// Ordinance file for the Electromagnetic Pulse (EMP) 
// Weapon Effect #2 (Disables shields)

//Programming Stuff DO NOT CHANGE
classLabel = "shieldh"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0

//The number of seconds which the special weapon works for
specialValue = 20

//The base amount of damage which the ordinance does with each hit
damageBase = 0

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 0

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0

//Amount of time the ordinance will exists without hitting something
lifeSpan = 9.0

//How fast the shot moves
shotSpeed = 65

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 3.0

// Weapon geometry file name
// shotGeometry = "empgen.sod"


// Weapon geometry file name
shotGeometry = "Wshldisr.sod"


// Rate to spin the ordnance geometry.
rollRate = 12

// The sound of the ordinance hitting the Target
//hitSound = "swfshldx.wav"
