//Display name for this weapon
wpnName = "Corbomite Reflector"

//tooltips
tooltip = "FED_POD1"
verboseTooltip = "FED_POD1_V"

//Time Delay between shots - not used
shotDelay = 0.0

//Location of the button in the speed panel
buttonSlot = 4

// location of the button in the popup palette
popupSlot = 5

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 2

// Special stuff - denote special weapon
special = 1

// Range within which the weapon will fire - not used.
range = 0.0f

//Sound which is played when the weapon fires - temp sound
fireSound = "swfcorbf.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "reflectweapon"

// Chance of hitting the target. - not used
hitChance = 1.00

// Special energy cost for the Corbomite Refractor
specialEnergyCost = 80

// Reflection % (0->1)
reflectionRatio = 1.0

// How often will the shooter get hit by the reflection?
//reflectHitOwnerRatio = 0.1

// How often will the shooter get hit by the reflection?
reflectHitOwnerRatio = 0.0

// Reflect Missiles
reflectMissile = 1

// Reflect Beams
reflectBeam = 1

//don't auto-switch to attack mode after this
switchToAttack = 0

//this special weapon can be assimilated by the borg tech assimilator
assimilatable = "fedpod1"

// Do not say "attack" when turned on.
attackSpeech = 0;

hotkeyLabel = "HOTKEY_F7"