Star Trek Armada II: Fleet Operations Beta 2 Star Trek Armada II: Fleet Operations Beta 2

(331 votes)
Doca Cola, 2003-10-05


This is it, Fleet Operations Beta 2 Smile

Quote:
Key features of the current Beta

- 5 races (Federation, Klingon, Borg, Romulan, Noxter) with individual techtrees
- Over 130 new ship and station models with new textures
- 3 multiplayer maps with mod specific environments
- Stations with shuttle traffic
- More realistic ship damage and explosions
- New sounds effects and music
- New voice sets
- Completly reworked AI
- New designed Game Menu
- More realistic Race GUIs
- Non playable races for map environments
- Map Manager for simplified map editing and importing
- FleetOps Launcher with advanced Armada options
- FOARIC - runs the FleetOps Launcher instead of the Armada Autorun Menu
- Voice over Network
- many things i haven't in mind yet

Planned features

- 3 more races: Iconian, Dominion, Ciadan
- More Non playable races for map environments
- More maps
- variable techtrees
- neutral stations which can be occupied and grant special bonuses
- hireable mercenaries

 

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Fleet Operations Version Beta 2.0 - Armada II Total Conversion
Copyright (C) 2003 Fleet Operations Development Team
http://fleetops.greentworld.com
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Contens:
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1. Introduction
2. Features
3. Changelog
4. FAQ
5. Additional Credits
6. Contact Information
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1. Introduction
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Fleet Operations is a modification for Activision's Star trek Armada II.
As Armada II is much different from what everybody thought the successor of
Armada I should be, we started some month ago to change the philosophy of the
game. The objective of our mod is to bring the game back to the Star Trek
root. We do not believe in the sens of creating big fleets within seconds
and battles based on the pure number of materials. We do not see benefits of
an unbalanced weight between the races. Our mod is based on the conviction
that each ship should have its defined task and does not loose its importance
during the game. We designed each ship new with more realistic textures.
Each race has its single new designed techtree. We introduced a credit system
that gives you the possibility to create a certain number of race specific
special ships. We designed new surroundings for the maps, more realistic
asteriod fields, more animated star maps to increase perception of the game.

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2. Features
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Key features of the current Beta

- 5 races (Federation, Klingon, Borg, Romulan, Noxter) with individual techtrees
- Over 130 new ship and station models with new textures
- 3 multiplayer maps with mod specific environments
- Stations with shuttle traffic
- More realistic ship damage and explosions
- New sounds effects and music
- New voice sets
- Completly reworked AI
- New designed Game Menu
- More realistic Race GUIs
- Non playable races for map environments
- Map Manager for simplified map editing and importing
- FleetOps Launcher with advanced Armada options
- FOARIC - runs the FleetOps Launcher instead of the Armada Autorun Menu
- Voice over Network
- many things i haven't in mind yet

Planned features

- 3 more races: Iconian, Dominion, Ciadan
- More Non playable races for map environments
- More maps
- variable techtrees
- neutral stations which can be occupied and grant special bonuses
- hireable mercenaries

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3. Changelog
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-----------------------------------------------------------------
Version Beta 2 October 04, 2003
-----------------------------------------------------------------

Fixes:
------
- Map Manager: GUI fix
- Map Manager: Some glitches with creating new maps corrected
- Map Manager: Maps outsite the bzn folder were not correctly identified
- Map Editor: Envoirement settings for new maps corrected
- Launcher: Splash screens now appear really random when selected
- Added missing Admiral's Log ship and station images
Gaming fixes:
- Fixed several AI problems
- Vessels can now move again with "Trek Physics" enabled
- Fixed tooltip display errors
- Fixed display errors with some special effects
- Klingon Ionizing Torpedo can now be assimilated by the
Borg Technology Assimilator
- Federation Starfleet Chassis Tooltips now show +25 percent sensorrange
improvement correct
- Added missing selection sounds for some stations
- Ships, stations and upgrades can now be reached via the F hotkeys

