Enterprise J (Monarch Class) Enterprise J (Monarch Class)

(9 votes)
Greathor, 2006-07-11

This is your Enterprise J, as upgraded from the Manta class version of it. Whilst there is no different texture or mesh over the standard Monarch class, she has upgraded systems and a higher build time. Looking at the Enterprise J briefly seen in the Enterprise episode in which is starred, I'd say this is a close resemblance, or at least a very god one concerning the issue of limitations of quality due to this being Armada and not Bridge Commander, for example. It still looks good, especially as an Enterprise.

Part of the Monarch set, the "Monarch Class", "Enterprise J" and "Monarch Refit", all three ships can be in your game at the same time (though you might want to change the odf for this ship to include the line about it being a hero, so it stands out a little more) which I think allows for more versatile gameplay. In terms of the performance of the three craft though, all are very powerful but this one against the Monarch refit would be very close. Whilst the J loses on other aspects, she is strong in others including system hitpoints. So, whilst she might not have as much hull life, if the J got a lucky strike into the Monarch Refit's systems, she would win. The only way to really try this out would be to put them against each other...which you can only do if you've downloaded them!


Credits:

Model: Greathor kazad_kirk@yahoo.com
Origional USS Jean Luc Picard: Atolm/Azel odontotyrannus@aold.com
Textures: Greathor (edited)
origional textures:Tus aod_tus@hotmail.com



If you wish to use this ship in your mod, please contact me first.

There is no buildbutton, wireframe, or admiral's pic.

Place the textures into the textures/RGB
Place the odf in odf/ships
Place the SOD in SOD


For whichever ship you downloaded, add the respectable line of code into fyard2.odf
under buildItems

buildItemXX = "fmonarch"
buildItemXX = "fmonarchx"
buildItemXX = "fentj"

tech tree

fmonarch.odf 2 fyard2.odf fupgrade.odf
fmonarchx.odf 2 fyard2.odf fupgrade.odf
fentj.odf 2 fyard2.odf fupgrade.odf

Version    Author  Greathor  Website   
Downloads  2,567  Size  2.06 MB  Created  2006-07-11 

Download

Comments  

#11 Rykar 2007-03-20 11:08
I want to properly install this, but I cant figure out what to do with this part of the instructions....


tech tree


fmonarch.odf 2 fyard2.odf fupgrade.odf

fmonarchx.odf 2 fyard2.odf fupgrade.odf

fentj.odf 2 fyard2.odf fupgrade.odf


Could someone please help clear this up??


Many Thanks!!! :D
#12 DScottHewitt 2007-05-27 11:30
The archive does NOT include the Monarch and MonarchX ODFs and SODs. Only the EntJ......



Scott
#13 geg3766 2007-07-27 21:27
The ship Enterprise J won't move out of the shipyard.


and................................


I cant figure out what to do with this part of the instructions....


tech tree


fmonarch.odf 2 fyard2.odf fupgrade.odf

fmonarchx.odf 2 fyard2.odf fupgrade.odf

fentj.odf 2 fyard2.odf fupgrade.odf
#14 geg3766 2007-08-09 15:17
Is there a way to get Enterprise J out of the shipyar after it's built? Someone pleae help....!!!! E=mail me at
#15 Gamer4ever 2007-08-13 18:33
Looks very nice, can't wait to DL! By the way, here is a page about the Enterprise-J with some nice (canon) pics: www.utopiaplanitia.info/entjmain.html
#16 destructor_demon 2007-12-14 15:00
i cant get the ship outta the ship yards aswell can anyone help thx
#17 destructor_demon 2007-12-15 14:18
Overwrite the text of the fentj.odf (in the ships section) with the following [due to character limits this will be in two parts]:

#include "battle2.odf"


//Name of Ship class in Ship Display window & in edit mode & tooltip

unitName = "USS Enterprise J"


//tooltips

tooltip = "USS Enterprise J - Federation flagship"

verboseTooltip = "The USS Enterprise J was the only Monarch class cruiser to see action in the first battle of the sphere-builder war. Badly damaged, it had to retreat to lick its wounds. It was one of only 3 Monarch class ships not to recieve a war upgrade"


//Race which can build ship & starting race of ship

race = "federation"


