#include "craft.odf"

//This is for stat accumulation
shipclass = "battleship"

//This is the main file for the battleship

//Delay before shield begins recharging once it has reached zero (secs)
shieldDelay = 0.1f

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.5f
//**********************************************************************
//**********************************************************************
//SYSTEM DAMAGE DISTRIBUTION
//The following section's values should add up to 100
//Percent Chance out of 100 of engines being destroyed
enginesHitPercent = 2.0f

//Percent Chance out of 100 of life support being destroyed
lifeSupportHitPercent = 2.5f

//Percent Chance out of 100 of weapons being destroyed
weaponsHitPercent = 10.0f

//Percent Chance out of 100 of shields being destroyed
shieldGeneratorHitPercent = 7.5f

//Percent Chance out of 100 of sensors being destroyed
sensorsHitPercent = 7.5f

//Percent Chance out of 100 of hull being hit (crew dying)
hullHitPercent = 70.5f

//Percent Chance out of 100 of entire ship exploding
criticalHitPercent = 0.0f
//**********************************************************************

//**********************************************************************
//SYSTEM HITPOINTS
//These values are the hitpoint values of the systems
//If the value is set to zero the ship does not have that system
shieldGeneratorHitPoints = 285
enginesHitPoints = 247
weaponsHitPoints = 285
lifeSupportHitPoints = 266
sensorsHitPoints = 266
//**********************************************************************
//**********************************************************************

//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "BattleSelect"
eventAcknowledge = "BattleAcknowledge"
eventAttack = "BattleAttack"
eventStop = "BattleStop"
eventMove = "BattleMove"
eventRepair = "BattleRepair"

//**********************************************************************

//John avoidance stuff DO NOT CHANGE
avoidanceClass = 8

// All battleships can attack planets
canAttackPlanets = 1

//**********************************************************************
//PHYSICS PARAMETERS


//physics file for all other physics stuff
physicsFile = "sovphys.odf"

//Explosion to use
fireball = "xfireshp"


//************************************************************
// Tara additions for context sensitive menus
combat = 1
alert = 1
can_sandd = 1

// ship type for formations
shipType = "B"