#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Reinforcements Shipyard"

//tooltips
tooltip = "Reinforcements Shipyard"
verboseTooltip = "Build reinforcements from the Klingon and Romulan empires"

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 55.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 500

//Dilithium Cost to build
dilithiumCost = 300

//Metal cost to build
metalCost = 1000

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 2500

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.08

//Possible Craft Names
possibleCraftNames = 
	"Velesh Prime" "Plupus Prime" "Folcus Prime" "Capulvian Prime" 

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"
lifeSupportTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"
weaponsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"
shieldGeneratorTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"
sensorsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"
hullTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"
criticalTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17"

//**********************************************************************


//**********************************************************************
//Construction Parameters
buildItem0 = "kdestroy6"
buildItem1 = "rcruise6"
buildItem2 = "rcruise7"
buildItem3 = "kcruise6"
buildItem4 = "kbattle1"
buildItem5 = "rbattle6"

//Hardpoint location for building.
buildHardpoint = "build"
//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.


//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "AdvShipyardSelect"
eventAcknowledge = "AdvShipyardAcknowledge"
eventDecommission = "AdvShipyardDecommission"



//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//Runtime class label for instantiation of object.
classLabel = "shipyard"


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "adv_shipyard"
hotkeyLabel = "HOTKEY_F8"

//************************************************************
// Brian additions for context sensitive menus
builder_ship = 1
transporter = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1

ScaleSOD = 1.95
basename = "ryard2"
