#include "phaser.odf"

//Sovereign Class Phaser
//Name of the ODF file for the ordinance for this weapon
ordName = "xiiphaso"

//Display name for this weapon
wpnName = "Phaser"

//Time Delay between shots
shotDelay = 1.7f

//Sound which is played when the weapon fires
fireSound = "phfwea.wav"

// Range within which the weapon will fire.
range = 650.0f

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = .99