DoW K'Vort
Well, I'm not really sure what to honestly make of this. The model is that of the Bridge Commander Bird of Prey, however is in the "Attack" Stance, which usually resembles a B'rel over a K'vort. Though the model also looks nice, the poly count (bearing in mind that a BoP is usually built early in-game) is around 2700.
I've been assured that the poly count in ships within Dogs of War are going to be computer-friendly, yet, if this is anything to go by (and I hope it isn't) I don't see how "computer friendly" was the right set of words to use. Unless this is beta-like release, and is going to undergo a significant reduction where the poly count is concered, I fail to see how the DoW BoP's are going to be "friendly".
Nevertheless, the model is a nice one, and for those of you that can handle it, you may wish to download. I wouldn't reccomend downloading unless you have a fairly good computer though.
- SSA
This is the K'vort class for my upcoming DOGS of WAR modification.
Original Mesh - Activision
Model Assembly - K7A
Model Conversion (From Bridge Commander .NIF to Armada II .SOD) - K7A
Original Texture - Activison
Texture Adjustment - K7A
Alpha Adjustment - K7A
.ODF - K7A
This model was contained in Star Trek Bridge Commander. I pieced together the pieces from the orginal model.
If you want to re-release this or contain it in your mod you must contact me first.
K7A - ARSumner@carolina.rr.com
Directions - Put the files intheir respective folders.
THIS MODEL(S) IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision TM & (C) & PARAMOUNT PICTURES.
Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager
and related properties are Registered Trademarks of Paramount Pictures
registered in the United States Patent and Trademark Office.
All original designs are copyright © Paramount Pictures.
No infringement of Paramount's copyrights is intended.
Version | Author | K7A | Website | ||
Downloads | 442 | Size | 891.14 KB | Created | 2006-09-24 |
Comments
Where did I say it won't work? I said it'll cause lag and it's too much in the poly count for the class. Even if he has tested it on a hundred different computers, he hasn't tested it on mine--- and my opinion is based on my computer's ability to handle it. Next time I'll be more specific.
You are right Tazuren, I haven't notce that until now. Well, Im really looking forward to play with the Dogs of War mod, specially for the models and the modified gameplay, I myself am in the quest to make A2 more canon in the matter of fleet sizes.
As for the ship, it is great, I hope it will be quite powerful, K'vorts are the big brothers of all Bird of Preys. I'm using the one from the Millenium Project (it has A1-like illuminations), and I made it the most powerful BoP to help the Klingons (human player and AI) to protect themselves while waiting the Vor'chas to come out from the Yards.
I really want to see the mod, but I really like your Romulan Shadow Class.
once again man, Can't wait