#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Intrepid Class"
tooltip = "Intrepid Class "
verboseTooltip = "Intrepid class"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 40.0

//Number of officers required to build this ship
officerCost = 18

//Number of crew required to build ship & Starting crew
crewCost = 150

//Dilithium Cost to build
dilithiumCost = 350

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 1500

//Rate at which shield recharges (points per second... we think)
shieldRate = 20

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 40

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Odyssey" "USS Ulysses" "USS Argo" "USS Pequod"
	"USS Frontier" "USS Geronimo" "USS Scimitar"
	"USS Trident" "USS Citadel" "USS Jubei" "USS Valhalla"
	"USS Malevolent" "USS Andromeda" "USS Dominance" "USS Reverant"
	"USS Formidable" "USS Perseus" "USS Renown" "USS Vindictive"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf)
weapon1 = "fc1phas"
weaponHardpoints1 = "hp01" "hp02" "hp13" "hp12" "hp11" "hp09" "hp08" "hp10" "hp07" "hp06" "hp05" "hp04"
"hp03" "hp35" "hp50" "hp58" "hp59" "hp60" "hp61" "hp53" "hp62" "hp54" "hp55" "hp56" "hp57"

// Photon Torpedoes
weapon2 = "fc1phot"
weaponHardpoints2 = "hp21" "hp36""hp24" "hp37"


// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp11" "hp12"
lifeSupportTargetHardpoints = "hp04" "hp05"
weaponsTargetHardpoints = "hp04" "hp05""hp11" "hp12"
shieldGeneratorTargetHardpoints = "hp04" "hp05"
sensorsTargetHardpoints = "hp04" "hp05"
hullTargetHardpoints = "hp04" "hp05" "hp11" "hp12"
criticalTargetHardpoints = "hp04" "hp05" "hp11" "hp12"


//**********************************************************************


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************



//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "Cruiser1Select"
eventAcknowledge = "Cruiser1Acknowledge"
eventAttack = "Cruiser1Attack"
eventStop = "Cruiser1Stop"
eventMove = "Cruiser1Move"
eventRepair = "Cruiser1Repair"

//**********************************************************************

//change the scale
ScaleSOD = 1.0
