// Combat mode for battle ships
// Mostly has lower acceleration rate and turn rates.

// These parameters all scale with impulse speed,
// so that faster ships more or less do everything
// faster.  If that's too irritating we can change it.

// How fast it accelerates forward, normal is 1
forwardAccel = 1;
// How fast it decelerates, fraction of forwardAccel
backwardAccel = 1;

// Maximum turn rate, normalized to 1
turnOmega = 0.5;
// Maximum turn acceleration/deceleration, normalized to 1, scales with turnOmega
// scales with turnOmega
turnAlpha = 0.5;

// Maximum pitch rate, normalized to 1
pitchOmega = 0.6;
// Maximum pitch acceleration/deceleration, normalized to 1, scales with pitchOmega
pitchAlpha = 0.6;
