sprite_table

# Blend mode - Defined in ST3D.h - Same values as D3DBLEND.
# First hex digit - source blend mode
# Second hex digit - dest blend mode

# @reference=texture size in pixels from which the u,v,w, and h values
# were measured.  This value will effect all subsequent textures until
# a different value is specified.

# Name		File			U	V	W	H

#---------------------------
# Star Trek Weapon Effects
#---------------------------

@reference=128
@tmaterial=additive
flareflash	Momegpartc		30	60	68	68
origin		xspark01		0	0	32	32	@anim=tex4x4
plasmaball	Wplascannon		0	0	42	42	@anim=tex3x3	
photon		Wphoton			0	0	32	32	@anim=tex4x4	

@reference=32
@tmaterial=additive

# Klingon superweapon wave texture
klingsuper	wsuperkl		0	0	32	32	

@reference=256
@tmaterial=additive
# premonition's gate and borgate sprites
xpremgate	xprmgate	0	0	128	128	@anim=tex2x2
borgate		Xborgate	0	0	64	64	@anim=tex4x4slow

# Poleron Torpedo
wpoleron	wpoltorp		0	0	64	64	@anim=tex4x4



#---------------------------
# New weapons
#---------------------------
# @TODO put real art in here

@reference=256
@tmaterial=additive
# Accelerator Cannon
cAccelCannon	wAccelCannon	0	0	256	64	@anim=tex1x4


# Tech Assimilator Beam
wTechAssimBeam	wTechAssimBeam	0	0	64	64	@anim=tex1x4

# Psionic Disruption Beam
wpsidisruptbm	wpsidisruptbm	0	0	256	64	@anim=tex1x4

# Quantum Singularity Effecct
//beam only
wquantumbeam	wquantumbeam	0	0	256	64	@anim=tex1x6

# Clairvoyant Link
wclairvoybm	wclairvoylinkbm		0	0	256	64 	@anim=tex1x4

# Valdores Torp
wvatorp	 wpulsarr		0	0	64	64	@anim=tex4x4

# Valdores Heavy Disruptor
wvahdis	 wheavyd		0	0	64	64	@anim=tex4x4

@reference=128
@tmaterial=additive

# Plasma Bank Overload
cPlasmaOverload	wPlasmabank	64	0	32	32	@anim=photanim

# Clairvoyance
sClairvoyance	wClairvoyance	0	0	128	21 	@anim=tex1x4

@reference=256
# Borg Colony Destroying beam (borgIon)
colonybmgreen	colonybmgreen	0	0	256	64	@anim=tex1x4
# The colonization beam
colonybmblue	colonybmblue	0	0	256	64	@anim=tex1x4
# the biopulse beam
biopulsebm		wbiopulse8		0	0	256	64	@anim=tex1x4

