#include "pulseo.odf"

//The base amount of damage which the ordinance does with each hit
damageBase = 648
	"bcruise1.odf" 60000.0
//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 2

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 649

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.02
	"bbattle.odf" 0.001
//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.1
	"bbattle.odf" 0.001
//Amount of time the ordinance will exists without hitting something
lifeSpan = 8.0

//How fast the shot moves
shotSpeed = 320.0

//The sprite which is used for this ordinance
Sprite = "bquant"

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
Radius = 18.0f

// Length of the beam.
Length = 100.0

lightColor = 0.0 1.0 1.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0

// The sound of the ordinance hitting the Target
hitSound = "quantimpact.wav"