Wreckage Mod
This makes it so that the wreckage from destroyed ships stays in space longer than usual.
The author suggests that you back-up the file that you over-write in this mod.
Wreckage Mod
This mod makes ship wreckage (when they are destroyed) remain for a longer period of time.
I. Before Installing
a) BACK UP YOUR ART_CFG FILE BEFORE INSTALLING (in the main Armada Directory),
you might not like the mod, and want to restore original settings.
II. Installing
a) If you have already altered this file for some reason, look at these lines,
and match them in your file:
// Storm3D chunk manager parameters.
int ST3D_CHUNK_MANAGER_MAX_CHUNKS = 1500;
float ST3D_CHUNK_SIZE_FACTOR = 0.5;
float ST3D_CHUNK_LIFETIME_AVG = 300.0;
float ST3D_CHUNK_LIFETIME_DEVIATION = 2.0;
float ST3D_CHUNK_MAX_ANGULAR_VELOCITY = .02;
float ST3D_CHUNK_MAX_VELOCITY = 1.0;
!!DO THIS INSTEAD OF OVERWRITING THE FILE IF YOU HAVE ALREADY EDITED IT!!
b) OTHERWISE, Simply extract the zip contents into the main Armada II folder, overwriting if asked.
III. The Mod:
This mod makes the wreckage of a destroyed ship remain longer. It also affects the stations, so at times
it may get cluttered.
I made this mod because in the shows, whenever a ship is destroyed (or usually), there are still remains
of it left behind, like in the Wolf 359 graveyard; all the ships were still somewhat intact.
The only "problem" with this would be that destroyed stations do tend to clutter things, and I couldn't
make the mod affect only the ships.
IV. Contact Info, Legal disclaimers....
a) To contact me about Problems, Suggestions, or comments, My email is captreynolds@hotmail.com
b) "THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."
Captain Reynolds CANNOT be held responsible for any consequential damage to your system.
If you download and install this, you do so at your own risk.
The material in thi is NOT made or supported by either Activision or Paramount Pictures in any way, shape or form.
All Star Trek ships, logoâs, names and statistics are property of Paramount Pictures. The game Star Trek Armada is an Activision product.
Version | Author | Capt_Reynolds | Website | ||
Downloads | 838 | Size | 3.38 KB | Created | 2003-03-15 |
Comments
I think Capt_Reynolds' method is a little better though (less lag time in the game)
Resistance is futile
float ST3D_CHUNK_MAX_VELOCITY = 1.0;
is better if its
float ST3D_CHUNK_MAX_VELOCITY = 20.0;
better i think