Thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his Milkshape 3d Tutorial

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to install

Put the sod files into the sod folder, the odf files into the odf ship folder,
and the tga files into the texture RGB folder.
( I include the MS3D file for those who are interested.)
Open Bitmaps --> open Admiralslog --> open ShipImages and put the kvoodimage there.

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Open techtree file

Open
tech1

under Klingon ships add:

kvood.odf 2 kyard2.odf kupgrade.odf // battleship (Voodieh Class)

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Open
fulltech

add under Klingon:

kvood.odf 0

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Open Sprites --> open gui_global
find:

# Klingon build buttons
@reference=64

add below that list:

b_kvood gbkvood 0 0 64 64

find:

# Klingon wireframes
@reference=128 (if not present, just add the reference)

add below that list:

kvoodw1 wfkvood 0 0 128 128


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Open ODF-folder --> open station folder
open kyard2

add under the list of builditems

buildItemXx = "kvood" ( The X stands for the next number on the list)

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Credits:


As I learned from Major A Payne, that Deemon is practically impossible to contact, I hereby give him credits:

Original Model Design: Deemon
Original Textures: Deemon
Original Mesh: Deemon

Borg textures: Yacuzza

Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.


You may use this ship in your mod, just give credit where its do.


Enjoy!!!

Version  1.0  Author  Aad Moerman  Website   
Downloads  159  Size  2.44 MB  Created  2007-05-02 

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