// Include standard cloak.
#include "gcloak.odf"

// KLINGON Specific Cloak.
wpnName = "Cloaking Array"
tooltip = "Cloaking Array"
verboseTooltip = "Advanced stealth technology that causes an object, such as a spaceship or individual, to be partially or wholly invisible to parts of the electromagnetic (EM) spectrum."


// Sound which is played when the weapon fires - a.k.a. the ship cloaks.
fireSound = "clkengag.wav"

// Sound which is played when the weapon turns off - a.k.a. the ship decloaks.
offSound = "clkdisen.wav"