#---------------------------
# End new weapons
#---------------------------

@reference=128
@tmaterial=additive

# Psychonic Blast
wpsyblast	wpsyblst	0	0	128	21 	@anim=tex1x4		

# Poleron Torpedo
wpoleron	wpoltorp	0	0	32	32	@anim=tex4x4

# Photon artillery
spphoton	spphoton	0	0	32	32	@anim=tex4x4
wartord		wartord		0	0	32	32	@anim=tex4x4

# computer override
woveride	wcompovr	0	0	64	64	@anim=tex2x2

# Phaser Flare
pflare		xflare		0	0	64	64	@anim=tex2x2	

# Manheim sprite effect
wmanheim	Wmansprt	0	0	32	32	@anim=tex4x4

# Nanites
Nanites	Wnanites		0	0	32	32	@anim=tex4x4

# Particle spark effect
Xparticle02	Xparticle02	0	0	32	32	@anim=tex4x4

# Particle smoke effect
Xsmoke	Xsmoke			0	0	32	32	@anim=tex4x4

# Chain Reaction Pulsar
wrphoton	Wrphoton	0	0	32	32	@anim=tex4x4

# Constitution Refit Photon Torpedo
wchainpulse	wchainpulse	0	0	32	32	@anim=tex4x4

# Federation Photon torpedo
//quantum torpedo only
wbluephoton		wfbluetorp	0	0	32	32	@anim=tex4x4

# Federation Photon torpedo
wphoton		wftorp		0	0	32	32	@anim=tex4x4

# Federation Nebula Burst Torpedo Spread
wnebburst	wnebrst		0	0	64	64	@anim=tex2x2	

# Federation Photon Torpedo Sovereign Heavy
wsovphot	wsovphot	0	0	42	42	@anim=tex3x3	

# Federation Quantum Torpedo Sovereign 
wfquant		wfquant		0	0	42	42	@anim=tex3x3	

# Federation Quantum Torpedo
wquantum		quantums		0 	0	32	32	@anim=tex4x4

# Federation Type Quantum Burst
bquant		bquantum	0	0	128	21	@anim=tex1x4

# Federation Photon Torpedo High
wex1phot	ex1phot		0	0	64	64	@anim=tex2x2	

# Federation Photon Torpedo High
wex2phot	ex2phot		0	0	64	64	@anim=tex2x2	

# Federation Photon Torpedo Alt
walphot		waltphot	0	0	42	42	@anim=tex3x3	

# Federation Photon Torpedo High
wexphot		exphot		0	0	64	64	@anim=tex2x2	

# Borg Photon torpedo
bphoton		wbtorp		0	0	32	32	@anim=tex4x4

# Borg High Yield Plasma Torpedo
bgquant		bgquant		0 	0	32	32	@anim=tex4x4

# Cardassian Photon torpedo
cphoton		wctorp		0	0	32	32	@anim=tex4x4

# Cardassian Torpedo
cardphot	cardphot	0	0	32	32	@anim=tex4x4

# Klingon Photon torpedo
kphoton		wktorp		0	0	32	32	@anim=tex4x4

# Klingon Photon Torpedo High
klinhphot	klinphot	0	0	64	64	@anim=tex2x2	

# Klingon Torpedo 1
wklinphot	wktorp1		0	0	32	32	@anim=tex4x4

# Klingon Torpedo 2
wklinphot2	wktorp2		0	0	42	42	@anim=tex3x3

# Isokinetic Cannon
wisocannon	wisocannon	0	0	64	64	@anim=tex2x2

# Romulan Photon torpedo
rphoton		wrtorp		0	0	32	32	@anim=tex4x4

# Romulan Photon Torpedo 
wromphot	wromphot	0	0	42	42	@anim=tex3x3

# Reman Photon Torpedo 
remtorp		remtorp		0	0	42	42	@anim=tex3x3

# NX Class Torpedo
wentphot	wentphot	0	0	32	32	@anim=tex4x4

# Breen Energy Dampening Weapon
breendamp	breendamp	0	0	32	32	@anim=tex4x4

# Breen Energy Dampening Weapon (blank)
breendamp2	breendamp2	0	0	32	32	@anim=tex4x4

# Subspace Ripple
# ripple	wssripple2	0	0	32	32	

# Self destruct
# wselfdes	wssripple2	0	0	32	32	@anim=tex4x4

# Micro Organism particle
wmicropart	xsmoke		0	0	32	32	@anim=tex4x4

# Warp Core Overload particle
wcoverpart	xparticle02	0	0	32	32	@anim=tex4x4

#  Federation Pulse phaser
pphaser		wpulse		0	0	128	32	

#  Defiant Type 1 Pulse phaser cannon
dpulse		defpulse	0	0	128	32	@anim=tex1x4

# Klingon Pulse phaser
kpphaser	wpulse		0	32	128	32	

# Bird of Prey pulse 1
wbpulse1	wbpulse1	9	0	118	83

# Negh'Var mega pulse 1
wnpulse1	wnpulse1	9	0	118	83

