Prometheus Class (MVAM) Prometheus Class (MVAM)

(4 votes)
AdmarilRyan, 2008-01-29

Someone order a Federation battlecruiser? Yes sir, it's called the Prometheus, and yes it does come with MVAM.
MVAM you say? Done by AdmiralRyan, this is how the Prometheus should be. With Multi Vector Assault Mode integrated, tanked up with some impressive armour and a bite that will cripple a Negh'Var it's shows the meaner side of Starfleet. Thanks to DocaCola and the FO team, the release of the Patch Project 1.2.5; MVAM and fighter deployment have been realized. This mod uses Deemon's Prometheus Class which is already available here, but obviously the fact you can separate the ship into 3 sub-vessels to pull the ears off of a few Romulans means it is a significant update on the original. The Quality of the model is the same but it's new features are definitely worth the use of bandwidth.

Great work Rock

- IKS


Prometheus Class

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A battlecruiser, one of very few starfleet ships designed solely for combat. It's MVAM feature has been a resounding sucess along with it's armour and heavy weapons payload.



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*****Install Instructions*****



You must install the Armada 2 patch project which is avalible from A2Files or www.fleetops.net

Copy and Paste, copy all the files and folders from the mod, into the main armada 2 directory.



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*****Credits*****



Myself (AdmarilRyan) - Some odf, texture ect work, as well as extensive testing



Bombomadil and Gonwee - bits of code, buttons and Wireframes



Deemon - Model and Textures



Joelteon7 and Major A Payne - Cause these guys always deserve credit



BBOM - Cause it enlightened me in the way of the mod



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*****Final Words*****



You may use this as you wish providing full credit is given although it would be nice if you informed myself (AdmarilRyan)

Any problems feel free to contact me by email or windows messenger on r202156@hotmail.com



I hope you you enjoy the mod

Ryan

Version    Author  AdmarilRyan  Website   
Downloads  619  Size  1.29 MB  Created  2008-01-29 

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Comments  

#11 AdmarilRyan 2008-01-30 08:20
read above comments larry
#12 pacsouljah 2008-02-01 19:26
the ships are classed as stations at the begining where you have "# include battle.odf", that might be why it's not moving, just change it to a craft classlabel and it should work fine. as for the initial and final distance, yes that might need some tweaking, but it works fine for me. (finally, a REAL MVAM that doesn't require you to lose your galaxy class or have one ship build another, which of course is silly) but the new classlabel works very well, now we can have the best of both worlds!!! ; )
#13 STGamerNew2002 2008-02-02 07:13
Thank you VERY MUCH, pacsouljah! I thought that was the problem but didn't get into it until you mentioned it, and NOW after re-editing the seperate ships(mostly the Saucer section) they all work in reintergration mode. This is now the ULTIMATE 'mvam' for the Prometheus EVER - you are A TRUE CREATOR , AdmarilRyan! Rock :thumbsup: Drink
#14 bumting 2008-02-02 13:44
yay a fully working prommie :-)


bout time A2 got 1!.
#15 STGamerNew2002 2008-02-03 10:32
Hey hey all, since AdmarilRyan done the impossible POSSIBLE here, I thought to take it further to see if it works for Bombomadil's seperating Sovereign Class mod;

armada2.filefront.com/file/Seperating_Sovereign_Class;10508


and YES YES YES - it does! With a few editing of the seperator/intergrating odf files here, it can too! I done so with my game last night and BINGO - it looks so lovely. So, DOUBLE KUDOS to you, AdmarilRyan for making this SO POSSIBLE! Rock :thumbsup: :D
#16 pacsouljah 2008-02-03 13:33
For those having issues with this mod, make sure all the ship classlabels are either craft, cruise1, cruise2 or cruise3 (and not classed as a station, since stations do not move), and if you're having trouble getting the three sections to reintegrate on the first try, it's probably because your ship parts are too big, in this case either adjust your scalesod smaller or increase the initial and final distance for the reintegration weapon. After you have done that, there should be no problem.


STgamer you have just answered my question about whether this works for other ships, thanks. Now the game will allow any ships to seperate and reintegrate, and not limited to just the prometheus and galaxy classes.
#17 STGamerNew2002 2008-02-03 14:51
Hey there pacsouljah & all,


Yes, the seperation and intergration mood will work for another ship(s) that could have that capability, but I have now notice a PROBLEM when the intergration mode is activated: Everytime a ship under ONE specific Registry name(Say 'USS Cat') and once it's seperated then reintergrated back, the ship is now under ANOTHER REGISTRY name(say like 'USS Dog') or whatever the next name comes up. It's not the same ship as it was before. I don't kow if this is fixable(still trying to figure this out), but this was also noticed with the PROMWTHEUS MOD here when I used that one. AdmarilRyan, is this fixable or a 'bug' that you known and couldn't fix as well? :P
#18 Thun 2008-02-04 10:26
I ran into the same rename issue on my MVAM mod. As far as I know it is coded since if you have 2 Prometheus decouple you can actually mis-match the parts. The game would not know what name to give it so it creates a new one. This is a "known bug," and the people to talk about fixing it are the folks at FleetOps since they introduced the weapon label in the patch.
#19 STGamerNew2002 2008-02-04 13:00
....to only have ONE SPECIFIC ship that does do the seperation and still keep its' Registry name. In this case, I had to make a 'USS Prometheus' single ship alone and make that a 'hero,odf' file. Most likely I have to do so to the stocked version of the 'USS Enterprise-E' version, but it seems to WORK perfectly that way - OH WELL, still GREAT! :-)
#20 mbradshaw 2008-06-11 01:45
I don't understand on how to fix the mvam. STGamerNew2002 and pacsouljah can you tell me how you fixed the files? or send me a copy of the files to my email address @


Thanks!

Michael

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