Changes:
--------
- Increased AI build efficency
- Race GUI changes
- Vessel and station model and texture improvements or complete reworks
Replaced Models and Textures:
- Federation Descent Class
- Federation Galaxy Class
- Federation Nebula Class
- Federation Saber Class
- Federation Starfleet Command
- Borg Detector
- Borg Interceptor
- Borg Assimilator
- Borg Adaptor
- Borg Sphere
- Borg Cube
- Borg Fusion Cube
- Borg Scout Cube
- Borg Tactical Cube
Updated Models
- Klingon Bird of Prey
Updated Textures
- Federation Intrepid
- Replaced asteroid textures
- Ship pathfinding optimized
- MOTD now shows title of latest homepage news
- Added a new animation for collapsed shields
- Federation photon torpedos updated to 'First Contact' style
- Replaced explosion shockwave effect
- Balance changes:
General:
- Changed the Dilithium and Tritanium costs of most vessels according
to the new balancing system
- Changed the hitpoints and firepower of most vessels according
to the new balancing system
- Changed Engine speed for all vessels
- Increased the speed of several special weapon projectiles
- Pulse type weapons do now fire bursts of 3 shots
- Sensor range increased for all vessels
- Hull and System HP repair rate is now based on units hitpoints
- Weaponrange firing system has been rebalanced to 5 weaponrange categories
meele
short range
medium range
long range
artillery range
- Tritanium
storage capacity reduced to 100 per freighter (bf: 150)
stock at game start increased to 2000 (bf: 1000)
- Crew
stock at game start decreased to 1500 (bf: 2000) (except: Borg)
all races do now have the same boarding party strength
crewrate per second reduced to 4.25 per starbase (bf: 5)
- Special weapons and Special abilities
reload time for most special weapons changed to 5 seconds
unresearched special weapons are marked with an '+' in tooltips
- Movement and combat behavior
added movement autonomy to the AI menu.
view tooltips for further information.

Federation:
- Venture Class
removed Tachion Detection Grid ability
- Tachion Detection Grid research
costs increased to 400 Dilithium, 400 Tritanium (bf: 100/100)
construction time increased to 100 seconds (bf: 25)
- Defence Platform
costs increased to 500 Dilithium, 250 Tritanium (bf: 300/250)
- Tricobalt Torpedo
damage reduced against ships
double damage to buildings
- ECM
effect range decreased to 400 (bf: 600)
enemy hit chance reduction decreased to 35 percent (bf: 50)
- Distortion Field
time decreased to 35 seconds (bf: 45)
- Repair Beam
special energy costs increased to 10 (bf: 5)
- Eraudi Type Yard
costs increased to 1000 Dilithium, 600 Tritanium (bf: 800/500)
- Newton Class
crew costs decreased to 90 (bf: 250)
- Outpost
can now be equipped with the Tachion Scan special ability
- Spacedock
can now be equipped with the Tachion Scan special ability

Klingon:
- NoQ'Duj Class
removed Tachion Detection Grid ability
- Chor Class
costs decreased to 370 Dilithium, 110 Tritanium (bf: 450/125)
damage increased to 10 (bf: 3)
- Tachion Detection Grid research
costs increased to 400 Dilithium, 400 Tritanium (bf: 100/100)
build time increased to 100 seconds (bf: 25)
- Heavy Weapons Platform
costs increased to 600 Dilithium, 300 Tritanium (bf: 500/400)
weaponry changed to Torpedo Drone
- Kahless Station
weaponry changed to Torpedo Drone
can now be equipped with the Tachion Scan special ability
- Combat Tractor Beam research
does no longer use 1 credit to be researched
- Ionizing Torpedo
damage reduced to 5 (bf: 10-30)
special energy costs reduced to 25 (bf: 75)
targeting range reduced
- K't'inga Class
can now be equipped with the Torpedo Drone special ability
- Field Research
construction time increased to 60 seconds (bf: 50)
- Armory
construction time increased to 70 seconds (bf: 50)
- Imperial Research
construction time increased to 80 seconds (bf: 50)
- Ordnance Depot
costs decreased to 800 Dilithium, 600 Tritanium (bf: 1000/600)
construction time increased to 80 seconds (bf: 50)
- Field Yard
costs increased to 650 Dilithium, 400 Tritanium (bf: 650/300)
- Battle Yard
costs decreased to 750 Dilithium, 500 Tritanium (bf: 1000/600)
- Imperial Yard
costs decreased to 1000 Dilithium, 600 Tritanium (bf: 1350/850)
- Battleplan
now uses 2 special energy per second (bf: 100 once)
- Shield Breaking Torpedo
energy costs reduced to 50 from 75
- Mining Station
costs increased to 450 Dilithium, 150 Tritanium (bf: 400/150)

