#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Griffin Class"

//tooltips
tooltip = "Griffin Class"
verboseTooltip = "Romulan reinforcements"

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 16.0

//Number of officers required to build this ship
officerCost = 9

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 130

//Metal cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 250

// Hitpoints

shieldGeneratorHitPoints = 50
enginesHitPoints = 50
weaponsHitPoints = 50
lifeSupportHitPoints = 50
sensorsHitPoints = 50

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.35

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
        "Brak'en"   "D'dedus"   "D'elan"    "D'engal"
        "D'ornel"   "D'soria"   "D'tervik"  "Ila"
        "Irese"     "Jolan"     "Joran"     "Joval"
        "Labo"      "Lifaceles" "Loruteius" "Lubato"
        "Marix"     "Maruccius" "Mecia"     "Mentenius"
        "Mero"      "Molcenius" "Munia"     "Nalcius"
        "Narrocian" "Nefandus"  "Nuco"      "Octiulus"
        "Opalius"   "Pelliulus" "Pesanius"  "Pi"
        "Pola"      "Porminus"  "P'lan"     "Rilidam"
        "Saceius"   "Sapotius"  "Setro"     "Siaceius"
        "Solus"     "Stallius"  "Strato"    "S'delon"
        "S'narat"   "S'van"     "S'varan"   "Tovarek"
        "Travudius" "Truntis"   "T'lass"    "T'vatal"
        "Vanes"     "Varro"     "Veletan"   "Velosh"
        "Venen"     "Veshal"    "Vesinus"   "Vibirius"
        "Vrenek"    "V'nerex"   "V'ren"     "V'tallus"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rc1phas"
weaponHardpoints1 = "hp01" "hp02" "hp03" 

// Cloaking Device
weapon2 = "grcloak"
weaponHardpoints2 = "hp04" 

//Corbimite Refractor
weapon3 = "hcorbom"
weaponHardpoints3 = "hp05"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp13" "hp11"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
hotkeyLabel = "HOTKEY_F4"
basename = "rcruise1"
