Concorde Addition
Well, another Concorde for Armada II, along with what looks to be a structure (don't know for sure if this is just in the screenshots or actually within the download). Still, it's nice to see something not related to Trek every once in a while, even if it is a plane from the 21st century
ReadMe for:
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-BA-/AF-Concorde & Hangar [V.2]-
°==============================°
Content:
-Introduction
-Changes
-Information about this MOD
-How to Install
-Model-information
-Tips
-Contact
Introduction:
You have NO permission to change the model and/or release it.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Models, the textures and pictures and everything coming with this Mod-Pack is by me.
Changes in version 2:
1. Lightmaps on the Concorde / better textures
2. Better Hangar textures
3. Rotated HardPoints
4. Models overworked
5. Changed ODFs
6. New Pictures
Information about this MOD:
This mod contains an Hangar as a shipyard, the hangar also has mining dockingpoints for latinum and dilithium freighter.
With the Hangar is it possible to build two different Concordes. One from the British Airways and one from Air France.
The aircraft models are the main content of this mod.
More information you can find in the category: "Model-information".
How to Install
______________
1. Copy the files:
concorde.sod
concordeaf.sod
hangar.sod
in your Armada directory to "...\Activision\Star Trek Armada II\SOD"
-----
concorde_EN.odf
concordeaf_EN.odf
IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending.
in your Armada directory to "...\Activision\Star Trek Armada II\odf\ships"
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hangar_EN.odf
IMPORTANT: Use the odf files which are in the subcategory "english versions of the odfs" and delete the "_EN" ending.
in your Armada directory to "...\Activision\Star Trek Armada II\odf\stations"
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concordetex1.tga
concordetex2.tga
concordetex1_b.tga
concordetex2_b.tga
concordeaftex1.tga
concordeaftex2.tga
concordeaftex1_b.tga
concordeaftex2_b.tga
concordewireframe.tga
hangarwireframe.tga
gbconcorde.tga
gbconcordeaf.tga
gbhangar.tga
conhangartex.tga
conhangartex_b.tga
in your Armada directory to "...\Activision\Star Trek Armada II\Textures\RGB"
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concorde.bmp
concordeaf.bmp
hangar.bmp
in your Armada directory to "...\Activision\Star Trek Armada II\bitmaps\AdmiralsLog\ShipImages"
==========
2. Choose a construction ship, building the Hangar.
The Stock construction ship of the federation is fconst.odf. You can find it here:
"...\Activision\Star Trek Armada II\odf\ships"
-Open fconst.odf with your Windows Texteditor (Notepad) or another Programm like this.
Look for the text:
buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"
-Write under the text: buildItem13 = "hangar". Then it looks like this:
buildItem10 = "forbital"
buildItem11 = "ftrading"
buildItem12 = "fupgrade"
buildItem13 = "hangar"
-Attention: If you have already an entry with buildItem13,
you have to choose an other construction ship because
construction ships can only build 14 stations.
-Save the file and close it.
==========
3.-Choose the directory: "...\Activision\Star Trek Armada II\techtree".
Open the file "fulltech.tt" with the Windows Texteditor and search "fbattle.odf 0".
Write under this entry:
concorde.odf 0
concordeaf.odf 0
hangar.odf 0
Then it looks like this:
fbattle.odf 0
concorde.odf 0
concordeaf.odf 0
hangar.odf 0
-Save the file and close it.
-Do not change the directory but open the file "tech1.tt" with the Texteditor.
Search following Entry:
fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)
-Write under this entry:
concorde.odf 0
concordeaf.odf 0
Then it looks like this:
fbanshee.odf 1 fyard2.odf // frigate (banshee class)
fspecial.odf 2 fyard2.odf fresear2.odf // special (nebula class)
concorde.odf 0
concordeaf.odf 0
-Search in the same file the entry:
fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)
-Write under this entry:
hangar.odf 0
Then it looks like this:
fedpod24.odf 1 fedpod14.odf // research pod (engine upgrade level 3)
fedpod25.odf 1 fedpod15.odf // research pod (life support upgrade level 3)
hangar.odf 0
-Save the file and close it.
==========
4.-Choose the directory: "...\Activision\Star Trek Armada II\Sprites".
open the file "gui_global.spr" with the Windows Texteditor.
