#include "cruise3.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Draconarius"

//tooltips
tooltip = "Draconarius"
verboseTooltip = "Romulan reinforcements"

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 15.0

//Number of officers required to build this ship
officerCost = 8

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 150

//Metal cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 300

// Hitpoints

shieldGeneratorHitPoints = 50
enginesHitPoints = 50
weaponsHitPoints = 50
lifeSupportHitPoints = 50
sensorsHitPoints = 50

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.35

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
       "Sonnus" "Cula" "Valvonius" "Pricito"
		"Mutinsocian" "Senerus" "Fisnus" "Sannantius"
		"Jonnius" "Heranius" "Delens" "Sasicius"
		"Albisius" "Atis" "Ladreius" "Tonia"
		"Nitrontus" "Conuvius" "Acceius" "Punia"
		"Ducteris" "Vedisor" "Etrius" "Apunus" 
		"Minutius" "Alficus" "Equinius" "Neccelus"
		"Dentius" "Asius" "Porittius" "Badrius"
		"Contius" "Silia" "Fralellia" "Minia"
		"Caecius" "Rato" "Faureius" "Vergiulus"
		"Glecus" "Mummius" "Solian" "Vottetus"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rc3phas"
weaponHardpoints1 = "hp01" "hp03"

// Phaser
weapon2 = "rc3phas"
weaponHardpoints2 = "hp02" "hp04"

// Cloaking Device
weapon3 = "grcloak"
weaponHardpoints3 = "hp05" 

/// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp13" "hp11"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
hotkeyLabel = "HOTKEY_F5"
basename = "rcruise3"
