#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Vor'cha Class"

//tooltips
tooltip = "Vor'cha Class"
verboseTooltip = "Klingon reinforcements"

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 9

//Number of crew required to build ship & Starting crew
crewCost = 180

//Dilithium Cost to build
dilithiumCost = 250

//Metal Cost to build
metalCost = 50

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 700

// Hitpoints

shieldGeneratorHitPoints = 100
enginesHitPoints = 100
weaponsHitPoints = 100
lifeSupportHitPoints = 100
sensorsHitPoints = 100

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.35

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10


//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"IKS Poj'qumpa"  "IKS JorwI'Hegh" "IKS May'morgh" "IKS SIH'chor"
	"IKS JaqHom" "IKS DaSpu'Dal" "IKS Yab'loD" "IKS Qogh'a'Huy"
	"IKS 'TlhuH" "IKS QueloDmI'" "IKS Chen'a'meQ" "IKS 'Ach loDnI'"
	"IKS Waq'bach" "IKS Qigh'yoD" "IKS Dop'puS" "IKS Qit'ong"
	"IKS Vum'ghargh" "IKS PIvghor" "IKS Bej'joq" "IKS MaHmuSSoH"
	"IKS Hurgh'a'" "IKS Mep'reH" "IKS Qay'lIng" "IKS DaQ'Qat"
	"IKS RoghvaH" "IKS BighHa'" "IKS HoSghaj" "IKS VatlhvI'"
	"IKS Nagh'nuS" "IKS Hej'leng" "IKS LengwI'qet" "IKS BortaS'tej"
	"IKS Nav'Don" "IKS Nong'ngIv" "IKS Qap'Hurgh" "IKS Vup'Quj" 

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Disruptor
weapon1 = "kc1phas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05"

// Cloaking Device
weapon2 = "gkcloak"
weaponHardpoints2 = "hp27"

// Chain Reaction Pulsar
weapon3 = "gchainp"
weaponHardpoints3 = "hp26"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.75f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "kling_photon"
hotkeyLabel = "HOTKEY_F4"
basename = "kcruise1"

