#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Negh'Var Class"

//tooltips
tooltip = "Negh'Var Class"
verboseTooltip = "Klingon reinforcements"

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 50.0

//Number of officers required to build this ship
officerCost = 12

//Number of crew required to build ship & Starting crew
crewCost = 360

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 400

//Metal Cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1900

// Hitpoints

shieldGeneratorHitPoints = 560
enginesHitPoints = 540
weaponsHitPoints = 560
lifeSupportHitPoints = 520
sensorsHitPoints = 520

//Rate at which shield recharges (points per second... we think)
shieldRate = 7.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"IKS JeH'jhong" "IKS Ma'tlhej" "IKS Ta'rom" "IKS Pey'Suq"
	"IKS Vangshu'a'" "IKS Ho'a'chaID" "IKS Ghol'quS" "IKS QIghpej"
	"IKS Satlh'QaH" "IKS GhuH'nov" "IKS Nov'Hoch" "IKS Loj'boq"
	"IKS LoS'SaD" "IKS Qetbogh" "IKS Pe'egh" "IKS PoHmey'vav"     
	"IKS Giz'ta'bek" "IKS Kempec" "IKS Kang" 
	"IKS HI'a'pIm" "IKS Yinlu'taH" "IKS BajnISlu'" "IKS QaStaHvIS"    



//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "kbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp32" "hp33"

// Photon Torpedo
weapon2 = "kbattlephot"
weaponHardpoints2 = "hp26" "hp27" "hp28" "hp29"

// Self Destruct
weapon3 = "gselfdes"
weaponHardpoints3 = "hp31"

// Shield Harmonics Disruptor
weapon4 = "gshieldh"
weaponHardpoints4 = "hp30"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp22"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"
//**********************************************************************


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f
//**********************************************************************



//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "kling_battle"
hotkeyLabel = "HOTKEY_F4"

//change the scale
ScaleSOD = 0.95
basename = "kbattle" 