Borg:
- Borg vessels do no longer need to lower shields to beam
- Cube
added the Regenerative Systems passive ability
- Tactical Cube
added the Regenerative Systems passive ability
weaponry changed to 2x Gravimetric Torpedo
- Fusion Cube
added the Regenerative Systems passive ability
- Detector
removed Tachion Detection Grid ability
- Tachion Detection Grid research
costs increased to 400 Dilithium, 400 Tritanium (bf: 100/100)
build time increased to 100 seconds (bf: 25)
- Phaser Relay
costs increased to 600 Dilithium, 300 Tritanium (bf: 400/200)
- Assembler
costs increased to 400 Dilithium, 100 Tritanium (bf: 400/0)
- Adaptor
costs increased to 350 Dilihtium, 100 Tritanium (bf: 300/100)
damage decreased to 12 damage (bf: 15)
reload time changed to 2 seconds (bf: 3)
build requirements changed to Incubation Complex
- Assimilation Matrix
construction time decreased to 150 seconds (bf: 225)
can now be equipped with the Tachion Scan special ability
- Technology Assimilator
targeting range reduced to 600 (bf: 800)
- Holding Beam
targeting range reduced to 600 (bf: 800)
- Ultridium Burst
damage reduced to 40 (bf: 50)
energy costs reduced to 75 from 100
- Nanites
increased movement speed of GUI elements
energy costs reduced to 10 from 40
- Transwarp Hub
construction costs reduced to 3000 Dilithium, 1500 (bf: 3500/3500)
- Extended Life Support Nodes Upgrade
research costs reduced to 450 Dilithium, 450 Tritanium (bf: 800/800)
research time decreased to 50 seconds (bf: 100)
- Processing Matrix
costs increased to 650 Dilithium, 200 Tritanium (bf: 500/200)
- Resource Assimilator
costs increased to 400 Dilithium, 100 Tritanium (bf: 150/0)
construction time increased to 40 seconds (bf: 20)
loading capacity increased to 300 Dilithium, 200 Tritanium (bf: 150/100)
- Assembly Matrix
costs increased to 900 Dilithium, 500 Tritanium (bf: 900/450)
- Adv Assembly Matrix
costs increased to 1200 Dilithium, 700 Tritanium (bf: 1000/700)

Additions:
----------
- Multiplayer name is set to Windows logon name after install
- Launcher: Added option for choosing between low and high res textures
- Launcher: Added option for disabling ship and station team colors
- Launcher: Added option for disabling the splash screen transition effects
- Launcher: Added option for long multiplayer nicknames (up to 64 chars)
- Launcher: New splash logo available: Ciadan
- Launcher: New splash logo available: Dominion
- Launcher: Updated splash logo: Borg
- Map Manager: Delete option now available
- Fleet Operations menu Cursors
- New building underlays when placing new buildings
- Added several new multiplayer maps
Gaming additions:
- New player race: Romulans
- New player race: Noxter
- Added 'buildable' delays (30/60/90 sec) for all shipyards
- Assimilated ships and stations now have modeled borg installations
- Added new ship, resource and build status bars
- Added new race specific cursors
- Added shield hit sounds for torpedo and pulse type weapons
- Added new map objects for map environment
- Added new formations
- Lines formation
- Square formation
- Wedge formation
- Added new vessels and stations
Playable:
Federation:
- Excelsior-II Class

Borg:
- Command Cube

Klingon:
- BortaS Class
- Vutpa' Class

Non Playable:
Federation:
- Premonition Class
- Constellation Class
- McKinley Type Yard

Romulan:
- Delevhas Class

Bajoran
- Impulse Ship

Breen
- Starbase
- Yard
- Energypost
- Cruiser
- Battleship

Species 8472
- Bioship


-----------------------------------------------------------------
Version Beta 1.1 Patch 2 September 21, 2003
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Fixes:
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- Solved remaining issues causing "out of sync" errors
- Fusion Cube upgrade can no longer be targeted separately

-----------------------------------------------------------------
Version Beta 1.1 Patch 1 August 21, 2003
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Fixes:
------
- Fixed a bug causing "out of sync" errors in multiplayer games
- Fixed a bug preventing scoutcubes for forming up for fusion
- vessels no longer try to auto form up during movement

Changes:
--------
- Improved Pathfinding

-----------------------------------------------------------------
Version Beta 1.1 May 06, 2003
-----------------------------------------------------------------

Fixes:
------
- Installer now works with newer Armada CDs
Gaming fixes:
- Fixed minor interface display errors
- Fixed minor map errors
- "Critical Shot" can now be fired correctly
- "Critical Shot" can now be assimilated by the Borg Technology Assimilator

Changes:
--------
- Minor GUI changes
- Added a new button for the Intrepid Class
- AI improvements
Balance changes:
- Start starbases are now fully recrewed
- Reduces the damage done by the Cho'naQ Assault Disruptor from 75 to 55
- Increased the fire rate bonus of High Energy Reflex Grid, Advanced Weapons
and Nadion Weapons upgrades from 10 percent to 15 percent

Additions:
----------
- Added 4 player map 'Circle' by Detektor
- Added 6 player team play map 'Nebulagate' by Detektor

-----------------------------------------------------------------
Version Beta 1 Patch 1 May 02, 2003
-----------------------------------------------------------------

Fixes:
------

- Fix for the DLL starting issues
- Fixed CD Check problems

Changes:
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- Added missing ship images for Admiral's Log
- Added a new image for the Intrepid Class in Admiral's Log
- Increased Klingon Neutron Impulse Engine cost to 900 Dilithium, 900 Tritanium

Note: This patch includes all fixes from previous Hotfixes.

