//Programming Stuff DO NOT CHANGE
classLabel = "deathchant"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 800

//The base amount of damage which the ordinance does with each hit
damageBase = 0

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 0

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0

//Amount of time the ordinance will exists without hitting something
lifeSpan = 0

//How fast the shot moves
shotSpeed = 35.0

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 3.0

// The rate at which this Torpedo accelerates.
shotAccel = 100.0

//The sprite which is used for this ordinance
Sprite = "FTCS"

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 2.0f	

// Let's ignore shields
ignoreShield = 1

// Special value for special effects (how long it lasts?)
specialValue = 30

// Values for this effect
FireModifier = 1.5
RepairModifier = 10
TurnModifier = 1
DamageModifier = 1
SpeedModifier = 1
HitModifier = 1


