#include "pulseo.odf"

//The base amount of damage which the ordinance does with each hit
damageBase = 7

//The sprite which is used for this ordinance
Sprite = "wkpulse3"

//Phaser specific: this modifies the color of the phaser
shotColor = 227

//Phaser specific: this is the thickness of the beam
Radius = 10.0

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

// Length of the beam.
Length = 22.0

lightColor = 0.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0

