// Main Object Definition File for the Electromagnetic Pulse (EMP) 
// Weapon Effect #4 (Disables weapon systems)

// Name of the ODF file for the ordinance for this weapon
ordName = "emp4o"

// Mark this as a non-special weapon.
special = 0

// Identify whom this weapon can target
// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2

hitCondition = 2

// Maxiumum number of targets
maxTargets = 6

//Time Delay between shots
shotDelay = 5.5

// Range within which the weapon will fire.
range = 500.0f

//Sound which is played when the weapon fires
//fireSound = "swrmyotf.wav"

/Programming Stuff DO NOT CHANGE
classLabel = "areamissile"

//Should not be used
wpnReticle = "gblast"

//UNKNOWN
wpnPriority = 0

//UNKNOWN
wpnCategory = "ARMI"

//don't auto-switch to attack mode after firing this
switchToAttack = 0
