AI Fusion Scripts
This allows the AI now to get fusions. This will exciten the boaring skirmishes up. You just need to select where your a2 folder is and the *.exe ill do the rest
Fusion Scripts
Modified scripts that will allow the AI to build Fusion and Tactical Fusion Cubes.
By kleotol
Overview
This patch for ST Armada II will enable the FC and TFC for use by the Borg AI.
Installation
Simply run the provided setup application and install the patch directly in your ST Armada directory.
Caution: Unfortunately my setup generator software lacks the ability to pre-define a target directory for the installation. You will have the manually input the target directory or use the browse tool. Sorry for the inconvenience...
Uninstall
Simply run the uninstall script that is automatically created upon installation
Game play
Once the Colony Hub is researched, the AI will use its Trans-warp Gates to \"bring in\" Fusion and Tactical Fusion Cubes. Simple...
Credits:
Title: Fusion Scripts
Version: 1.0
Date: 02/07/2002
Author: kleotol
Email: mailto:kleotol@hotmail.com
URL: http://www.unitedfederation.com/~kleotol
Build time: 10 minutes
I hope you will enjoy the patch.
kleotol
Apoc Entertainment
Copyright and Distribution Permissions
--------------------------------------
THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION AND/OR MAD DOC SOFTWARE
TM & (C) ACTIVISION & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Trek Armada II, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
If you use this patch in any Star Trek Armada project please include this file or at least credits to the creators.
Please do not modify the files included in this patch with out seeking the author\'s opinion. Nothing legal here, it is just polite.
Version | 1.0 | Author | Kleotol | Website | Website |
Downloads | 1,262 | Size | 659.63 KB | Created | 2002-06-27 |
Comments
Cardassians - uncloak a few gul vystans and active their flux waves. It is helpless. If possible, drop shields with kulinor. Dispense with a few galors
Klingons - uncloak at least four, better eight plus, vor'chas and target with polaron torpedoes. It is disabled. Dispense at will.
Romulans - uncloak raptors and use myotronic inhibitors. its weapons are disabled. Dispense at will.
Species - use crusiers to restrain. Dispense at once
Borg - the cheap one, use 2 diamonds. 1 uses shield remod on the other, the second moves in and uses comp override, then self-destruct.
Federation - why would you even want to play them? They're too cliche. You deserve to die. But the nebula's shield disruptor and the steamrunners engine override can be useful.
Borg: #1 just send in TWO of YOUR TFC. It's funny (fun?) to just watch them duke it out #2 trick one into a mutara nebula with about 20 heavy artillary class ships on the other side. explains itself from there : ) (or you can make the mutara part be a cerulean nebula instead) #3 (this one might seem odd) things needed for this one: 1 Transwarp Gate 2 5-9 starbases next to said gate 3 about 10 scout classes to find the FC or TFC: find the TFC or FC with the scouts, open the gate near it (its chance if it goes in) it goes in, your starbase duke it out with it, it dies. rather expensive if funny.
i can't think of anythnig else. if you think i am an idoit for these ideas, go ahead and say so, but keep in mind, this is before i downloaded this mod so look like idiots yourself.