FS2 Admirals Log and AI fix FS2 Admirals Log and AI fix

(7 votes)
Ultimate Dragon, 2007-07-19

Not all files have to be huge in size to make a massive difference. This small patch fixes two critical problems with the previously released FreeSpace 2 Modification which caused game crashes.

Version    Author  Ultimate Dragon  Website   
Downloads  529  Size  16.84 KB  Created  2007-07-19 

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#1 Karle94 2007-07-19 12:06
Game to crash? What are you talking about,there is nothing wrong with the mod.
#2 someddrnoob 2007-07-19 13:27
There was a problem with the Shivan Mining Station, it kept crashing the game when you finishabort the mission
#3 dan1025 2007-07-19 14:21
Any news on when the 1.1 version (containing the Hectate e.t.c.) will be released?
#4 someddrnoob 2007-07-19 15:25
No one's been updated with this info, AFAIK, he's working on introducing the Lucifer & the Hecate ATM. Incase there's not enough room for the GanymedeKnossos, fighters colony ships could be built from the base.
#5 someddrnoob 2007-07-19 15:29
1 thing that's been troubling me, the Jump pods and the level 3 upgrade pods seem to never been introduced by the AI when I play with them. The GTVA AI files still introduces the Beam Cannons before the Upgrade station is built, they're still stuck on the 2 Deimos class corvettes.
#6 Ultimate_Dragon 2007-07-19 19:08
Even with the update? I specifically set up the deimos's never to build more than 2 during tech lvl 2, but the turrets are supposed to build at the same time. Anyways... I've tested the new AI throughly, on a new install even. I haven't a clue what could be causing a problem =S
#7 someddrnoob 2007-07-19 20:42
The AI lists GTVATurret2 before building the Upgrade station, which is needed to build the GTVATurret2, wasn't the Deimos's fault.
#8 someddrnoob 2007-07-20 00:00
BTW, 1 last wall of text, can you give us any progress report on the Hecate and Lucifer destroyers?

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