#include "colony.odf"

//MAIN DESIGN PARAMETERS

//Race which can build ship & starting race of ship
race = "GTVA"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Colony Ship"

//tooltips
tooltip = "FED_COLONY"
verboseTooltip = "FED_COLONY_V"

//Amount of time required to build ship
buildTime = 30.0

//Number of officers required to build this ship
officerCost = 4

//Number of crew required to build ship & Starting crew
crewCost = 100

//Dilithium Cost to build
dilithiumCost = 400

//Metal Cost to build
metalCost = 50

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 150

// Hitpoints

shieldGeneratorHitPoints = 65
enginesHitPoints = 50
weaponsHitPoints = 30
lifeSupportHitPoints = 60
sensorsHitPoints = 40

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.5

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Deneb" "USS Los Angeles" "USS Yuma" "USS Coventry"	"USS Pueblo"
	"USS Syracuse" "USS Moscow" "USS Akron" "USS Beijing" "USS Izmir"
	"USS Ankara" "USS Bogota" "USS Brisbane" "USS Aberdeen" "USS Algiers"
 	"USS Barcelona" "USS Bonn" "USS Brussels" "USS Copenhagen" "USS Dakar"
	"USS Frankfurt" "USS Helsinki" "USS Karachi" "USS Lagos" "USS Lisbon" 
	"USS Madrid" "USS Nairobi" "USS Nassau" "USS New Delhi"	"USS Oslo" 
	"USS Riyadh" "Sarajevo" "USS Seoul" "USS Singapore" "USS Sofia"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

//Colonize
weapon1 = "fcolonypod"
weaponHardpoints1 = "hp01"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp02" "hp03"
lifeSupportTargetHardpoints = "hp04" "hp05" "hp06"
weaponsTargetHardpoints = "hp01"
shieldGeneratorTargetHardpoints = "hp07" "hp08" "hp09"
sensorsTargetHardpoints = "hp10" "hp11" "hp12"
hullTargetHardpoints = "hp13" "hp14" "hp15" "hp16"
criticalTargetHardpoints = "hp17" "hp18" "hp19"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "placeholder"
hotkeyLabel = "HOTKEY_F4"

//change the scale of the model
ScaleSOD = 1.5