# Borg Pulse phaser
bpphaser	wpulse		0	64	128	32	

# Romulan Pulse phaser
rpphaser	wpulse		0	64	128	32	

#  Reman Pulse phaser
rephaser	wepulse		0	0	128	32	

# Warp Core Overload
wwarpcoreol	Wovrload	0	0	128	21 	@anim=tex1x4

# Shield Inversion beam
wshieldi	Wshldinvbm	0	0	128	32 	@anim=tex1x4

# Borg Bore
# Dave - fix
# wborgbpart	wionitrans2	0	0	32	32	@anim=tex4x1

# Point defense laser
pdlaser		wbeam		0	0	32	32	

# Federation phaser
fphaser		Wfedphaser	0	0	128	32	@anim=tex1x4

# Federation Type X and XII Phasers
Xphaser		Xphaser		0	0	128	21	@anim=tex1x6

# Federation Type IX Phasers
IXphaser	IXphaser	0	0	128	21	@anim=tex1x6

# Federation deflector pulse
wdefpuls	Wdefpuls	0	0	128	21 	@anim=tex1x4

# Borg phaser
bphaser		Wborgphaser	0	0	128	32	@anim=tex1x4

# Borg Cutting Beam
bcutting	bcutting	0	0	128	21	@anim=tex1x6

# Klingon phaser
kphaser		Wklingphaser	0	0	128	32	@anim=tex1x4

# Klingon heavydisruptor (Neghvar)
kdisrup		Wakphas		0	0	128	21	@anim=tex1x6

# Klingon Mark 10+ heavydisruptor (Vorcha)
Wvorchaphas	Wvorchaphas	0	0	128	21	@anim=tex1x6

# Klingon Mark 10+ Disruptor
Kdisrupt	Kdisrupt	0	0	128	21	@anim=tex1x6

# Red phaser
rdphaser	Wphaser		0	65	128	21

# Klingon Light phaser
klphaser	ktingadis	0	0	128	21

# Cardassian Orbital Defense Tracking system
cophas		cophas		0	0	128	21

# Blue phaser
blphaser	Wphaser		0	86	128	21

# magenta phaser
mphaser		Wphaser		0	107	128	21

# Romulan phaser
rphaser		Wromphaser	0	0	128	32	@anim=tex1x4

# Romulan Class 21 Disruptor
Rdisrupt	Rdisrupt	0	0	128	21	@anim=tex1x6

# Thalaron Beam
thabeam		thabeam	0	0	128	32	@anim=tex1x4

#Cardassian phaser
cphaser		Wcardphaser	0	0	128	32	@anim=tex1x4

# Cardassian Phasers
cardphas	cardphas	0	0	128	21	@anim=tex1x6

# General phaser
phaser		Wphaser		0	0	128	21

# NX Class Phase Cannons
Wentphaser	Wentphaser	0	0	128	32	@anim=tex1x4

# Federation Type VII Phaser Turret
VIIphaser	viiphaser	0	0	128	21	@anim=tex1x6

# Dominion Photon torpedo
wdomphot	wphoton		0	0	32	32	@anim=tex1x4

# Dominion Pulse phaser
dompphaser	wdompulse	0	0	128	32

# Dominion Phased Poleron Beams
wpoler		wpoler		0	0	128	21	@anim=tex1x6

@reference=256
# Species 8472 phaser (bio pulse)
spphaser 	spphaser	0	0	150	64	@anim=spphaser_u @anim=spphaser_v @tile_u

# Defiant pulse phaser 1
wdpulse1	wdpulse1		0	0	256	156

@reference=128
# Plasma Cannon
wplascannon	wplascannon	0	0	42	42	@anim=tex3x3

# Utritium Beam
utribm		Wuitritium	0	0	128 	32	@anim=tex1x4

# Repulsion field
rfield		wrepulfld2	0	0	32	32	@anim=tex4x4

# Borg Transport Effect
btransport	btransport	0	0	32	32	@anim=tex4x4
@sprite_node btransport btransport const (32,32) (1,1,1) billboard

# Cardassian Transport Effect
ctransport	ctransport	0	0	32	32	@anim=tex4x4
@sprite_node ctransport ctransport const (32,32) (1,1,1) billboard

# Fed Transport Effect
ftransport	ftransport	0	0	32	32	@anim=tex4x4
@sprite_node ftransport ftransport const (32,32) (1,1,1) billboard

# Klingon Transport Effect
ktransport	ktransport	0	0	32	32	@anim=tex4x4
@sprite_node ktransport ktransport const (32,32) (1,1,1) billboard

# Romulan Transport Effect
rtransport	rtransport	0	0	32	32	@anim=tex4x4
@sprite_node rtransport rtransport const (32,32) (1,1,1) billboard


@reference=64

#Death Chant sprite
wdeathchant	wdeathch	0	0	64	64
@sprite_node wdeathchant wdeathchant const (64,64) (1,1,1) billboard

