Star Trek Armada II: Fleet Operations Patch 3.0.5a Star Trek Armada II: Fleet Operations Patch 3.0.5a

(7 votes)
FleetOps Team, 2009-04-05

This is the 3.0.5a patch for Fleet Operations 3.0, previous patches are not required.

Most important changes (from 3.0.3 to 3.0.5a):

 

  • A complete new Klingon Heavy Weapon Platform model along with new weaponry (check screenshot)
  • The AI will now use cloaking
  • Credits costs have been removed. All vessels which did cost credits prevously are now limited. Some unit prices have been adjusted
  • You do no longer need to toggle into mixed-tech mode on captured vessels. Build menus are instantly updated
  • Fixed a crash in the AI
  • Fixed a crash that could occur when issuing orders while a vessel is leveling up



- TParis


Fleet Operations - Armada II Total Conversion Patch
Copyright (C) 2003-2009 Fleet Operations Development Team
http://www.fleetops.net/

Changelog:

--------------------------------------------------------
Version 3.0.5a 16th March, 2009
--------------------------------------------------------

Fixes
-----
- Fixed a crash in the AI

--------------------------------------------------------
Version 3.0.5 8th March, 2009
--------------------------------------------------------

Changes
-------
- General
- The AI will now use cloaking
- Some changes to the AI attack behavior
- Federation
- The Saber Class gets now higher Offensive Value bonuses through rank-ups,
but reduced Defensive Value bonuses
- The Torpedo Platform (Admiral Mayson) is now artillery range. Costs
slightly increased
- Dominion
- The Fighter Energy Core Upgrade can now be acquired even if you already have
the maximum number of carriers
- Borg
- Holding Beam Special Ability does now transport 4/8/12/16 drones per
second (bf.: 2/4/6/8) but consumes 175 special energy per second (bf.: 75).
The Starbase Holding Beam granted through Collective Features has also been
adjusted respectively
- Auto Assimilator Special Ability does now assimilate 4/8/12 drones per
second (bf.: 2/4/6) but consume 115 special energy per second (bf.: 50)
- Romulan
- Rei´karansu Covert-Ops Team (Tavara Class Warbird) special energy costs
reduced to 250 (bf.: 400)
- Cloaking Generator costs decreased to 600 dilithium and 300
tritanium (bf.: 800 / 400)
- The Intelligence Center now gains experience from deploying agents and will
gain higher defense and a higher special energy pool with each rank-up.
Costs increased to 1000 dilithium and 500 tritanium (bf.: 600 / 300)
- Sleeper Agent (Intelligence Center) special energy costs increased
to 375 (bf.: 290) and does now cost 3 supplies. Grants expierence to
the Intelligence Center
- Sabotage (Intelligence Center) replaced with the Saboteur Agent special
ability (600 special energy and 10 supplies). The Saboteur Agent has a
chance to eliminate a vessel which has an active Sleeper Agent onboard.
Grants expierence to the Intelligence Center
- Spy (Intelligence Center) special energy costs increased to 1000
(bf.: 380). Is now the officer ability of the Intelligence Center
- Avatars
- General Helev will now reduce the experience required for the Intelligence
Center to level up instead of reducing the special energy costs of
Sabotage, Spy and Sleeper Agent

Fixes
-----
- Fixed a crash that could occur when issuing orders while a vessel is
leveling up
- Allied race requirement is now correctly not satisfied if your ally has
been eliminated
- Fixed Admiral Maysons Mediterranean Tooltip
- Fixed the invalid Breen Large Yard Construction menu
- Federation Platform addon hotkeys are working properly now

The full chancelog can be found in the readme file after installation.

Version    Author  FleetOps Team  Website  Website external 
Downloads  1,648  Size  11.77 MB  Created  2009-04-05 

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