// Ordinance file for the Electromagnetic Pulse (EMP) 
// Weapon Effect #4 (Disables weapon systems)

//Programming Stuff DO NOT CHANGE
classLabel = "myotron"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 0

//The base amount of damage which the ordinance does with each hit
damageBase = 0

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 0

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0

//Amount of time the ordinance will exists without hitting something
lifeSpan = 10.0

//How fast the shot moves
shotSpeed = 55.0

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 3.0

// The rate at which this Torpedo accelerates.
//shotAccel = 100.0

//The sprite which is used for this ordinance
Sprite = "wphoton"

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 20.0f

// Do we want to hit our friends?  0 = no, 1 = yes
hitFriends = 0

// specialValue, = length of time disabled
specialValue = 20

// Weapon geometry file name "empgen.sod"
shotGeometry = "empgen.sod"

// The sound of the ordinance hitting the Target
//hitSound = "swrmyotx.wav"
