Monarch Class Refit Monarch Class Refit

(15 votes)
Greathor, 2006-07-11

The part that makes up the trilogy of Monarch class ships. This has the biggest notable difference with it's black textures (made mostly on request by yours truly). Personally, I think it makes it look like the perfect strike cruiser but that one is up to you to decide. No mesh changes over the other Monarch subtypes but as the name suggests, it's the refit and the third in the line of the ships (note that, the J version is the standard Monarch class with some upgrades). Just be forewarned, this has a large build time.

Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for the J to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful and this would, on a pinch, be the most powerful. It can easily defeat the standard Monarch with it's extra torpedo and increased hit points but would find a match in the J. That fight I strongly believe would go down to the "first hit rule", meaning that whoever gets the first shot will win, but not but just. The disadvantage this has over the J is the lower hit points for systems, which I can see as being the only way this would lose to the sister version. Up to you though, I suggest all three to be in your game.


Credits:

Model: Greathor kazad_kirk@yahoo.com
Origional USS Jean Luc Picard: Atolm/Azel odontotyrannus@aold.com
Textures: Greathor (edited)
origional textures:Tus aod_tus@hotmail.com



If you wish to use this ship in your mod, please contact me first.

There is no buildbutton, wireframe, or admiral's pic.

Place the textures into the textures/RGB
Place the odf in odf/ships
Place the SOD in SOD


For whichever ship you downloaded, add the respectable line of code into fyard2.odf
under buildItems

buildItemXX = "fmonarch"
buildItemXX = "fmonarchx"
buildItemXX = "fentj"

tech tree

fmonarch.odf 2 fyard2.odf fupgrade.odf
fmonarchx.odf 2 fyard2.odf fupgrade.odf
fentj.odf 2 fyard2.odf fupgrade.odf

Version    Author  Greathor  Website   
Downloads  879  Size  507.22 KB  Created  2006-07-11 

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Comments  

#11 madpencil 2009-06-12 00:22
It won`t Leave the yard can someone Help????

I will say it is on of the best looking ships I have seen and I can`t wait to get it moving so I can Blow something up with it..
#12 Ncc1701A 2010-02-27 22:16
to fix the problem add this to the odf file #include "battle.odf"

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