#include "photono.odf"

//Max Yield Torpedo
//The sprite which is used for this ordinance
Sprite = "wsovphot"

// Time to play through the animation for the sprite in seconds
spriteDuration = 0.5

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
//radius = 6.0f
radius = 9.0f

lightColor = 1.0 0.4 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0

//The base amount of damage which the ordinance does with each hit
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageBase = 40.5
	
//The amount of variance applied to the damage (i.e. 10 + or - 2)
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageVariance = 2

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageThreshold = 41.5