// Main Object Definition File for the Electromagnetic Pulse (EMP) 
// Weapon's Ordinance
//
//Programming Stuff DO NOT CHANGE
classLabel = "utribeam"

// The number of units which are subtracted from the Special Energy Reserve

specialEnergyCost = 750

//The base amount of damage which the ordinance does with each hit
damageBase = 0

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 50

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.1

//Amount of time the ordinance will exists without hitting something
lifeSpan = 5

//Scale value applied to the object
scaleValue = 0.50

//Scale count applied to the object
scaleCount = 5

//Object name
objectName = "empgen"

//How fast the shot moves
shotSpeed = 999

//The sprite which is used for this ordinance
Sprite = "empbeam"

//Phaser specific: this modifies the color of the phaser
shotColor = 227

//Phaser specific: this is the thickness of the beam
Radius = 18

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

// The sound of the ordinance hitting the Target
hitSound = "swkionx.wav"


