sprite_table

# GTVA interface sprites.

# Blending modes
# --------------

# 0x21 - Normal		
# 0x56 - Use alpha
# 0x22 - Additive

## SPRITE DATA ##

# @reference=texture size in pixels from which the u,v,w, and h values
# were measured.  This value will effect all subsequent textures until
# a different value is specified.

# Name      		File       		U 	V 	W 	H 	

# Gorn Minimap
@reference=256
@tmaterial=interface
minimapBackgroundPanel.0		gui_map_gtva 		0	0	256	256

idle_button				gui_inf21_gtva		0	216	40	40
officers				gui_inf21_gtva		40	224	32	32
mapfilter_ship_button			gui_inf21_gtva		72	236	50	20
mapfilter_station_button		gui_inf21_gtva		122	236	50	20

# Gorn Cinematic View
@reference=256
@tmaterial=default
cinematic_background			gui_f04_gtva		0	0	256	256		

@tmaterial=interface
cinematicBackgroundPanel.0		gui_cin_gtva		0	0	256	256

# Gorn Resource Panel
resourcePanel.0				gui_res_gtva		0	0	256	128
resourcePanel.1				gui_res_gtva		0	128	256	128

# Gorn Status Panel
@reference=256
@tmaterial=interface

infoLowBackgroundPanel.0		gui_inf1_gtva		0	0	220	85
infoLowBackgroundPanel.1		gui_inf1_gtva		0	85	220	85
infoLowBackgroundPanel.2		gui_inf1_gtva		0	85	220	85
infoLowBackgroundPanel.3		gui_inf1_gtva		0	170	220	85
infoMiddleBackgroundPanel.0		gui_inf21_gtva		0	0	220	193
infoMiddleBackgroundPanel.1		gui_inf22_gtva		0	0	220	193
infoMiddleBackgroundPanel.2		gui_inf22_gtva		0	0	220	193
infoMiddleBackgroundPanel.3		gui_inf23_gtva		0	0	220	193
infoBackgroundPanel.0			gui_inf31_gtva		0	0	220	256
infoBackgroundPanel.1			gui_inf32_gtva		0	0	220	256
infoBackgroundPanel.2			gui_inf32_gtva		0	0	220	256
infoBackgroundPanel.3			gui_inf33_gtva		0	0	220	256


# help window -- framing element for verbose tooltip mode
tooltipFrameTop.0		feduI2		0	120	175	20
tooltipFrameTop.1		feduI2		0	140	175	20

tooltipFrameBottom.0		feduI2		0	160	175	20
tooltipFrameBottom.1		feduI2		0	180	175	20

tooltipFrameLeft		feduI2		144	200	26	36
tooltipFrameRight		feduI3		86	0	26	36

