#include "photon.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "wktorp2o"

//Display name for this weapon
wpnName = "Photon Torpedo"

//Time Delay between shots
shotDelay = 1.3f

//Programming Stuff DO NOT CHANGE
classLabel = "areamissile"

// Need a target?
needTarget = 0

// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 2

//Maxiumum number of targets
maxTargets = 2

// Restrict the Fire Arc
restrictFireArc = 1

// Use this fire arc restriction
fireArc = 0.76

//Sound which is played when the weapon fires
fireSound = "pokplas.wav"

