Pulsar Update Pulsar Update

(4 votes)
Lord Trekie, 2006-10-23

Quote:
This is the Pulsar Class V 1.1, fixes the texture overwrites of P81's original Nova, also fixes Hitpoint values so that they are cloesr to stock A2 values.



FEDERATION PULSAR CLASS LONG RANGE SCIENCE VESSEL V1.1

CHANGES:
CHANGED HITPOINT VALUES FOR EVERYTHING TO MATCH STOCK VALUES, CORRECTED P81 NOVA TEXTURE OVERWRITE.

CREDITS:
Original Mesh: Lord_Trekie (ME)
Revised Current Mesh: Major A Payne, Lord_Trekie
Textures (From P81's SFC Nova): Pneumonic 81
Texture Alpha Channel: Chiletrek
Texture Edits: Lord_Trekie
ODF, BuildButton, and Admirals Log Pic: Lord_Trekie
Wireframe: Chiletrek
Star Trek: Gene Roddenberry
Armada 2: Activison & Mad-Doc

INSTALLATION:
1) Unzip the contents of the file into a temporary directory.
2) Open the folder C:\Activision\Star Trek Armada 2\Bitmaps\Admirals Log\Ship Images and copy fpulsar.bmp there
3) Open the folder C:\Activision\Star Trek Armada 2\ODF\Ships and copy fpulsar.odf into it.
4) Open the folder C:\Activision\Star Trek Armada 2\SOD and place the fpulsar.sod file there.
5) Finally open C:\Activision\Star Trek Armada 2\Textures\RGB and paste pulsar_1.tga, pulsar_2.tga, pulsar_3.tga, pulsar_4.tga, gbfpuslar.tga, and wirePulsar.tga there.
6) Next to add the ship to your game, open C:\Activision\Star Trek Armada 2\ODF\Stations\fyard.odf with a text editor, scroll down until you see:

//Construction Parameters
buildItem0 = "fscout"
buildItem1 = "fdestroy2"
buildItem2 = "fdestroy"
buildItem3 = "fcolony"
buildItem4 = "fcruise1"
buildItem5 = "fcruise3"
buildItem6 = "fassault"
buildItem7 = "fcruise2"

add buildItem8 = "fpulsar" right below buildItem7 = "fcruise2"

7) Next to get the buildbutton and wireframe to appear, open C:\Activision\Star Trek Armada 2\Sprites\gui_global.spr, scroll down to the scetion titled Federation buildbuttons, add this line right below @reference=512:

b_fpulsar gbfpulsar 0 0 64 64

for the wireframe scroll down some more until you find # federation wire frames, with @reference=256 right below it, then add this below that line:

fpulsarw1 wirePulsar 256 256 256 256

8) The final step is to add the Pulsar to your techtree. Open the C:\Activision\Star Trek Armada 2\techtrees\ folder and then open the techtree you want to add the ship too (I reccomend tech1.tt and fulltech.tt)

Anywhere in the file (tech1.tt or fulltech.tt) add the line:

fpulsar.odf 0 //Pulsar Class

9) If you followed these easy steps then you should now have the Pulsar class in your Armada 2 game. Enjoy.

CONTACT

If there are any problems with this ship mod please feel free to e-mail me at starwart12588 at yahoo.com

Remember I am not responsible for any damage this mod may cause you or your computer.

REDISTRUBUTION

Please feel free to redistribute this mod as long as this readme file is included. Please do not alter any the fies included in the zip without my permission.

COPYRIGHT

THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Star Trek Armada 2 is copyrighted to Activision and Maddoc. Star Trek, and all the various Series, images, refernces, and Movies are copyrighted to CBS Paramount. 3D model (aka mesh) designed by me, Lord_Trekie and Major A Payne. No infringement intended. All rights reserved. These files are provided freely for private use only and may not be sold without license under international law.

Version  1.1  Author  Lord Trekie  Website   
Downloads  299  Size  1.18 MB  Created  2006-10-23 

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Comments  

#1 ameba 2006-10-23 13:10
again no pic - we should make it a rule to post vessels/stations only with a decent pic
#2 Transmission 2006-10-23 15:51
Why do you need them for? Just view the other Pulsar Class File, it's exactly the same ship, just with a few changes.
#3 Chiletrek 2006-10-23 17:31
Hello:

I'm glad to see the patch for the Pulsar Class. Now with the textures renamed and fixed there is no way you can have problems, right? (hopefully :P ).

Still, this is a very strong ship and a great addition to the Federation fleet. 10/10
#4 Doom369 2006-10-24 01:41
like SuperStarAsh said! Look At the 1.0 Version of this mod for the screen shot of this beautiful ship. Thank you for fixing the textures. Now I can use both ships.
#5 Lord_Trekie 2006-10-24 07:31
#1 - Aye, I'll even post the blasted link for you... armada2.filefront.com/file/Pulsar_Class;71353


#3 - Thanks as always, I will start on the weapon pod varient and three nacelle varient this week, hopefully later today.


#4 - Not a problem, I'm glad you can now enjoy both ships.
#6 ameba 2006-10-30 08:06
a pic even in this case


1. because its user-friendly

2. so i can see if textures have changed


OR


the previous version is deleted and the upgrade gets the pic everytime someone fixes bugs. wouldnt that help save dataspace? and as well would clean up the filelists quite a bit?
#7 Lord_Trekie 2006-10-31 07:10
Well I suppose it would have made sense to do one pic, but all that changed for the textures was the name, I believe that is stated above. I am glad you ?liked? the ship though and I will submit at least one screenshot with my future submissions, even if it is a reuse.
#8 Chiletrek 2007-05-08 15:34
Hello:

Well, I must agree with you Lotrd_Trekie, maybe that way we must avoid getting people confused about our mods (and to prevent having them to click every link in the page :-) ).

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