#include "photon.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "GTVAflako"

//Display name for this weapon
wpnName = "Flak gun"

//Time Delay between shots
shotDelay = 0.6f

// Range within which the weapon will fire.
range = 630.0f

//Sound which is played when the weapon fires
fireSound = "FlakLaunch.wav"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.6
	//"bbattle.odf" 1.0
	//"fbattle.odf" 1.0
	//"kbattle.odf" 1.0
	//"rbattle.odf" 1.0
	//"bdestroy.odf" 0.80
	//"fdestroy.odf" 0.80
	//"kdestroy.odf" 0.80
	//"rdestroy.odf" 0.80
	//"bscout.odf" 0.80
	//"fscout.odf" 0.80
	"kscout.odf" 0.80
	//"rscout.odf" 0.80
	//"fente.odf" 1.0

// Set the target location flag
targetLocation = 1

// Set the need target flag
needTarget = 1



