
// Load up the basic structures...
#include "aipdef.h"

// This aip needs to play by the rules
int checkTechnologyAvailable = 1;

Way_Better_Build_List_Element the_build_list[MAX_ELEMENTS] = 
{
//--------------------------------------------------------------------  

//
// Syntax: "ODF name", number to build, base to build at, max number from this line, min tech level
//

	//
	// Phase I. Base & Yard
	//

	"GTVAbase",	1,0, -1,  1,	// starbase
	"GTVAconst",	1,0, -1,  0,	// construction ship 
	"GTVAconst",	1,0, -1,  0,	// second construction ship
	"GTVAscout",	1,0, -1,  0,	// scout
	"GTVAmining",	1,1, -1,  0,	// mining stations
	"GTVAyard",	2,0, -1,  0,	// build an orbital station
	"GTVAturret",  1,1, -1,  0,    // basic mining defense
	"GTVAminer",	4,0, -1,  0,	// mining freighter - two freighters for each station
	"GTVAresearch", 1,0, -1,  0,	// basic shipyard
	"GTVAturret",  1,0, -1,  0,    // basic mining defense

	//
	// Phase II. Research
	//
	"GTVAPod",  1,0, -1,  2,	// Poleron Torpedo (Vorcha)
	"GTVAFrigate", 2,0, -1, 0,	// Suqjagh
	"GTVAturret2",	3,1, -1,  0,	// second orbital station
	"GTVAcolony",  1,0,  2,  0,	// colony ship
	"GTVAupgrade", 1,0, -1,  0,	// first trading station
	"GTVAmining",	1,2, -1,  0,	// second orbital station
	"GTVAFighter1", 2,0,  4, -2,	// Vorcha
	"GTVAminer",	3,2, 3,  0,	// second mining station
	"GTVAminer",	4,1, 3,  0,	// mining freighters
	"GTVAturret2",	2,0,  4, 0,	// mining defense

	"GTVAFighter1",	2,0,  2, -2,	// Vorcha
	"GTVAFighter2", 2,0,  2, -2,	// Suqjagh
	"GTVAdetectPod",  1,0, -1,  0,	// Gravity Mines ( Bird Of Prey)





	//
	// Phase III. Advanced Shipyard
	//

	"GTVAPod2",	1,0, -1,  3,	// advanced shipyard
	"GTVAFighter1",	2,0, -1, -3,	// Vorcha
	"GTVAFighter2", 2,0, -1, -3,	// Suqjagh
	"GTVAFrigate2",	2,0, -1, -4,	// Qehral
	"GTVAUPod",	1,0,  -1,  0,	// third orbital processing facility
	"GTVAmining",	1,3,  2,  0,	// third mining station
	"GTVAminer",	1,3, 3, 0,	// Qehral 
	"GTVAturret2",  2,3, -1,  0,    // Commando Teams (Suqjagh)
	"GTVABattle",	2,0, -1, -5,	// Qehral

	//
	// Phase IV. Advanced Research
	//
	
	"GTVAPod3",	1,0, -1,  4,	// advanced research station
	"GTVAbattle2", 2,0, -1, 0,	// Koloth
	"GTVAfrigate",	2,0, -1, -4,	// Chuqbeh (Artillery)
	"GTVAbattle",	1,0, -1,  0,	// Feklhr
	"GTVAturret2", 3,1, -1,  0,	// torpedo turret
	"GTVAregenPod", 1,0, -1,  0,	// Weapon Enhancer
	"GTVAl2pod", 1,0, -1,  0,	// torpedo turret
	"GTVAw2pod",  1,0, -1,  0,	// Death Chant
	"GTVAfrigate2",	2,0, -1,  0,	// Qehral 
	"GTVAturret2", 3,0, -1,  0,	// torpedo turret
	"GTVAe2pod", 1,0, -1, 0,	// Koloth
	"GTVAs2pod", 1,0,  -1,  0,    // another trading station
	"GTVAscout",   3,0,  -1,  0,	// and some cargo ships

	//
	// Phase V. Ship Upgrade and Endgame
	//

	"GTVAw3pod", 1,0, -1,  5,	// ship upgrade station
	"GTVAbattle",	2,0, -1,  0,	// Qehral
	"GTVAs3pod", 2,0, -1,  0,	// Janissary

	"GTVAjumpPod", 1,0, -1,  0,	// Qehral 
	"GTVAl3pod",  1,0, -1,  0,	// Ion Cannon
	"GTVAfighter1",	1,0, -1,  0,	// Neghvar
	"GTVAfrigate", 1,0, -1,  0,	// Koloth

	"GTVAbattle2",	1,0, -1,  0,	// Feklhr 
	"GTVAfrigate",	4,0, -1,  0,	// Neghvar
	"GTVAscout", 2,0, -1,  0,	// Koloth

	"GTVAbattle",	1,0, -1,  0,	// Feklhr
	"GTVAFrigate2",	1,0, -1,  0,	// Neghvar
	"GTVAfighter2",	2,0, -1,  0,	// Chuqbeh (Artillery)
	"GTVAscout", 1,0, -1,  0,	// repair ship

	"GTVAturret2",	4,2, -1,  0,	// Neghvar
	"GTVAturret2",  2,3, -1,  0,	// Energy Dissipator
	"GTVAfrigate",	4,0, -1,  0,	// Neghvar
	"GTVAturret2", 2,0, -1,  0,	// shield upgrade level 3	

	"GTVAbattle2",	2,0, -1,  0,	// Neghvar
	"GTVAbattle",	2,0, -1,  0,	// Neghvar

	"GTVAdread",	100,0, -1, 6,	// Neghvar

}; 

