Nebula Class Nebula Class

(3 votes)
CanadianBorg, 2008-09-07

If you've been looking for a high poly Nebula class model, this would be the one. With massive textures and 5000 poly, you're best to use this one as a hero ship, if at all. I don't think it's too much to ask to see a little more effort in the poly reduction when porting from other games, and in this case, the port is Erazoren's model from BC. CanadianBorg has promised new models, and hopefully they'll be a little more sensibly scaled to the needs of the average gamer and low-end computer owners who are A2 modders as well.

Still worth a look. Certainly is a pretty piece of work.... it's just the model is more suited to BC or Legacy than A2.

Cool

 

Federation Nebula Class by Erazoren, converted to A2 by CanadianBorg

Any advice or pointers are appreciated.

This Nebula Class is converted from a model available on BCFiles.

Thanks to Erazoren for the awesome model and textures. I was unable to contact him for permission to release this due to a dead e-mail link.

Installation:

Open the archive file and extract the folder "A3 Leftovers" somewhere outside your A2 directory.

Copy all the folders inside the folder "Nebula Class" to your root A2 directory. If it asks to overwrite, say yes.


That's it! You're ready to use the Nebula Class in your game! I will be releasing more A3 leftovers by the way, so stay tuned!

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Legalities

This mod is not made or supported by Activision or Paramount.
CanadianBorg Industries or Erazoren cannot be held responsible for any damage to your computer or your game by this mod.

If you have any questions, concerns, or suggestions, you can e-mail me at canadianborg@project-acom.de

If you wish to use this ship in any of your mods, please ask me first. Thank you.

Version  1.0  Author  CanadianBorg  Website   
Downloads  575  Size  9.44 MB  Created  2008-09-07 

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Comments  

#11 CanadianBorg 2008-09-08 12:53
To #10: Press the "print screen" button. Then paste it into a picture editor.


-CanadianBorg


P.S. Resistance is futile, eh?
#12 anazonda 2008-09-09 06:04
Is it me or is the registry reflected?


Other than that: Awesome
#13 CanadianBorg 2008-09-09 09:27
To #12: That's standard for most BC/SFC works.


-CanadianBorg


P.S. Resistance is futile, eh?
#14 dan1025 2008-09-09 10:34
Actually the registry appears the correct way around in BC or SFC, but the way A2 renders textures causes it to appear backwards. It's a simple thing to fix if you have a program such as Photoshop.
#15 starfox1701 2008-09-09 22:27
Actually thats not armada thats milkshape. to fix mirror the mesh group from left to right. ;-)
#16 CanadianBorg 2008-09-10 04:14
To #15: OK, thanks. I'll be sure to do that with all my ports.


-CanadianBorg


P.S. Resistance is futile, eh?

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