// Object Definition File for the Electromagnetic Pulse (EMP) Generator
//
// Runtime class of object.
classLabel = "u_ball_obj"

// Name of type.
unitName = "Electromagnetic Pulse"

// load the base name
baseName = "empgenerator"

// Effect Radius of nebula
effectRadius = 25

// Set damage flags and timer
//damage to ship per frame
damageValue = 0

//lifespan 
lifeTimer = 8.0

// We have a one in n chance of getting a light source
one_in_n_chance_of_light_source = 1

// What's the base light source color?
red_glow = 0.5
green_glow = 0.2
blue_glow = 0.5

// What's the allowable color swing of the light source?
red_glow_range = 0.25
green_glow_range = 0.0
blue_glow_range = 0.0

// How does the lighting fall off?
glow_falloff_start = 100.0
glow_falloff_range = 100.0

// Set the rotation
Rotation = 0.005f

// Set the parameters for scaling
ScalingStepSize = 0.2f
ScalingCount = 17.0f

// do not avoid
avoidMe = 0

// EMP Effect 1 (Disables the sensors)
weapon1 = "emp1"
weaponHardpoints1 = "hp01"

// EMP Effect 2 (Disables the shields)
weapon2 = "emp2"
weaponHardpoints2 = "hp01"

// EMP Effect 3 (Disables the engines)
weapon3 = "emp3"
weaponHardpoints3 = "hp01"

// EMP Effect 4 (Disables the weapon systems)
weapon4 = "emp4"
weaponHardpoints4 = "hp01"

// EMP Effect 5 (Bursts of High Voltage)
weapon5 = "emp5"
weaponHardpoints5 = "hp01"




