// Main Object Definition File for the Electromagnetic Pulse (EMP) 
// Weapon Effect #2 (Disables shields)

//Name of the ODF file for the ordinance for this weapon
ordName = "emp2o"

// Mark this as a non-special weapon.
special = 0

// Identify whom this weapon can target
// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2

hitCondition = 2

// Time Delay between shots
shotDelay = 5.5

//Maxiumum number of targets
maxTargets = 6

// Range within which the weapon will fire.
range = 500.0f

//Sound which is played when the weapon fires
//fireSound = "swfshldf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "areamissile"

// need target
needTarget = 0