Nickname: | Spectre |
Email: | Spect0r@blueyonder.co.uk |
ICQ: | 79146921 |
IRC: | IRC @ QuakeNet - #GamingFiles |
Copyright Information.
Model's + textures - By Unknown
Ship's ODF/Parameters ODF - by Spectre
1.)
Place .sod into the 'SOD'
directory
Place .odf into the 'ODF/Ships' directory
Place .tga into the 'Texture/RGB' directory
2.)
In the station you want the ship to be
built from i.e. Starbase/Shipyard/Advanced Shipyard. Open
the relevant station file from \ODF\Stations\ - i.e. open fbase.odf (Starbase),
fyard.odf (Shipyard), fyard2.odf (Advanced Shipyard).
Scroll down till you find 'buildItem* = "<shipname>"
Then enter the delta flyer like: buildItem* = "fnova"
where * is you enter the next number.
Save and Exit.
3.)
Goto your \Sprites\ directory then open 'gui_global.spr' and then find the line:
'Federation Build Buttons'
'@reference = 64'
find the last ship entered - i.e. b_fgalaxy and then enter:
b_fnova gbfnova 0 0 64 64
make sure the the lines lineup with the rest of the lines
Save and Exit.
4.)
Goto you \TechTree\ directory and open 'Fulltech.tt' - Find the last ship listed
Add:
fnova.odf 0
Save and Exit.
Open 'Tech1.tt' and under: 'Federation Ships' and before 'Federation Stations' add
fnova.odf 1 <fbase.odf/fyard.odf/fyard2.odf> - Depending which one u want to use.
Save and Exit
5.) Load the game