// Geometry name.
baseName = "Wborgate"

// Runtime class type (DO NOT EDIT)
classLabel = "wormhole_obj"

// Object name.
unitName = "Transwarp Conduit"

//don't move this automatically below the combat area, the transwarp gate will do that for us
moveBelowCombatArea = 0

//the transwarp gate places the exit this far below the grid
distanceBelowGrid = 40

//play animation forward upon generation
animation = 2

//Time (in seconds) it takes to go from closed to open
AnimationTime = 2.0f

//Sets the "closed" scale of the wormhole
ClosedScale = 0.7f

//Sets the "open" scale of the wormhole
OpenScale = 2.0f

// ???
DisableTimer = 10

//What's the color of the internal light
red_glow = 1.0
green_flow = 1.0
blue_glow = 1.0

//How does lighting fall off?
glow_falloff_start = 60.0
glow_falloff_range = 60.0

//Constants affecting how craft moves into wormhole

//the range at which the craft starts to speed up
SpeedEffectRange = 75.0f
//the maximum factor applied to the speed (at range = 0)
MaxSpeedFactor = 5.0f

//the range at which the craft begins to "stretch"
ScaleEffectRange = 75.0f
//the maximum stretch factor (achieved at range = 0)
MaxScaleFactor = 2.0f

// do not avoid
avoidMe = 0

// Icon for the minimap
mapIcon = "map_worm"

// The sound played when the wormhole opens
openSound = "SubspaceRiftOpen.wav"

// The sound played when the wormhole opens
closeSound = "swbmastc.wav"
