#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Warblood Class"

//tooltips
tooltip = "Warblood Class"
verboseTooltip = "The Klingon Defense Force C-9 Warblood class battleship was put into service in approximately 2360.  The ship is reported to be in the same class range as the Neghvar, though classified as a battleship due to its lighter shielding and armor.  She is equipped with weaponry equivalent to the Neghvar; however, the Warblood boasts an experimental EMP generator."

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 40.0

//Number of officers required to build this ship
officerCost = 12

//Number of crew required to build ship & Starting crew
crewCost = 360

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 400

//Metal Cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1200

// Hitpoints

shieldGeneratorHitPoints = 220
enginesHitPoints = 240
weaponsHitPoints = 260
lifeSupportHitPoints = 220
sensorsHitPoints = 220

//Rate at which shield recharges (points per second... we think)
shieldRate = 7.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES

//Possible Craft Names = 
	"KDF JeH'jhong" "KDF Ma'tlhej" "KDF Ta'rom" "KDF Pey'Suq"
	"KDF Vangshu'a'" "KDF Ho'a'chaID" "KDF Ghol'quS" "KDF QIghpej"
	"KDF Satlh'QaH" "KDF GhuH'nov" "KDF Nov'Hoch" "KDF Loj'boq"
	"KDF LoS'SaD" "KDF Qetbogh" "KDF Pe'egh" "KDF PoHmey'vav"     
	"KDF Giz'ta'bek" "KDF Kempec" "KDF Kang" 
	"KDF HI'a'pIm" "KDF Yinlu'taH" "KDF BajnISlu'" "KDF QaStaHvIS"  

//**********************************************************************

//**********************************************************************
//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.60f

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Heavy long range disruptor cannons 
weapon1 = "kblooddlr"
weaponHardpoints1 = "hp01"

// Heavy long range disruptor cannons 
weapon2 = "kblooddlr"
weaponHardpoints2 = "hp02"

// Medium range disruptor cannons (rapid fire)
weapon3 = "kblooddmr"
weaponHardpoints3 = "hp03" "hp04"

// Medium range disruptor cannons (rapid fire)
weapon4 = "kblooddmr"
weaponHardpoints4 = "hp05" "hp06"

// Type 7 Torpedo launcher
weapon5 = "wktorp2"
weaponHardpoints5 = "hp11"

// Type J6e Cloak array
weapon6 = "gkbldcloak"
weaponHardpoints6 = "hp47"

// Dynamic shielding system
weapon7 = "gkdss"
weaponHardpoints7 = "hp26" "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" "hp37"

// Short range defensive pulse disruptors
weapon8 = "kblooddsr"
weaponHardpoints8 = "hp07" "hp08"

// EMP Generator
weapon9 = "gempwpn"
weaponHardpoints9 = "hp11" "hp12"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"
lifeSupportTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
weaponsTargetHardpoints = "hp01" "hp02" "hp04" "hp11" "hp13" "hp14"
shieldGeneratorTargetHardpoints = "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" "hp37"
sensorsTargetHardpoints = "hp26" "hp27" "hp28" "hp29" "hp30"
hullTargetHardpoints = "hp38" "hp39" "hp40" "hp41" "hp42" "hp43" "hp44" "hp45" "hp46"
criticalTargetHardpoints = "hp11" "hp13" "hp14" "hp15" "hp16" "hp21" "hp26" "hp30"

//**********************************************************************


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f
//*********************************************************************

//**********************************************************************

// change the scale for Hero ships
ScaleSOD = 1.2

hotkeyLabel = "HOTKEY_F4"
