Eruption class Eruption class

(3 votes)
mash1971, 2008-09-18

This file has a good idea, but unfortunately, it doesn't quite work. The problem is the texture, for me. It's all too obviously Akira class. But it almost does TOO much as a single ship-- even one that claims to be from the 27th century.

Note that there are comprehensive install files, but there's a lot of work that needs to be done to this mod before it's what we're used to seeing.

Here's hoping that this isn't the last we've seen from mash1971.

Cool


welcome to the 27th century

erruption class battle cruiser

"Erruption class 27th century battleship ,advanced warp core and transwarp engines .
quantum phaser weapons,quantum torpedoes,corbomite reflector,shield inversion and phase shift technologies .
able to build construction class ships,repair class ships, assault class ships and erruptor class fighter ships


put .sod files in the sod folder

put .tga files in the textures/rgb folder

put .bmp files in the bitmaps/admiralslog/ships folder

put erruption.odf,erruptor.odf , erruptorx.odf and destroy1.odf in the odf/ships folder

put epulse.odf and epulseo.odf in the odf/weapons/pulse folder

put sdestphys1.odf in the odf/other folder




open up the sprite folder and then the lights file

under the line # blue lights

add this line

@sprite_node borgblue borgore const (5,5) (0,0,1) billboard
@sprite_node borgblue2 borgore const (3,3) (0,0,1) billboard

under the line #red lights

add this line

@sprite_node borgred borgore const (1,1) (1,0,0) billboard

save file.


in same folder open up the gui global file

under federation build buttons

add these lines


b_erruption gberruption 0 0 64 64
b_erruptor gberruptor 0 0 64 64
b_erruptorx gberruptorx 0 0 64 64



stay in gui global and go down to federation wireframes

and add these lines

erruptionw1 wferruption 0 0 128 128
erruptorw1 wferruptor 0 0 128 128
erruptorxw1 wferruptorx 0 0 128 128

save file.




open up the techtree folder

open the tech 1 file

under federation ships

add these lines

erruption.odf 0
erruptor.odf 0
erruptorx.odf 0

in the same file under federation special weapons

add these lines

gtwarpd
gpcloak

save file.


open up the fulltech file

add these lines

erruption.odf 0
erruptor.odf 0
erruptorx.odf 0

save file.



open up the folder odf/stations

open the file fyard2.odf

under the line construction parameters line

add this line

builditem** = "erruption" (where ** is the builditem number)



thats it

credit:

akira tga files by deemon

from the pegassus by VT1032

Version    Author  mash1971  Website   
Downloads  165  Size  1.61 MB  Created  2008-09-18 

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Comments  

#1 _dEjavU_ 2008-09-19 01:31
Oh my god!!......uhmmm..yeah....well it's good to see your starting to get the hang of it.
#2 Temporal 2008-09-19 05:31
Looks a tad ugly.
#3 ragnar603 2008-09-22 16:17
Good first try :-)
#4 mash1971 2008-09-23 04:09
ship design is a tricky thing and i think people prefer ships to have a familar feel to them but we all have a meglomaniac waiting in the wings and this is the result

ugly you say,well yes it is a bit but its based on the ugliness of politics.

anyone want a red dwarf and starbug?
#5 Bastion 2008-09-24 21:47
Hell yeah, I'll take both the Red Dwarfs and Starbug as well as some of the other ships from the show. And Let's not forget about Ace Rimmer's ships, Stoke me a kipper, I'll be back for breakfast.
#6 mash1971 2008-09-25 04:37
starbug is in production as a mining freighter replacement,then red dwarf as a ming station/ship,ace rimmer's ship is an excellent idea ,what about blue midget and do you want the original dwarf or the nanos rebuild from series 8.

more texture related stress i feel coming on

oh smeg

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