Cardassian Makur Class Cardassian Makur Class

(9 votes)
Avon, 2008-02-18

A new addition to the Spoonhead Fleet, and a great addition it is from Avon- The brand new and very shiney Makur Class. The Cardassian Fleet are probably one of my favourite fleets design-wise in Star Trek and the Makur Battlecruiser is a lofty addition to this highly militarized society's armada. Looking at the Makur it certainly ticks all the correct boxes to be a genuine Cardassian design. It has roughly the same frontal hull as the Janissary but is much larger in size and has some extra hull components on it's ventral side. It certainly fits the design lineage of the Sartan, Rasiliak, Vasad and Brinok that appear in Armada 2 so it gets a thumbs up for incorporating the generic Cardassian design.

Background/Concept
The Makur class Battlecruiser is an advanced heavy cruiser, built towards the end of the Dominion war to serve as a frontline command ship. It is slightly larger than the Galor class warship, with equally powerful weapon systems, and improved armour and sheilding.

The Makur Refit, was built with newly acquired armour technology from the Dominion, and features further upgraded shielding and plasma weaponry.



Overall it's not as imposing as the Hutet but it's still a cracking vessel that should be downloaded to bulk up the Union's Fleet... Now only if Kentar had this at his disposal.......Smile

- IKS

CREDIT UPDATE: Original mesh concept and design creator: RavenNight


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MAKUR CLASS CARDASSIAN BATTLECRUISERS - FOR ARMADA 2

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INSTALLATION --------------


First unzip the folder named "makur" to an easy to find location. I usually use my desktop.
Next, locate your Armada2 folder. Usually C:Program FilesActivisionStar Trek Armada II

---------------------------STEP ONE-----------------------------------------------


Inside the main armada2 directory, open the folder named SOD. From the "makur" folder you just unzipped,
copy the two sod files named makur and makur2. Paste these both into your SOD folder.

---------------------------STEP TWO-----------------------------------------------


Now back to the main Armada2 directory, and open the folder named odf. Then open the folder named ships.
From the "makur" folder again, copy the two odf files named makur and makur2, and paste them into your ships folder.

---------------------------STEP THREE---------------------------------------------------------------------


Now go back the main odf folder and open the folder named stations. Find the file named cyard2 and open it with wordpad.
Scroll down till you see //Construction Parameters

Add the following two lines to the list shown

buildItem4 = "makur"
buildItem5 = "makur2"

Save and exit the file
---------------------------STEP FOUR------------------------------------------------

Now go back to the main odf folder and this time open the folder named other. Look for the file named ec_ncomb
and open it with wordpad or notepad.

Add these next two lines in the list shown

item6 = "makur"
item7 = "makur2"

save the file and exit.
This will make the new ships available in the map editor. (you will find them under cardassian non-combatant)

---------------------------STEP FIVE-------------------------------------------------

Now right back to the main armada2 directory, and open the folder named bitmaps. Then open the folder named AdmiralsLog.
Then open the folder named ShipImages.

From the "makur" folder again, select the two bitmap images named makur and makur2. Copy them and paste them into
your ShipImages folder.


Now back to the main armada2 directory, and open the folder named textures. Then open the folder named RGB.
From the "makur" folder, copy all the texture tga files (there should be 12 in total)
Paste them into your RGB folder.

---------------------------STEP SIX----------------------------------------------------

Back in the main armada2 directory, open the folder named sprites. Open the file named gui_global using wordpad or notepad.
Scroll down to the bottom of the federation build buttons until you find the line:

b_fspecial gbfspecial 0 0 64 64

Underneath this line add the following:

b_makur gbmakur 0 0 64 64
b_makur2 gbmakur2 0 0 64 64

Next scroll down to where it says:

## SPRITE DATA ##

# Ship Wireframes

Underneath this add the following:


@reference=256
@tmaterial=interface

makurw1 makwf 0 0 128 128
makur2w1 makwf 128 0 128 128

Save the changes and close the file

---------------------------STEP SEVEN--------------------------------------------------

Back to your main armada2 directory and open your techtree folder.
Open the file named fulltech with wordpad or notepad and add the following anywhere in this file

makur.odf 0
makur2.odf 0

Save the changes and repeat this with the file named tech1.

---------------------------------END----------------------------------------------------


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CREDITS AND COPYRIGHT

Meshes: Built by Avon
Textures: Created by Zorg001 and WickedZombie45
Texture mapping: Avon
Odfs, buttons, and all other stuff: Avon
Ideas, guidance, and a general kick up the bum now and then: From Tycoon


These ships were built for people to enjoy. If you want to re-release my material in any form
that is ok, but you MUST give credit to me (Avon)
and especially the texture artists (Zorg001 and WickedZombie45) whose beautiful work, make my models look good ;)

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This is a freeware mod and not to be used for commercial gain. You instal this mod at your own risk.

THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION.

Copyright notices:

Star Trek, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager
(and the various logo devices used in them) are copyright Paramount Pictures, as are the characters,
related images, and sound from those productions. TM & (C) ACTIVISION & PARAMOUNT PICTURES


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Version  1.0  Author  Avon  Website   
Downloads  546  Size  3.02 MB  Created  2008-02-18 

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Comments  

#11 ameba 2008-02-19 09:08
a well made model with good textures. kudos for that one. but frankly, why do most of the cardie ships look the same? could someone please come up with a development in cardassian ship design, a new idea, SOMETHING?
#12 Menalaos 2008-02-19 15:04
The cardies seem to set great store by a kind of generic design, much like a fair amount of the federation starships seem to have a saucer or squished-out-of-shape saucer section added on to one of several engineering sections.
#13 Majest 2008-02-19 21:42
Hey thunderfoot, it would be great if you do what Freyr mentioned in the file description and added it as the Cardassian bad guy in your upcoming campaign project.
#14 RavenNight 2008-12-31 10:16
Not to try and cause some trouble here, but the Makur is actually one of my designs. Usually Avon gives proper credit, it might be just an oversight.
#15 Avon 2009-01-01 17:58
Yeah, as I said in your e-mail, my mistake on this one. I'm normally careful with credits, but I somehow messed up this one.

Sorry again for the error, and the hassle of having to chase it up.

I'm sure everyone here appreciates your awesome designs, and I'm just lucky enough to have built a few of them lately :-)

Thanks for your patience

Avon

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