#include "const.odf"

//Race which can build ship & starting race of ship
race = "federation"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Construction Ship"

//tooltips
tooltip = "FED_CONST"
verboseTooltip = "FED_CONST_V"

//Amount of time required to build ship
buildTime = 17.0

//Number of officers required to build this ship
officerCost = 2

//Number of crew required to build ship & Starting crew
crewCost = 150

//Dilithium Cost to build
dilithiumCost = 250

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 150

// Hitpoints

shieldGeneratorHitPoints = 30
enginesHitPoints = 30
weaponsHitPoints = 30
lifeSupportHitPoints = 30
sensorsHitPoints = 30

//Rate at which shield recharges (points per second... we think)
shieldRate = 3.5

//**********************************************************************
//Construction Parameters
buildItem0 = "fbase"
buildItem1 = "fyard"
buildItem2 = "fsensor"
buildItem3 = "fmining"
buildItem4 = "fresear"
buildItem5 = "fyard2"
buildItem6 = "forbital"
buildItem7 = "ftrading"
buildItem8 = "fresear2"
buildItem9 = "fupgrade"
//**********************************************************************

//**********************************************************************
//Worker Bee Parameters

// Name of the worker bee SOD.
workerBeeName = "fbee"
weldingBeamWidth = 5.0

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Geary" "USS Wright" "USS Raphael" "USS Pei"
	"USS Teich" "USS Farrar" "USS Wasserman" "USS Fleming" 
	"USS Danan" "USS Davis" "USS Braverman"
	"USS Muir" "USS Scarpa" "USS Gaudi" "USS Palladio"
	"USS Hejduk" "USS Meyers" "USS Calatravo" "USS Eisenman"
	"USS Sullivan" "USS Roddenberry" "USS Frost" "USS Elliot"
	"USS Walden" "USS O'Toole" "USS Zechariah" "USS M.L.King, Jr."
	"USS Walkin" "USS Lamia" "USS Campbell" "USS Calabria"                      
	"USS Bradshaw" "USS Moore" "USS Webster" "USS Lang"
	"USS Dutton" "USS Scott" "USS Malamed" "USS Moyes"
	"USS Somers" "USS Graham" "USS Boehm" "USS Budington"
	"USS Robinson" "USS Truffaut" "USS Godard" "USS Swiderek"
	"USS Wolff" "USS McDermott" "USS Mysliwy" "USS Nadeau"
	"USS Ryan" "USS Hastings" "USS Dunlop" "USS Knox"
	"USS Greco" "USS Wyman" "USS Blumberg"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Weapon Name (ex. "gphaser" -> gphaser.odf)
//weapon1 = "gphaser"
//weaponHardpoints1 = "hp12" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"

// Towing Beam
weapon1 = "gtracbm"
weaponhardpoints1 = "hp12"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints = "hp06"
lifeSupportTargetHardpoints = "hp06" "hp08" "hp09" 
weaponsTargetHardpoints = "hp06" "hp08" "hp09"
shieldGeneratorTargetHardpoints = "hp06" "hp08" "hp09" 
sensorsTargetHardpoints = "hp06" "hp08" "hp09" 
hullTargetHardpoints = "hp08" "hp09" "hp10" "hp11" "hp13" 
criticalTargetHardpoints = "hp06" "hp08" "hp09"

//**********************************************************************

hotkeyLabel = "HOTKEY_F1"