#Fed Repair sprite
wfedrep		wfedrptm	0	0	64	64

#Romulan Spy sprite
wromspy		wromspy		0	0	64	64

#---------------------------
# Star Trek Building Effects
#---------------------------

@reference=128
@tmaterial=additive

# Welding Sparks
xspark		xspark01	0	0	32	32	@anim=tex4x4

# Welding Beam
weldbeam	weldbeam	0	0	128	32	@anim=tex1x4
8472beam	8472beam	0	0	128	32	@anim=tex1x4

#----------------------------
# Star Trek Explosion Effects
#----------------------------

@tmaterial=additive

# Small Explosion Sprite
explosion1	xcritical01	0	0	32	32	@anim=tex4x4

# Small Explosion Sprite
explosion6	xcritical06	0	0	32	32	@anim=tex4x4

# Chunk Effect Particle Trail Sprite
bsmoke		xsmoke		0	0	32	32	

# Small Explosion Sprites
systemexpl1		xcritical01		0	0	32	32	@anim=tex4x4
systemexpl2		xcritical02		0	0	32	32	@anim=tex4x4
systemexpl3		xcritical03		0	0	32	32	@anim=tex4x4
systemexpl4		xcritical04		0	0	32	32	@anim=tex4x4
systemexpl5		xcritical05		0	0	32	32	@anim=tex4x4
systemexpl6		xcritical06		0	0	32	32	@anim=tex4x4
systemexpl7		xcritical07		0	0	32	32	@anim=tex4x4

#---------------------------
# Old Battlezone sprites
#---------------------------

@tmaterial=additive

# Light Smoke
lsmoke		xcritical05	0	0	32	32	@anim=tex4x4

# Medium Smoke
msmoke		xcritical04	0	0	32	32	@anim=tex4x4

# Dark Smoke
dsmoke		xcritical03	0	0	32	32	@anim=tex4x4

# Rocket Smoke
rsmoke		xsmoke		0	0	32	32	@anim=tex4x4

# Plasma Blue Puff
bpuff		xcritical07	0	0	32	32	@anim=tex4x4

# Plasma Ball
plasma		xsmoke		0	0	64	64	@anim=tex2x2

# Particle Ember
particle	xcritical05	0	0	32	32 	@anim=tex4x4

# Rocket Flares
flare		xflare		0	0	64	64	@anim=tex2x2

nanites	Wnanites		0	0	32	32	@anim=tex4x4
@sprite_node nanite nanites const (5,5) (1,1,1) billboard
@sprite_node bpnanites nanites const (5,5) (1,1,1) billboard

# Klingon Pods
@sprite_node ionsprite Nebtext2 red1.colour (10,10) (.2,.1,.1) billboard
@sprite_node plasprite plasmaball const (2.5,2.5) (1,1,1) billboard

#tractor beams and bores
@sprite_node holdbeam fedore const (2.5,2.5) (0.2,1.0,0.3) billboard
@sprite_node assimbeam fedore const (2.5,2.5) (0.0,0.7,1.0) billboard
@sprite_node tractor softglow const (2.2,2.2) (0.0,0.5,1.0) billboard
@sprite_node otractor softglow const (2.2,2.2) (1.0,0.3,1.0) billboard
@sprite_node beamorigin origin const (2,2) (0.0,0.5,1.0) billboard
@sprite_node holdorigin origin const (1.3,1.3) (0.2,1.0,0.3) billboard
@sprite_node tractorigin origin const (1.3,1.3) (0.0,0.5,1.0) billboard
@sprite_node otractorigin origin const (1.3,1.3) (1.0,0.3,1.0) billboard

#romulan rift creator
@sprite_node riftcore flare const (6,6) (1.0,0.4,0.0) billboard

#Premonition's gate
@sprite_node anomily xpremgate pulse2 (18,18) (1,1,1)

#Borg's gate
@sprite_node borgate borgate const (400,400) (1,1,1)

#Myotron burst ordinance
@sprite_node myotron photon const (3,3) (1,1,1) billboard

#Omega Particle
@sprite_node omegaglow flareflash const (10,10) (1,1,1) billboard
@sprite_node omegaborg flareflash const (10,10) (1,1,1) billboard