#include "turret.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Torpedo Turret"

//tooltips
tooltip = "FED_TURRET2"
verboseTooltip = "FED_TURRET2_V"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 75.0

//Number of officers required to build this ship
officerCost = 2

//Dilithium Cost to build
dilithiumCost = 150

//Metal cost to build
metalCost = 250

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 1600

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.0


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.50f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f


//**********************************************************************


//**********************************************************************
//SYSTEM HITPOINTS
//These values are the hitpoint values of the systems
//If the value is set to zero the ship does not have that system
weaponsHitPoints = 400
//**********************************************************************


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Photon torpedos
weapon1 = "ftphot"
weaponHardpoints1 = "hp01" 

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = 
lifeSupportTargetHardpoints =
weaponsTargetHardpoints = "hp01"
shieldGeneratorTargetHardpoints = "hp02" "hp03"
sensorsTargetHardpoints = "hp01"
hullTargetHardpoints = "hp02" "hp03"
criticalTargetHardpoints = "hp02" "hp03"

//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "PhotonTurretSelect"
eventAcknowledge = "PhotonTurretAcknowledge"
eventAttack = "PhotonTurretAttack"
eventDecommission = "PhotonTurretDecommission"


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "photon_turret"
hotkeyLabel = "HOTKEY_F9"

//************************************************************
// Brian additions for context sensitive menus
alert = 1

//scan range in meters
rangeScan = 1000.0f

