Belamb Class Belamb Class

(5 votes)
Adam_Atlantian, 2007-06-02

Well... this is of Federation design, if not a little... different to what we are used to seeing. A rather big saucer, when compared to everything else, most likely, a design from the future. Looking at the Ent-J seen in ENT reminds me of such.

- Ash


--==--Belamb Class Command Carrier--==--

The next stage of Command Carrier following the Typhon. Armed with Dual Phasers and a spread of quantum torpedoes it easily surpasses the Typhon. It also Sports a new experimental weapon called The Fleet Buster. It could easily be classified with the Excalibur.

It builds a kitbashed Colony Ship and the Valkyrie Class fighter from AFC by OMNISIGHT.(Note: I could not obatain permission as he never emailed me back but if you can mod it you can add the Valkyrie yourslf.) The Belamb is a mix between original mesh and kitbashed pieces from the Aegian and Nebula Classes.

*+*Installation Instructions*+*

Unzip belamb.zip and click the belamb.exe It will extract to your Armada 2 directory or you can select its destination.

-extracted files-

-ODF
--Ship
fbela.odf
fcolbela.odf
--Special_Weapons
fbuster.odf
fbusto.odf
fball.odf
dispand.odf
dispando.odf
fwave.odf
--Other
belphys.odf
--Weapons
---Phasers
belphas.odf
belphaso.odf
---Photons
belquant.odf
belquanto.odf


-Bitmaps
--AdmiralsLog
---ShipImages
fbela.bmp
fcolbela.bmp


-Textures
--RGB
belamb1.tga
belamb2.tga
belamb3.tga
belamb4.tga
belamb5.tga
belamb6.tga
belamb8.tga
belbb.tga
belwf.tga
blastwave.tga
fcolbela.tga

-SOD
fbela.sod
fcolbela.sod


-Editing Files-

1.) Open the Sprites folder in your Armada 2 directory and locate the following file:
gui_global.spr

2.) Open the gui_global.spr file and locate the following lines:
# Federation build buttons
@reference=128
@tmaterial=default

now add the following lines:

b_fbela belbb 0 0 128 128
b_fcolbela gbfcolony 0 0 128 128

Now scroll down until you find these lines:
# Special weapon buttons
@reference=64

@tmaterial=interface

and add the following:

b_fbuster fbustbb 0 0 64 64

Scroll down to the following lines:

# Ship Wireframes
@reference=128
@tmaterial=interface

and add the following:

fbelaw1 belwf 0 0 40 40

Scroll to the following line:

# Federation wireframes

@reference=256

and add the following:

fcolbelaw1 fedwireframe03 0 96 48 48 fcolbelaw2 fedwireframe03 48 96 48 48 fcolbelaw3 fedwireframe03 96 96 48 48 fcolbelaw4 fedwireframe03 144 96 48 48 fcolbelaw5 fedwireframe03 192 96 48 48

3.) Save gui_global.spr and close out the file.

4.) Open the techtree folder and lovate the following file:

tech1.tt

5.) Open tech1.tt and add find the following lines:


// ***[ FEDERATION SHIPS ]************************
//

Now add the following:


fbela.odf 0
fbuster.odf 0
fcolbela.odf 0

6.) Save and close tech1.tt

7.) Open the odf/stations folder and locate the following file:

fyard2.odf

8.) Open fyard2.odf and locate the following lines:

//Construction Parameters
buildItem0 = "ffrigate"
buildItem1 = "fgalaxy"
buildItem2 = "fspecial"
buildItem3 = "fbattle"

and add the following:

buildItem4 = "fbela" (NOTE - Replace the 4 with what ever number is next in the sequence.)

9.) Save and close fyard2.odf

/*\Instaltion Complete/*\

*Credits*

Colony Ship - Original Stock Mesh from Star Trek Armada 2. Kitbashed by Adam_Atlantian Texdtues are original stock Textures from Star trek Armada 2.

Belamb Class - Mesh and design by Adam_Atlantian. Some parts Kitbashed from stock Nebula and Aegian class vessels. Textures from the Excalibur Class released by Tycoon on A2 files.

*Excalibur Credits*
Original Model Design: Legacy (LC)
Original Textures: Legacy (LC) & NeoArchNova - DarkFallen Shipyards

Edited Model Design: Tycoon (Me) - Also known as SupaStarAsh, till the FN Team get round to changing my name as I've requested.
- Poly Reduction, from 11000(ish) to 7000(ish)
Edited Textures: Gavin1701
- Added Phaser Strips to Saucer Textures


The Wave effect of the Fleet Buster is a modified texture from Star Trek Armada Alliances from Achilles.


*Contact Information and Legal Mumbo Jumbo*

For any Questions or Concerns please contact me at:

atlantis_master06ATyahooDOTcom

Please notify me before useing this mod in another project or re-releasing it.

THIS MATERIAL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.
TM & (C) ACTIVISION & PARAMOUNT PICTURES.

Version  Runner Upper  Author  Adam_Atlantian  Website   
Downloads  336  Size  3.03 MB  Created  2007-06-02 

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Comments  

#1 insert_name_heer 2007-06-03 08:15
you coulda came up with another name for that special weapon than "Fleet Buster"

other than that i give you a 9.9/10

-0.09 for bad name

-0.01 for weirdness
#2 Chiletrek 2007-06-04 09:08
Hello:

I saw this ship in the forums, it looks better ingame, and I like that special weapon :P
#3 DScottHewitt 2007-06-04 15:42
EVERY time it fired the fleetbuster.....



Scott
#4 Adam_Atlantian 2007-06-04 21:20
Really...How odd.


Possible reasons would be you're weapon sprite file is altered and no longer has the stock sprite regsitries in them. It uses the stock Borg blue mineing beam, the ultrium burst ball sod. The only non stock texture is the shockwave.


And I think i know why it's crashing your game. I totally just had a flashback, suprised no one else has had problems, in the weapons sprite file after


@reference=128

@tmaterial=additive


add


blankp blankp 0 0 128 21


That is a black texture. You might have to make one. I cant belive i forgot the out that in. I was trying to make it easy and use stock weapons but i guess i forgot i used that. Hope it fixes it and apologies to anyone else who had problems.
#5 Sabertoothed_Catfish 2007-06-06 09:47
I tried to transfer the Fleet Buster to my Excalibur, but it won't fire the weapon. It only works with the Belamb.

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