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Version Beta 1 April 30, 2003
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First public release

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4. FAQ
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1. Installation
---------------

Q: Have i to install the official Armada II 1.1 Patch after installing
Fleet Operations?
A: Nope, you don't, all required files are included in the Setup package, you
even don't need a preinstalled Armada II. Setup will copy all required
files from your CD.
-
Q: Do i have to uninstall Armada 2 before installing Fleet Operations?
A: No, you can have an Armada 2 installation parallel to Fleet Operations. You
can even install Armada 2 after Fleet Operations.

2. Gaming
---------

Q: What are the credits for and why are there no more officers?
A: The resource managment in Fleet Operations has been redone, so officers,
as a maximum limit for normal vessels are no longer required. Credits can
be spend on special vessels, technologies or buildings, depending
on which race you play.
-

Q: Where are the Single Player missions in Fleet Operations?
A: Fleet Operations is thought as a multiplayer mod, a single player campain is
currently not planned.

Q: Why is there no warp available in Fleet Operations?
A: The warp capability of all vessels has been removed. Although maps are
larger in Armada II than in Armada I, warp capable ships could reach any
point of the map within seconds. To allow a more strategic accented
gameplay only impulse speed is available (like it was in Armada I).
-

Q: Where is the third dimension gone? i can't move my ships in height!
A: The third dimension - the 'height' of a map - has been reduced to a new
default, this is a feature introduced with Armada II which is more
obstructive than useful for strategic gameplay.
-

3. Misc
-------

Q: I have made a custom map for Fleet Operations, can i send it to you, so
you put it in the next release of Fleet Operations?
A: You can send your custom maps to docacola@borgcore.de. If we like your map
we will include it in the next release or in a map pack. :)
-

Q: Can i use ships/textures/files from Fleet Operations for my mod?
A: No, not with prior authorisation from us.
-

Q: I have loaded one of your sods into the Sod Viewer to play around.
And i noticed all your models look like CRAP!
A: The reason for that is that our models use a 3 depth resolution of polygon
count. to see the models in highest polygon resolution, just press the D
button 3 times. Also the textures on all ships and stations have
a 3 depth resolution, but the sod viewer is only able to show the lowest.
There is currently no way to always see the highest texture resolution in
the Storm 3D Viewer.

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5. Additional Credits
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Special Thx to...
all the people around the world who sent in bug reports and suggestions.
P81 for Sovereign Textures and a modified Model by Optec
Nine of Nine for his Steamrunner Class model adapted for FleetOps by Optec
Nullsoft and the NSIS Development Team for their great support
Juhan Uus for permission to use his image art for the FleetOps Setup

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6. Contact Information
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If you have any questions, comments or suggestions, we would like to hear from
you. For reporting bugs, please visit our forum.

Web: http://fleetops.greentworld.com/
Forum: http://staboard.greentworld.com/

Version    Author  Doca Cola  Website   
Downloads  30,387  Size  94.09 MB  Created  2003-10-05 

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Comments  

#111 DOCaCola 2006-05-31 23:35
Fleet Operations is thought as an multiplayer mod. We are not satisfied the way it is possible to integrate singleplayer missions anyway. Balancing and stability has priority in development and as soon everything is satisfying then maybe we will take a look into single player missions.


DOCa Cola
www.fleetops.net/
#112 Defiant1030 2006-06-04 03:25
how come when i try to launch an instant action game it says you need your own cd to play but i have the armada 2 cd inserted already??? does it have a crack?what should i do? :sad: :cry: :sad:
#113 DOCaCola 2006-06-05 05:32
hey defiant1030, please register over at the fleet operations forums and we try to solve your issue there. thx


DOCa Cola
www.fleetops.net/
#114 Defiant1030 2006-06-05 22:48
i am already registered in the forums of fleetops.net my name there is `tristan1030' (just wanted you to know :-) ) Drink :donut:
#115 DOCaCola 2006-06-08 02:30
ok then :-) see you there
#116 Raygen 2006-08-07 03:37
This mod is just great. Beta 3 is already out but because the Noxter are not included in that version, i download this one and then the hotfix. Keep up the good work, FO team! :thumbsup: Drink :donut:

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