#include "cruise3.odf"

isHero = 1

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Anomie Class"

//tooltips
tooltip = "Anomie Class"
verboseTooltip = "Anomie Class"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 8

//Number of crew required to build ship & Starting crew
crewCost = 250

//Dilithium Cost to build
dilithiumCost = 225

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 600

// Hitpoints

shieldGeneratorHitPoints = 60
enginesHitPoints = 60
weaponsHitPoints = 60
lifeSupportHitPoints = 60
sensorsHitPoints = 60

//Rate at which shield recharges (points per second... we think)
shieldRate = 0.75

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 21


//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Wolverine" "USS Relentless" "USS Hurricane" 
	"USS Spitfire" "USS Havoc" "USS Kingfisher" "USS Nomad"
	"USS Renegade" "USS Vigilant" "USS Man-o-War" "USS Savannah"
	"USS Ajax" "USS Law" "USS Cheyenne" "USS Barracuda"
	"USS Armstead" "USS Concord" "USS Crockett" "USS Eagle"
	"USS Hornet" "USS Potemkin" "USS Revere" "USS Rockford"
	"USS Triumph" "USS Alaska" "USS Michigan" "USS Rome"
	"USS Merrimack" "USS Monitor" "USS Champion" "USS Sioux"
	"USS Warspite" "USS Ramses" "USS Thor" "USS Triton"
	"USS Loki" "USS Titan" "USS Aldebaran" "USS Treplev"
	"USS Leyte" "USS Coral Sea" "USS Sirocco" "USS Kant"
	"USS Vanya" "USS Medvedev" "USS Eclipse"
	"USS Lee" "USS Grant" "USS Galahad" "USS Gawain"
	"USS Morgana" "USS Pendragon" "USS Myrmidon"  
	"USS Baton Rouge" "USS Fargo" "USS Cormir" "USS Victoria"
	"USS Helena" "USS Corvus" "USS Pleiades" "USS Tsunami"
	"USS Mongoose" "USS Cobra" "USS Wasp" "USS Scorpion"
	"USS Condor" "USS Albatross" "USS Voltaire" "USS Python"
	"USS Vasily" "USS Falkirk" "USS Stromming" "USS Zeppelin"
	"USS Matador" "USS Turin" "USS Valiant" "USS Logan"
	"USS Quillon" "USS Gauntlet" "USS Halberd" "USS Monsoon"                      
	"USS Tenacious" "USS Javelin" "USS Sao Paulo" "USS Baracus"
	"USS Maya"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "fc3phas"
weaponHardpoints1 = "root"

// Photon Torpedo
weapon2 = "fc3phot"
weaponHardpoints2 = "root"

//Corbimite Refractor
weapon3 = "hcorbom"
weaponHardpoints3 = "root"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19"



//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//PHYSICS PARAMETERS

// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_destroyer"
hotkeyLabel = "HOTKEY_F6"


// let's make this a bit bigger
ScaleSOD = 4




