#include "turret.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Phaser Cannon"

//tooltips
tooltip = "Phaser Cannon"
verboseTooltip = "Phaser Cannon"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 55.0

//Number of officers required to build this ship
officerCost = 1

//Dilithium Cost to build
dilithiumCost = 100

//Metal cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 1600

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.5


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.50f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f


//**********************************************************************



//**********************************************************************
//SYSTEM HITPOINTS
//These values are the hitpoint values of the systems
//If the value is set to zero the ship does not have that system
weaponsHitPoints = 333
//**********************************************************************


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "fbphas"
weaponHardpoints1 = "hp01" "hp02" 

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = 
lifeSupportTargetHardpoints =
weaponsTargetHardpoints = "hp01" "hp02"
shieldGeneratorTargetHardpoints = "hp03" "hp04" "hp05"
sensorsTargetHardpoints = "hp01" "hp02"
hullTargetHardpoints = "hp03" "hp04" "hp05"
criticalTargetHardpoints = "hp03" "hp04" "hp05"

//**********************************************************************

//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "PhaserTurretSelect"
eventAcknowledge = "PhaserTurretAcknowledge"
eventAttack = "PhaserTurretAttack"
eventDecommission = "PhaserTurretDecommission"



//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "phaser_turret"
hotkeyLabel = "HOTKEY_F4"

//************************************************************
// Brian additions for context sensitive menus
alert = 1

//scan range in meters
rangeScan = 800.0f
basename = "fturret"

