//Programming Stuff DO NOT CHANGE
classLabel = "antimine"

// Radius of chain
detectRadius = 900.0f

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 600

//The base amount of damage which the ordinance does with each hit
damageBase = 350

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 5

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 52

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.1

//Amount of time the ordinance will exists without hitting something
lifeSpan = 1000.0

//How fast the shot moves
// this is a maximum
shotSpeed = 350.0

// The rate at which this Torpedo accelerates.
shotAccel = 130.0

//The sprite which is used for this ordinance
Sprite = "wphoton"

// Weapon geometry file name
shotGeometry = "wantmine.sod"

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 50.0f


hotkeyLabel = "HOTKEY_F1"