#include "freight.odf"

//MAIN DESIGN PARAMETERS

//Race which can build ship & starting race of ship
race = "GTVA"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "GVG Anuket Mining Freighter"

//tooltips
tooltip = "GVG Anuket Miner"
verboseTooltip = "The GVG Anuket is a miner that collects resources crucial to GTVA operations in a sector"

//Amount of time required to build ship
buildTime = 13.0

//Number of officers required to build this ship
officerCost = 1

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 350

//Metal Cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 800
maxShields = 0

//Rate at which shield recharges (points per second... we think)
healthRate = 2
shieldRate = 2

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 300
weaponsHitPoints = 300
lifeSupportHitPoints = 300
sensorsHitPoints = 300


// which resources can this station process?
resourcesCanHandle = "dilithium" "latinum" "metal"

//metal stuff
maxMetal = 325
maxDilithium = 325
maxLatinum = 175

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Everest" "USS Antononia" "USS Baker" "USS Batu" "USS Cameroon"
	"USS Voralpe" "USS Borj" "USS Indrasan" "USS Fuji" "USS Cristo"
	"USS Elgon" "USS Kenya" "USS Kilimanjaro" "USS Meru" "USS Stanley"
	"USS Tafelberg" "USS Wolfberg" "USS Corazon" "USS Pierce" "USS Owen"
	"USS Temple" "USS Steele" "USS Regan" "USS Remmel" "USS Oxford" "USS Boston"



//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Mining Beam for dilithium
weapon1 = "gmineDilithiumGTVA"
weaponHardpoints1 = "hp01"

// Mining Beam Latinum
weapon2 = "gmineLatinum"
weaponHardpoints2 = "hp01" 

// Planet mining beam for mining metal
weapon3 = "gmineMetalGTVA"
weaponHardpoints3 = "hp01" 

//flak
weapon4 = "GTVAmflak"
weaponHardpoints4 = "hp03"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp11" "hp13"
lifeSupportTargetHardpoints = "hp04" "hp05" "hp06"
weaponsTargetHardpoints = "hp04" "hp05" "hp06"
shieldGeneratorTargetHardpoints = "hp04" "hp05" "hp06"
sensorsTargetHardpoints = "hp04" "hp05" "hp06"
hullTargetHardpoints = "hp07" "hp08" "hp09" "hp14"
criticalTargetHardpoints = "hp04" "hp05" "hp06"

latinum_spray_hardpoint = "hp03"

//**********************************************************************

//Extra stuff to get flak working
alert = 1
combat = 1
can_sandd = 1

hotkeyLabel = "HOTKEY_F2"
