//Name of the ODF file for the ordinance for this weapon
ordName = "emp5o"

//Display name for this weapon
wpnName = "Ultritium Burst"
tooltip = "Ultritium Burst (^F^4) - Diamond"
verboseTooltip = "Launches a burst of energy at multiple enemy targets inflicting massive damage. "

//Location of the button in the speed panel
buttonSlot = 4

// location of the button in the popup palette
popupSlot = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//This hits a maximum of 8 targets
maxTargets = 5

//Time Delay between shots
shotDelay = 4.0

// Range within which the weapon will fire.
range = 550.0f

//Sound which is played when the weapon fires
//fireSound = "swbultrf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "areacannon"

// Percent chance of hitting the target.
hitChance = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.25

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = 0.15

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.20

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.50

// Hit enemies only
// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 2

hotkeyLabel = "HOTKEY_F12"