#include "cruise2.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Ambassador Class"
tooltip = "Ambassador Class."
//verboseTooltip = "The class of ship made famous by Captain Rachel Garrett commanding the USS Enterprise NCC 1701-C."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 50.0

//Number of officers required to build this ship
officerCost = 10

//Number of crew required to build ship & Starting crew
crewCost = 550

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 500

//Metal Cost to Build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 720

// Hitpoints

shieldGeneratorHitPoints = 150
enginesHitPoints = 130
weaponsHitPoints = 150
lifeSupportHitPoints = 140
sensorsHitPoints = 140

//Rate at which shield recharges (points per second... we think)
shieldRate = 8.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Ambassador" "USS Ottaviano" "USS Enterprise-C" "USS Adelphi" 
        "USS Excalibur" "USS Curie" "USS Caesar" "USS Cartesio" "USS Freud"
	"USS Einstein" "USS Faraday" "USS Oppenheimer" "USS Heisenberg" 
	"USS Nobel" "USS Bell" "USS Crick" "USS Jobs" "USS Sun Tzu" "USS Torvalds"
	"USS Edison" "USS Euclid" "USS Aristotle" "USS Schrodinger" 
	"USS Boyle" "USS Pascal" "USS Whitney" "USS Ockam"
	"USS Kelvin" "USS Exeter" "USS Gandhi" "USS Newell"
	"USS Pavlov" "USS Foucoult" "USS Cousteau" "USS Horatio"
	"USS Darwin" "USS Valdemar" "USS Godel" "USS Tessla"
	"USS Hegel" "USS Yamaguchi" "USS Salk" "USS Schweitzer"
	"USS Galleleo" "USS Pythagorus" "USS Tomaselli" 
	"USS Farragut" "USS Hera" "USS Proxima" "USS Zhukov"  

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "fgphas"
weaponHardpoints1 = "hp01" "hp02" "hp03"
	
// Photon torpedo
weapon2 = "fgalaxyphot"
weaponHardpoints2 = "hp21"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp13" "hp14" "hp15" "hp16"
lifeSupportTargetHardpoints = "hp05" "hp08" "hp10" "hp11"
weaponsTargetHardpoints = "hp05" "hp08" "hp10" "hp11"
shieldGeneratorTargetHardpoints = "hp05" "hp08" "hp10" "hp11"
sensorsTargetHardpoints = "hp05" "hp08" "hp10" "hp11"
hullTargetHardpoints = "hp04" "hp05" "hp08" "hp10" "hp11" "hp13" "hp14"
criticalTargetHardpoints = "hp05" "hp08" "hp10" "hp11" "hp13" "hp14"


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "Cruiser1Select"
eventAcknowledge = "Cruiser1Acknowledge"
eventAttack = "Cruiser1Attack"
eventStop = "Cruiser1Stop"
eventMove = "Cruiser1Move"
eventRepair = "Cruiser1Repair"

//**********************************************************************

ScaleSOD = 1.3

//**********************************************************************

hotkeyLabel = "HOTKEY_F2"

