#include "scoutbase.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Danube Class"
tooltip = "Danube Class - Photon Torprdo"
verboseTooltip = "WRITE ME"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 10.0

//Number of officers required to build this ship
officerCost = 2

//Number of crew required to build ship & Starting crew
crewCost = 5

//Dilithium Cost to build
dilithiumCost = 80

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 100

//Rate at which shield recharges (points per second... we think)
shieldRate = 1

maxSpecialEnergy = 1000
specialEnergyRate = 10

shieldGeneratorHitPoints = 700
enginesHitPoints = 120
weaponsHitPoints = 120
lifeSupportHitPoints = 150
sensorsHitPoints = 110

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 	 
	"USS Danube" "USS Ganges" "USS Mekong" "USS Orinoco"
	"USS Rio Grand" "USS Rubicon" "USS Shenandoah" "USS Volga"
	"USS Yangtzee Kiang" "USS Yukon" "USS Ottawa" "USS Paris"
	"USS Othello" "USS Aberdeen" "USS Kingston" "USS Coltrane"
	"USS Horatio" "USS Golgotha" "USS Sparta" "USS Perth"
	"USS Troy" "USS Carbides" "USS Calais" "USS Jade"
	

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "fc3phas"
weaponHardpoints1 = "hp01" "hp02""hp10" "hp11"

//tractor beem
weapon2 = "gtracbm"
weaponHardpoints2 = "hp14"

// Pulse Phaser
weapon3 = "fc3phas"
weaponHardpoints3 = "hp01" "hp02""hp10" "hp11"

// photon Torpedo
weapon4 = "fdphot"
weaponHardpoints4 = "photon" 


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp04" "hp05" "hp06" "hp14" "hp15" "hp16"
lifeSupportTargetHardpoints = "hp04" "hp05" "hp06" "hp14" "hp15" "hp16"
weaponsTargetHardpoints = "hp04" "hp05" "hp06" "hp14" "hp15" "hp16"
shieldGeneratorTargetHardpoints = "hp05" "hp06" "hp07" "hp08"
sensorsTargetHardpoints = "hp05" "hp06" "hp07" "hp08"
hullTargetHardpoints = "hp05" "hp06" "hp07" "hp08"
criticalTargetHardpoints = "hp05" "hp06" "hp07" "hp08"

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

ScaleSOD = 0.4

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "fed_scout"
