#include "destroy.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Achilles Class"
tooltip = "Achilles Class"
verboseTooltip = "Achilles Class"

//Race which can build ship & starting race of ship
race = "federation"

/Amount of time required to build ship
buildTime = 110.0

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 600

//Dilithium Cost to build
dilithiumCost = 1000

//Metal Cost to build
metalCost = 1000

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 2500

// Hitpoints

shieldGeneratorHitPoints = 1000
enginesHitPoints = 1000
weaponsHitPoints = 1000
lifeSupportHitPoints = 1000
sensorsHitPoints = 1000

//Rate at which shield recharges (points per second... we think)
shieldRate = 8.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = "USS Achilles" "USS Archer" "USS Arctus" "USS Ghost"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "dpulse"
weaponHardpoints1 = "hp05"

// Pulse Phaser
weapon2 = "dpulse"
weaponHardpoints2 = "hp06"

// Phaser
weapon3 = "fgphas"
weaponHardpoints3 = "hp01" "hp02" "hp03" "hp04"

// Torpedos
weapon4 = "farquant"
weaponHardpoints4 = "hp07"

// Torpedos
weapon5 = "farquant"
weaponHardpoints5 = "hp08"

// Microtorps
weapon6 = "ffphot"
weaponHardpoints6 = "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp17" "hp18"
lifeSupportTargetHardpoints = "hp15" "hp16"
weaponsTargetHardpoints = "hp19" "hp20" "hp21" "hp22"
shieldGeneratorTargetHardpoints = "hp28" "hp29" "hp30" "hp31" "hp32" "hp33"
sensorsTargetHardpoints = "hp28" "hp29" "hp30" "hp31" "hp32" "hp33"
hullTargetHardpoints = "hp23" "hp24" "hp25" "hp26" "hp27"
criticalTargetHardpoints = "hp28" "hp29" "hp30" "hp31" "hp32" "hp33"


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
ScaleSOD = 0.9
//**********************************************************************
//PHYSICS PARAMETERS

// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "fed_destroyer"
