Colonial One
The personal transport of the President ever since it was the transport on which Laura Roslin found herself during the Cylon attack on the Colonies, the ship known as Colonial One has featured in just about every episode of the new Battlestar Galactica. The ship is set up to fulfill the role of a colony ship, but if you use it in that regard it'll mean the President's ship is stuck on some planet somewhere. Unfortunately A2 only allows for a limited number of playable events from the series, but there are always workarounds.
This one's definitely worth a download.
all credits are in the readme file all i did was convert it to armada WITH PERMISSION OF COURSE
put the odf's,textures,baitmaps and sod's into the corresponding folder
after you have done that go to the sprites folder.
open your gui_global file and put the following lines into it
@reference=64
b_colonial1 gbcolonial1 0 0 64 64
scroll down to the wireframes and insert the following
@reference=512
colonial1w1 wfcol1 320 0 160 160
colonial1w2 wfcol1 0 160 160 160
colonial1w3 wfcol1 160 160 160 160
colonial1w4 wfcol1 160 0 160 160
colonial1w5 wfcol1 0 0 160 160
after you have done that go to the techtree folder.
put the following into your tech1 and fulltech files
colonial1.odf 0
and add this to whatever shipyard you want to build it from
buildItemxx = "colonial1"
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This material is not made or supported by Activision or MAD DOC Software. This material
is freeware and may not be use for commercial purposes! By installing this addon, you
(the user) agree to and assume all risks of said addon. As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.
Star Trek and related marks are trademarks of Paramount Pictures. Activision is a
registered trademark of Activision, Inc. All right reserved. All other trademarks
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Version | Author | mikemckeon007 | Website | ||
Downloads | 145 | Size | 1.72 MB | Created | 2009-03-16 |
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