// Begin main properties

unitName = "Shipyard"
tooltip = "Shipyard"
verboseTooltip = "Builds: starships."
race = "federation"
buildTime = 125.0
officerCost = 5
crewCost = 500
dilithiumCost = 800
metalCost = 250
maxHealth = 2000
shieldRate = 4.66
intrinsicValue = 1.00f
maxSpecialEnergy = 0
specialEnergyRate = 0
attackPower = 0.00f
shieldGeneratorHitPoints = 300
enginesHitPoints = 0
weaponsHitPoints = 0
lifeSupportHitPoints = 300
sensorsHitPoints = 300
enginesHitPercent = 0.0f
lifeSupportHitPercent = 7.5f
weaponsHitPercent = 0.0f
shieldGeneratorHitPercent = 10.0f
sensorsHitPercent = 10.0f
hullHitPercent = 70.0f

// End main properties

// Begin build menu

buildItem0 = "fhighlander"
buildItem1 = "fbattle"
buildItem2 = "fprom"
buildItem3 = "fgalaxyx"
buildItem4 = "eximus"
buildItem5 = "fachills"

// End build menu

buildHardpoint = "hp01"

// Begin hardpoints

enginesTargetHardpoints = "hp01" "hp02" "hp08"
lifeSupportTargetHardpoints = "hp01" "hp02" "hp08"
weaponsTargetHardpoints = "hp01" "hp02" "hp08"
shieldGeneratorTargetHardpoints = "hp01" "hp02" "hp08"
sensorsTargetHardpoints = "hp01" "hp02" "hp08"
hullTargetHardpoints = "hp03" "hp09" "hp10" "hp11" "hp12" "hp13" "hp14"
criticalTargetHardpoints = "hp08" "hp09"

// End hardpoints

// Begin sounds

eventSelect = "ShipyardSelect"
eventAcknowledge = "ShipyardAcknowledge"
eventDecommission = "ShipyardDecommission"

// End sounds

// Begin ship names

possibleCraftNames = 
"Sanfran yard"" 

// End ship names

// Begin misc properties

classLabel = "shipyard"
hotkeyLabel = "HOTKEY_F2"
builder_ship = 1
transporter = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1
ScaleSOD = 1.80
shieldDelay = 3.0f
rangeScan = 800.0f
damagedScan = 100.0f
footprintBuffer = 100.0f
repairYellow = 2.0f
repairRed = 4.0f
criticalHitPercent = 2.5f
enginesRepairTime = 10.0f
lifeSupportRepairTime = 10.0f
weaponsRepairTime = 10.0f
shieldGeneratorRepairTime = 10.0f
sensorsRepairTime = 10.0f
enginesCrewLoss = 0.0f
lifeSupportCrewLoss = 10.0f
weaponsCrewLoss = 5.0f
shieldGeneratorCrewLoss = 15.0f
sensorsCrewLoss = 5.0f
lifeSupportLoss = 5.0f
is_starbase = 1
avoidanceClass = 1000
weldingRadius = 1.0
aiName = "StarbaseProcess"
fireball = "xfirebal"
shieldProtection = 1.0
facility = 1
has_crew = 1
has_hitpoints = 1

// End misc properties
