#include "phaser.odf"

//Display name for this weapon
wpnName = "Phaser"

//Name of the ODF file for the ordinance for this weapon
ordName = "F1701phaso"

//Time Delay between shots
shotDelay = 3.0f

// Range within which the weapon will fire.
range = 500.0f

//Sound which is played when the weapon fires
fireSound = "FTosPhas.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.9

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is full impulse
impulseToHitModifier = -0.25

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is full impulse
toHitImpulseModifier = 0.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.25

