#include "phaser.odf"

//Type Ten Phaser Array A
//Display name for this weapon
wpnName = "Multi-Target Phaser"
tooltip = "Multi-Target Phaser"
verboseTooltip = "Allows for Targeting of Multiple Targets"

//Name of the ODF file for the ordinance for this weapon
ordName = "xphaserb"

//Location of the button in the speed panel
buttonSlot = 0

// Priority of button in the speed panel, this is only
// used if it is non-zero.
//buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
//buttonBorder = 1

// Mark this as a special weapon.
special = 0

//Maxiumum number of targets
maxTargets = 1

//Time Delay between shots
shotDelay = 5.0

// Range within which the weapon will fire.
range = 600.0f

//Sound which is played when the weapon fires
//fireSound = "phasef.wav"

switchToAttack = 1

//Programming Stuff DO NOT CHANGE
classLabel = "areacannon"

//Should not be used
wpnReticle = "gblast"

//UNKNOWN
wpnPriority = 0

//UNKNOWN
wpnCategory = "ARCA"

// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 2