//Name of the ODF file for the ordinance for this weapon
ordName = "seekermine"

//Display name for this weapon
wpnName = "Seeker Mines"

//tooltips
tooltip = "Seeker Mines"
verboseTooltip = ""

//Location of the button in the speed panel
buttonSlot = 1

// location of the button in the popup palette
popupSlot = 2

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 15.0f

// Range within which the weapon will fire.
range = 600.0f

//Sound which is played when the weapon fires
fireSound = "swfantif.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "minelayer"

// Percent chance of hitting the target.
hitChance = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = 0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = 0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse 
toHitImpulseModifier = 0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0

// special weapon
special = 1

// Need target
needTarget = 0

//Don't automatically switch to attack mode after launching a mine
switchToAttack = 0

//this special weapon can be assimilated by the borg tech assimilator
//assimilatable = "fedpod4"

//hotkeyLabel = "HOTKEY_F1"