D18 Gull Class Destroyer D18 Gull Class Destroyer

(5 votes)
FIREBALL_IV, 2009-07-02

Fireball_IV gives us his latest, the Klingon D18 'Gull' destroyer.

Quote:
The D18 Gull is a formidable destroyer. It has 2 forward firing phasers and 2 forward firing disruptor cannons.
The ship also has fore and aft torpedo launchers, leaving it with a huge arsenal at it's disposal. This ship has
brittle defences in comparison to it's counterparts but has weaponry more powerful then even some cruisers.


Before you download it, please be aware of the following:

- Fireball is what we refer to as the "artiste" modder. It's French for "artist" modder. No, really, look it up.
- At least one of the textures included is 16MB. You may need to reduce it (and others) at the expense of detail.
- Fireball's "artiste" tendencies mean you'll have to add new sprite entries into your A2 build. Be careful.
- The artistic temperament requires you to actually do what it says when it's called a "readme"-- READ IT!
- If you have problems with getting this ship to work in game, the problem comes from the sprites. Probably.

That being said, we don't get enough submissions that belong in an art gallery, but then, not enough art blows stuff up. But then, I tend to think the Venus de Milo would look better if she was holding a mini-gun spewing hot lead into some variety of large dinosaur. Seriously, somebody photoshop that for me.

Where was I? Oh yeah. The D18 Gull. It's like the Klingons' equivalent of "Raft of the Medusa", only better. Not so much does it capture human suffering on a grand canvas. It tends to capture humans, make them suffer, and use their skins as canvas.

Seriously, download this already.

Cool


D18 Gull Class Destroyer by Michael/Fireball & Skeeter

Background
----------
The D18 Gull is a formidable destroyer. It has 2 forward firing phasers and 2 forward firing disruptor cannons.
The ship also has fore and aft torpedo launchers, leaving it with a huge arsenal at it's disposal. This ship has
brittle defences in comparison to it's counterparts but has weaponry more powerful then even some cruisers.


Whats Included
--------------
odf - yes
button - yes
wireframe - yes
admirals log - yes
install instructions - yes

Also included are damage mesh & textures.
2 New damage emitters, and 3 new weapons.

credits
--------
model/mesh - Skeeter & fireball/mike
textures - fireball/mike
build buttons, wires and weapons - fireball/mike
emitters - fireball/mike
Design - FASA
Special Thanks - Skeeter for letting me use his model!

INTSALL INSTRUCTIONS:
---------------------

******************************************
1:
Drag and drop the contents of the ZIP file directly
into your Armada II directory to add the new files
to your game.


******************************************
2:
open your weapon.spr
in your sprites folder

under

@reference=512
@tmaterial=additive

If you can not find the above line in your weapon.spr file,
add the following line:

@reference=512


If you can find this line, proceed.


add the following entry;

# Klingon Green Distruptor
kgdist Wkdistruptor 0 128 512 128

# Klingon Green TOS Phaser
WKliTosPhas WKliTosPhas 0 0 512 128 @anim=tex1x4

# Klingon Red Torpedo
wkrphot wkrphot 0 0 128 128 @anim=tex4x4

----------------------
ok your done in the weapons.spr

******************************
3:
now open your gui_global.spr

under Klingon build buttons
and under
@refrence=64

put the following line;

b_KD18 GBKD18 0 0 64 64

-------------------------
then scroll all the way down to Klingon wireframes,
under
@reference=256

add the following lines;

KD18w1 WFKD18 160 0 80 80
KD18w2 WFKD18 0 80 80 80
KD18w3 WFKD18 80 80 80 80
KD18w4 WFKD18 80 0 80 80
KD18w5 WFKD18 0 0 80 80

*****************************

4:
This one gets a bit complicated to stay with me, this is for the new emitters included in the mod.
in your sprites folder open up emitter.spr
There are three sections to this file.
the
#texture definitions,
# sprite_node definitions
and the actual emitters.

now, for the first part.
under
#texture definitions and also under @refrence=128
add these lines:

gplasma xgrplas 0 0 32 32 @anim=tex4x4_smoke
wsteam xgsmoke 0 0 32 32 @anim=tex4x4_smoke

----------------------
Okay, next under *sprite_node definitions
add these lines:

@sprite_node whsmoke wsteam fade3 (2,2) (1,1,1) billboard
@sprite_node greenplas gplasma fade3 (2,2) (1,1,1) billboard

----------------
Fininshed, now under
##### Damage emitters #########

add these lines:

# Green Plasma #

@emitter gplasml
type=spray
pixel=(0.9,0.9,0.2)
sprite=greenplas
expansion_rate=1.1
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter gplasmed
type=spray
pixel=(0.9,0.9,0.2)
sprite=greenplas
expansion_rate=1.2
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter gplaslrg
type=spray
pixel=(0.9,0.9,0.2)
sprite=greenplas
expansion_rate=1.3
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

# White Steam #

@emitter wxsml
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=0.6
firing_period=0.15
lifespan=2.999
velocity=5.0
spread_angle=5.0
@end_emitter

@emitter wsml
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.1
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter wmed
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.2
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter wlrg
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.3
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

@emitter wxl
type=spray
pixel=(0.9,0.9,0.2)
sprite=whsmoke
expansion_rate=1.4
firing_period=0.15
lifespan=2.999
velocity=8.0
spread_angle=5.0
@end_emitter

---------------
Okay thats it, all done that part!

*****************************
5:
Go to your ODF folder in the base Armada II directory.
Proceed to the Stations folder.
Open the ODF of a shipyard of your choice
and add the Gull to build there

(x representing the build item)

buildItemx = "KD18"

*******************************
6:
Go to the techtree folder in the Armada II directory.
Open tech1.tt
Look under Klingon ships
and put the following line:

KD18.odf 1 kyard.odf

********************************

and after that all you have to do is sit back and enjoy :)

- Fireball

I am not responsible for any damage this may cause to your system.
If your have problems, are looking for permission to use my mod or would like to alter it and put it in your mod you can contact me at:

furious_fireball_101@yahoo.ca or via Armada2files.com

This is an Armada 2 only mod.

Version    Author  FIREBALL_IV  Website   
Downloads  361  Size  9.25 MB  Created  2009-07-02 

Download

Comments  

#1 SkeeterUK 2009-07-02 13:06
Awesome work man. You made my model into a thing of beauty with ur additions and the textures u did are amazing. :-)
#2 thunderfoot007 2009-07-02 18:58
This will look really really good serving as a screen for a squadron of D-7s, Thanks!
#3 Dark_Energy 2009-07-02 23:31
More and more I start clicking the files to read the kid's description and comments, not to download the content.
#4 Chief_Chainsaw 2009-07-03 02:39
I e-mailed the minigun comment to about a dozen friends and family and everyone laughed their butt off.


Beautiful ship.
#5 Doom369 2009-07-03 11:51
It's nice to see this ship for the game and it does look good. I want to DL BUT can't right now till the problem is fixxed. Where did the star field back ground come from It also looks good.
#6 scarlatti27 2009-07-03 15:36
i click to down load and it says cannot find page
#7 FIREBALL_IV 2009-07-04 09:38
Thanks everyone! I too enjoyed The Kid's comments!

It appears that the download now works (I just tried it right now and it was fine, however this might not be true a few hours down the road, give it a try and let me know)


I hope everyone enjoys!

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