#include "phaser.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "fsteraaao"

//Display name for this weapon
wpnName = "Phaser"

// Range within which the weapon will fire.
range = 300.0f

//Time Delay between shots
shotDelay = 0.75f

//Sound which is played when the weapon fires
fireSound = "fsteraaa.wav"

// Ignore the shield
ignoreShield = 1
