A2_Cheyenne_Class_v2 A2_Cheyenne_Class_v2

(16 votes)
Porty, 2004-08-12

this is the latest verson for Cheyenne class Porty


Title : Cheyenne Class v2
Date : 4/8/2004
Author : Porty
Email : porty7@hotmail.com


Credits
-------------
Model : Major A Payne
Textures : Major A Payne
Buildbutton : Porty
Wireframe : Porty
Ad'Log Pic : Porty
Odf : Porty


Files
-------------
fMAPchey.bmp
fMAPchey.odf
fyard2.odf
fMAPchey.sod
gui_global.spr
fulltech.tt
tech1.tt
gbfMAPchey.tga
MAPchey1.tga
MAPchey2.tga
MAPchey3.tga
MAPchey4.tga
fMAPcheyWF.tga


Clean A2 Installation
--------------
For installation into a clean copy of Armada 2 simply run the .exe file and it will install itself quite happily.


Modded A2 Installation
--------------
To install into a modded version of Armada 2 you will need to do the following -

1) Run the .exe but change the install path to a temporary folder

2) From the temporary folder move the files to the following locations -

fMAPchey.bmp ----------> C:\Program Files\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages
fMAPchey.odf ----------> C:\Program Files\Activision\Star Trek Armada II\odf\ships
fMAPchey.sod ----------> C:\Program Files\Activision\Star Trek Armada II\SOD
gbfMAPchey.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
MAPchey1.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
MAPchey2.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
MAPchey3.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
MAPchey4.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB
fMAPcheyWF.tga ----------> C:\Program Files\Activision\Star Trek Armada II\Textures\RGB


3) Open "tech1.tt" and insert the following line under Federation Ships

fMAPchey.odf 2 fyard2.odf fresear.odf // cruiser4 (Cheyenne class)



4) Open "fulltech.tt" and insert the following line

fMAPchey.odf 0



5) Open the "gui_global.spr" and insert the following line under the "b_fspecial" entry

b_fMAPchey gbfMAPchey 0 0 64 64



6) Also in the "gui_global.spr" file, scroll down to the Federation wireframes and above the heading "@reference=256"
insert the following lines

@reference=512

fMAPcheyw1 fMAPcheyWF 0 0 128 128
fMAPcheyw2 fMAPcheyWF 128 0 128 128
fMAPcheyw3 fMAPcheyWF 256 0 128 128
fMAPcheyw4 fMAPcheyWF 384 0 128 128
fMAPcheyw5 fMAPcheyWF 0 128 128 128



7) Open "fyard2.odf" and insert the line

buildItem# = "fMAPchey"

(# = what position you want the button to appear in the yard)
(Be sure to change all the other build numbers if you put it into position 2 for example)



That should be it, you're ready to go!! :)


Notes
-------------
I did not create this model!! The model and texture are the work of MAJOR A PAYNE and I have merely been privileged enough to make the ship available as a single release to the community in general. All credit for the model goes to MAJOR A PAYNE. He has given me permission to release this ship. :)


Permissions
-------------
If you wish to use this release in your mod, that is fine with me, however please be sure to credit MAJOR A PAYNE as the model creator & adhere to the requirements as stated within the MAP_Readme.txt file that is included with this release!!


Copyright
--------------------------------------
THIS RELEASE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Activision
TM & (C)PARAMOUNT PICTURES.

Copyright notices:
Star Trek, Armada, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

Version    Author  Porty  Website   
Downloads  3,419  Size  1.98 MB  Created  2004-08-12 

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Comments  

#1 Greathor 2004-08-12 08:38
Nice, very nice


This is definatly going into my game. 10/10
#2 Hardyous_of_vulcan 2004-08-12 14:54
oooh pretty, nice work porty (and mayjor payne)
#3 MajorPayne 2004-08-12 15:02
Can it please be noted that there should be additional credits as I did not create the texture smyself by hand. The original model which I used renderings of for the include texture set was created solely by Tom Cooper and released through www.startrekaustralia.com/
#4 Porty 2004-08-12 16:57
Those credits are included in the MAP_Readme file that you supplied me with, which is in the Zip file!!


I didn't leave them out mate!! ;-)
#5 MajorPayne 2004-08-12 17:34
I know Porty. I wouldn't have trusted you with the file if I thought otherwise. I just don't want the original creator seeing no credit listed here.
#6 Porty 2004-08-12 20:11
Fair enuff mate!!
#7 Loskene 2008-10-30 11:41
Nice looking ship, only it's supposed to be roughly half the size of a Galaxy class.

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