bird of victory class bird of victory class

(0 votes)
Aad Moerman, 2009-08-09

Now the Queh'ral class has a new model and textures, it's now the turn for the Bird of Victory class.I always thought the Kbattle2 a ship in need of better looks, so after launching my negh'var I started from scratch. While doing this I liked to give this class something extra so I came up with the Bird of Victory class, a hybrid between battleship and carrier
This file contains 2 models,the Bird of Victory and a fighter, the Dagger class.

All meshes, textures etc. are by me.

Thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his Milkshape 3d Tutorial
Special thanks to AdmarilRyan, Pepperman for additional advice. (Hope I didn't forget anyone. Hope to return the favor, some day..)

Make a backup of your files, just to be on the safe side.


Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.


You may use this ship in your mod, just give credit where its do.


Thank you for downloading.


Now the Queh'ral class has a new model and textures, it's now the turn for the Bird of Victory class.I always thought the Kbattle2 a ship in need of better looks, so after launching my negh'var I started from scratch. While doing this I liked to give this class something extra so I came up with the Bird of Victory class, a hybrid between battleship and carrier
This file contains 2 models,the Bird of Victory and a fighter, the Dagger class.

All meshes, textures etc. are by me.

Thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his Milkshape 3d Tutorial
Special thanks to AdmarilRyan, Pepperman for additional advice. (Hope I didn't forget anyone. Hope to return the favor, some day..)

Make a backup of your files, just to be on the safe side.


Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.


You may use this ship in your mod, just give credit where its do.


Thank you for downloading.

****************************************************************************************
Installation instructions

Open the SOD folder -->
Copy and paste the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.

Open the ODF folder --> Open shipsfolder
Copy and paste the ODF files into the ODF ship folder.When prompted to overwrite, click 'yes'.

Open the texture folder
Copy and paste the tga files into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.

Open the Bitmaps folder
Copy the images
Open Armada II Bitmapsfolder --> open Admiralslog --> open ShipImages and paste the images there. When prompted to overwrite, click 'yes'.

( I include the MS3D files for those who are interested.)

****************************************
Open techtree file

Open
tech1

under Klingon ships add:

kbov.odf 1 kyard2.odf // battleship (Bird of Victory Class)
kdagg.odf 0 // fighter (Dagger class)

***************************************
Open
fulltech

add under Klingon:

kbov.odf 0
kdagg.odf 0

****************************************

Open Sprites --> open gui_global
find:

# Klingon build buttons
@reference=64

add below that list:

b_kbov gbkbov 0 0 64 64
b_kdagg gbkdagg 0 0 64 64

find:

# Klingon wireframes
@reference=128 (if not present, just add the reference)

add below that list:

kbovw1 wfkbov 0 0 128 128

kdaggw1 wfkdagg 0 0 128 128

********************************************************************

Open ODF-folder --> open station folder
open kyard2

add under the list of builditems

buildItemXx = "kbov" ( The X stands for the next number on the list)

*******************************************************************

That's it!

Version  2.0  Author  Aad Moerman  Website   
Downloads  283  Size  2.36 MB  Created  2009-08-09 

Download

Comments  

#1 FallenGraces 2009-08-09 15:02
nice work man....would have looked a lil better with a more klingon texture (fighter) but good none the less
#2 Dark_Energy 2009-08-10 01:01
did you just upgrade the kballte2 or the fighter as well? because the dagger is already in my game, but I would do a texture update....

Commenting is currently disabled.