//Name of the ODF file for the ordinance for this weapon
ordName = "fgalbeamo"

//Display name for this weapon
wpnName = "Deflector Beam"
tooltip = "Deflector Beam"
verboseTooltip = "This weapon uses a Galaxy-Class deflector dish to fire a powerful particle beam at a selected target. Capable of doing massive damage, this weapon was originally designed by the crew of the Enterprise-D in all-or-nothing attempt to stop the first Borg Cube on its way to assimilate Earth. Unfortunately, the attack failed due to Captain Picard's assimilation. The Enterprise was left heavily damaged from the attempt as a result from the weapon's massive power drain to her engines. The weapon has since then been modified so that it can be used without taking all the precautions that were previously necessary, but now it delivers a far more devastating punch."

//Location of the button in the speed panel
buttonSlot = 3

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 5

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

// Special
special = 1

//Time Delay between shots
shotDelay = 12.5f

// Range within which the weapon will fire.
range = 500.0f

//Sound which is played when the weapon fires
fireSound = "swfengof.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

// Chance to hit.
hitChance = 1.0f

// Do we need a target?
needTarget = 1
hitCondition = 0

// Restrict the Fire Arc
restrictFireArc = 1

// Use this fire arc restriction
fireArc = 0.75