Look for the entry:
@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64
-Write under this entry:
b_concorde gbconcorde 0 0 64 64
b_concordeaf gbconcordeaf 0 0 64 64
b_hangar gbhangar 0 0 64 64
Then it looks like this:
@reference=64
b_fmining gbfmining 0 0 64 64
b_fsensor gbfsensor 0 0 64 64
b_concorde gbconcorde 0 0 64 64
b_concordeaf gbconcordeaf 0 0 64 64
b_hangar gbhangar 0 0 64 64
-Search in the same file the entry:
fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48
-Write under this entry:
hangarw1 hangarwireframe 160 0 80 80
hangarw2 hangarwireframe 0 80 80 80
hangarw3 hangarwireframe 80 80 80 80
hangarw4 hangarwireframe 80 0 80 80
hangarw5 hangarwireframe 0 0 80 80
concordew1 concordewireframe 160 0 80 80
concordew2 concordewireframe 0 80 80 80
concordew3 concordewireframe 80 80 80 80
concordew4 concordewireframe 80 0 80 80
concordew5 concordewireframe 0 0 80 80
concordeafw1 concordewireframe 160 0 80 80
concordeafw2 concordewireframe 0 80 80 80
concordeafw3 concordewireframe 80 80 80 80
concordeafw4 concordewireframe 80 0 80 80
concordeafw5 concordewireframe 0 0 80 80
Then it looks like this:
fupgradew1 fedwireframe07 0 192 48 48
fupgradew2 fedwireframe07 48 192 48 48
fupgradew3 fedwireframe07 96 192 48 48
fupgradew4 fedwireframe07 144 192 48 48
fupgradew5 fedwireframe07 192 192 48 48
hangarw1 hangarwireframe 160 0 80 80
hangarw2 hangarwireframe 0 80 80 80
hangarw3 hangarwireframe 80 80 80 80
hangarw4 hangarwireframe 80 0 80 80
hangarw5 hangarwireframe 0 0 80 80
concordew1 concordewireframe 160 0 80 80
concordew2 concordewireframe 0 80 80 80
concordew3 concordewireframe 80 80 80 80
concordew4 concordewireframe 80 0 80 80
concordew5 concordewireframe 0 0 80 80
concordeafw1 concordewireframe 160 0 80 80
concordeafw2 concordewireframe 0 80 80 80
concordeafw3 concordewireframe 80 80 80 80
concordeafw4 concordewireframe 80 0 80 80
concordeafw5 concordewireframe 0 0 80 80
-Save the file and close it.
==========
Done
Model-Information:
Concorde:
Polys: 4917
Quality: High
Armada-Lights at the Model: 10
Hardpoints: 44 (hp01-hp44)
Types: 2 (Air France + British Airways)
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes (with real registrys as Schipnames)
Special-Weapons by me: none
Model has a real example: yes
Lightmaps: yes
Hangar:
Polys: 799 (low)
Quality: medium
Armada-Lights at the Model: 48
Hardpoints: 27 (hp01-hp24 + build + repair + dock)
Types: 1
High resolution textures: yes
Borgtexture: yes
Wireframe: yes
Buildbutton: yes
ShipImage: yes
SOD by me: yes
adapted ODF: yes
Special-Weapons by me: none
Model has a real example: no
Lightmaps: no
Tips__________________________________________
With the Freeware Programm AssimView
http://assimsoft.com/membersonly/index.php?page=downloads&type=entry&id=3&root=1
is it possible to open the SODs to look for the harpoints.
Contact__________________
Questions to: fahres@gmx.net
ICQ: 148686453
greetz and Have fun with this First Mod for Armada2 with Airplanes!
by the way this is the first Mod that I release and the Concorde is my first real 3D Model. :D
FahreS @ -=WiCKeD=-HARKER
Version | V2 | Author | FahreS @ -=WiCKeD=-HARKER | Website | |
Downloads | 414 | Size | 2.30 MB | Created | 2006-06-11 |
Comments
Thanks for your effort.
I like the assimilated one, Borg Air
I hope that you can change the file soon
plz go to this link to dowload the corrected file:
armada2.filefront.com/file/Concorde_Version_2;65166x#936461