#include "cruise3.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Norway Class"

//tooltips
tooltip = "Norway Class"
verboseTooltip = "Norway Class"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 20.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 150

//Dilithium Cost to build
dilithiumCost = 185

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 280

// Hitpoints

shieldGeneratorHitPoints = 45
enginesHitPoints = 40
weaponsHitPoints = 35
lifeSupportHitPoints = 55
sensorsHitPoints = 45

//Rate at which shield recharges (points per second... we think)
shieldRate = 0.85
//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Starlight" "USS Piranha" "USS Tarawa" "USS Toussaint" "USS Rosenberg"
	"USS Karr" "USS Blakey" "USS Mingus" "USS Armstrong" "USS Monk" "USS Shorter" 
	"USS Garrison" "USS Lamia" "USS Campbell" "USS Calabria" "USS Henderson" "USS Evans" 
	"USS Parker" "USS Rollins" "USS Teagarden" "USS Willard" "USS Hawkins" "USS Johnson" 
	"USS Oliver" "USS Ballista" "USS Georgia" "USS Trebuchet" "USS Vambrace"
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "fc3phas"
weaponHardpoints1 = "hp01" "hp07" "hp05" "hp06" 

// Photon Torpedo
weapon2 = "fc3phot"
weaponHardpoints2 = "hp01" "hp07" 

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" "hp12" "hp13"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26"  
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp11" "hp02" "hp13" "hp14" "hp15"
hullTargetHardpoints = "hp10" "hp11" "hp21"  "hp22" "hp14" "hp09"
criticalTargetHardpoints = "hp14" "hp09" "hp08" "hp13" "hp17" "hp19"
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f
//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//**********************************************************************
//PHYSICS PARAMETERS
physicsFile = "sdestphys.odf"

//**********************************************************************
//KEYMAP LABEL
// keymapLabel = "fed_destroyer"
hotkeyLabel = "HOTKEY_F6"

// let's make this a bit bigger
ScaleSOD = 0.7