//Amount of time required to build ship

buildTime = 50.0


//Number of officers required to build this ship

officerCost = 30


//Number of crew required to build ship & Starting crew

crewCost = 3500


// don't use the horrible old % crew loss on damage

saneCrewLossMethod = 0.0


//Dilithium Cost to build

dilithiumCost = 2700


//Metal Cost to build

metalCost = 2700

//Max Shield Strength & Begining Shield Strength <500

maxHealth = 10000


// Hitpoints


shieldGeneratorHitPoints = 7000

engine*****Points = 7000

weapon*****Points = 7000

lifeSupportHitPoints = 7000

sensor*****Points = 7000


//Rate at which shield recharges (points per second... we think)

shieldRate = 14


//Maximum Value of Special Energy

maxSpecialEnergy = 20000


//Rate at which special energy recharges (points per second... we think)

specialEnergyRate = 15


//**********************************************************************


//**********************************************************************

//SHIP NAMES


//Possible Craft Names

possibleCraftNames =

"USS Enterprise J"


//**********************************************************************

//ART PARAMETERS & WEAPON NAMES


// phaser

weapon1 = "fbphas"

weaponHardpoints1 = "hp36" "hp37" "hp38" "hp39" "hp40" "hp41" "hp42" "hp33" "hp34" "hp35" "hp22" "hp21" "hp20"


// phaser

weapon2 = "fbphas"

weaponHardpoints2 = "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp26" "hp25" "hp24" "hp23" "hp22" "hp21" "hp20"


// Photon torpedos

weapon3 = "fbattlephot"

weaponHardpoints3 = "hp01" "hp19" "hp18"


//Self Destruct

weapon4 = "gselfdes"

weaponHardpoints4 = "hp34" "hp35" "hp36"


//Corbimite Refractor

weapon5 = "gcorbom"

weaponHardpoints5 = "hp34" "hp35" "hp36"


// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp35" "hp36" "hp40" "hp41" "hp42"

lifeSupportTargetHardpoints = "hp37" "hp38" "hp39"

weaponsTargetHardpoints = "hp14" "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"

"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"

shieldGeneratorTargetHardpoints = "hp14" "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"

"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"

sensorsTargetHardpoints = "hp14" "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"

"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"

hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"

criticalTargetHardpoints = "hp37" "hp38" "hp39"

//**********************************************************************
#18 destructor_demon 2007-12-15 14:19
//**********************************************************************


//**********************************************************************

//SYSTEM HITPOINTS

//These values are the hitpoint values of the systems

//If the value is set to zero the ship does not have that system

engine*****Points = 500

lifeSupportHitPoints = 500

weapon*****Points = 500

shieldGeneratorHitPoints = 500

sensor*****Points = 500

//**********************************************************************




//**********************************************************************

//AI system parameters

//These parameters influence how the AI evaluates and compares craft.


//An abstract number that represents how much extra strength must be

//used to attack this craft due to its weapons.

// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)

attackPower = 1.00f


//The normalized intrinsic value of a target. High value craft make good

//attack targets. (0.0=lowest value, 1.0=highest value)

intrinsicValue = 0.60f

//**********************************************************************



//**********************************************************************

//CREW STATUS MULTIPLIERS

//The multiplier for the delay between shots for weapons while in yellow status

weaponYellow = 1.0f


//The multiplier for the delay between shots for weapons while in red status

weaponRed = 2.0f

//**********************************************************************




//**********************************************************************

//MESSAGE & SOUND PARAMETERS

eventSelect = "PicardSelect"

eventAcknowledge = "PicardAcknowledge"

eventAttack = "PicardAttack"

eventRedAlert = "PicardRedAlert"

eventYellowAlert = "PicardYellowAlert"

eventGreenAlert = "PicardGreenAlert"

eventStop = "PicardStop"

eventMove = "PicardMove"

eventRepair = "PicardRepair"

eventDecommission = "PicardDecommission"

eventTransport = "PicardTransport"

eventSelfDestruct = "PicardSelfDestruct"


//**********************************************************************


//change the scale

ScaleSOD = 0.35
#19 Lakota 2009-05-05 10:47
so that is the Enterprise J from it i heard and read a lot
#20 Ncc1701A 2010-02-07 07:40
the ship has no connection to trek physics file or including command

to fix add the include command to odf

#include "battle.odf"

i know i have even converted this to a fleet ops usable version

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