// Main Object Definition File for the Electromagnetic Pulse (EMP) 
// Weapon
//
// Name of the ODF file for the ordinance for this weapon
ordName = "empwpno"

//Display name for this weapon
wpnName = "Electromagnetic Pulse (EMP)"
tooltip = "Electromagnetic Pulse (EMP)"
verboseTooltip = "The Electromagnetic Pulse (EMP) is in effect an electromagnetic shockwave.  This pulse of energy produces a powerful electromagnetic field, particularly within the vicinity of the weapon burst, which can generate short lived transient voltages (thousands of volts) thereby causing damage to a ship or stations electrical and electro-mechanical equipment."

//Location of the button in the speed panel
buttonSlot = 1

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 5

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 7.5

// Range within which the weapon will fire.
range = 800.0f

//Sound which is played when the weapon fires
fireSound = "swkionf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

// Hit enemies only
// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 0

// Chance of hitting the target.
hitChance = 1.00

// Restrict the Fire Arc
restrictFireArc = 1

// Use this fire arc restriction
fireArc = 0.76

// Set the special flag
special = 1

// Set the target location flag
targetLocation = 1
AItargetLocation = 1

// Set the need target flag
needTarget = 1

