// Main Object Definition File for the Electromagnetic Pulse (EMP) 
// Weapon Effect #3 (Disables engines)

//Name of the ODF file for the ordinance for this weapon
ordName = "emp3o"

// Mark this as a non-special weapon.
special = 0

//Maxiumum number of targets
maxTargets = 6

//Time Delay between shots
shotDelay = 7.5

// Range within which the weapon will fire.
range = 800.0f

//Sound which is played when the weapon fires
//fireSound = "swfengof.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "areacannon"

//Should not be used
wpnReticle = "gblast"

//UNKNOWN
wpnPriority = 0

//UNKNOWN
wpnCategory = "ARCA"

// Identify whom this weapon can target
// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2

hitCondition = 0

