Cheyenne/New Orleans/Springfield (Wolf 359) Pack
A nice set of ships from the Lost Era, the Cheyenne, New Orleans and Springfield class starships are available here once again. These models are lower-poly than the previously released Wolf 359 pack by the Zero Hour team (the readme for this set indicates they're ALSO formerly of ZH lineage), and while the saucers aren't quite as rounded, the ships themselves are every bit as nice.
This also includes Milkshape files, admiral's log pics, wireframes, build buttons, and pretty standard .ODF files. Nothing flashy here, really. But also nothing that really sets them apart from the aforementioned ZH set.
It's strange to see two sets of these ships within six months of each other when we're just screaming for new content here. I mean, we always need new models for both those with high-end anti-aliasing juggernaut computers as well as barely-running-stock low-end computers. I just really hope that people start turning in new ships (even kitbashes) soon. It's all we can hope for, really.
Wolf 359 pack by Aad Moerman
The 3 models in this pack were originally intended for Zero Hour, but couldn't be used. The models were rebuild from scratch, as the originals were far to high in polycount.
I've edited the textures in some ways.
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Credits:
Original textures : LC Amaral
Shipnames: captmaxwell
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use this ship in your mod, just give credit where its do.
Enjoy!!
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The Cheyenne class was designed by Starfleet as a fast cruiser-scout. Her armament is limited to phasers as her hullspace was limited.
Units of the New Orleans class mainly served as a testbed for torpedolaunching systems and is therefore armed with special torpedo bays.
The unusual silhouette of the Springfield Class was designed to combine the power of a cruiser with transportcapabilities.
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Installation instructions
Open the sod folder
copy the 3 sod files into the Armada 2 sod folder.
Open the odf folder
copy the 3 odf files into the Armada 2 odf ship folder.
Open the texture folder
copy the tga into the Armada 2 texture RGB folder.
Open the bitmaps folder
copy the bitmaps images
Open Armada 2 Bitmaps folder --> open Admiralslog --> open ShipImages and paste the images in here.
( I include the MS3D files for those who are interested.)
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Open techtree file
Open
tech1
under Federation ships add:
fcheyen.odf 1 fyard.odf // cruiser (Cheyenne class)
fnewor.odf 1 fyard.odf // cruiser (New Orleans class)
fspring.odf 1 fyard.odf // cruiser (Springfield class)
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Open
fulltech
add under Federation:
fcheyen.odf 0
fnewor.odf 0
fspring.odf 0
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Open Sprites --> open gui_global
find:
# Federation build buttons
@reference=64
add below that list:
b_fcheyen gbfcheyen 0 0 64 64
b_fnewor gbfnewor 0 0 64 64
b_fspring gbfspring 0 0 64 64
find:
# Federation wireframes
@reference=128 (if not present, just add the reference)
add below that list:
fcheyenw1 wffcheyen 0 0 128 128
fneworw1 wffnewor 0 0 128 128
fspringw1 wffspring 0 0 128 128
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Open ODF-folder --> open station folder
open fyard
add under the list of builditems
buildItemXx = "fcheyen" ( The X stands for the next number on the list)
buildItemXx = "fnewor" ( The X stands for the next number on the list)
buildItemXx = "fspring" ( The X stands for the next number on the list)
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That's it!
Version | Author | Aad Moerman | Website | ||
Downloads | 798 | Size | 1.74 MB | Created | 2008-01-06 |
Comments
thanks
USS_Miranda