#include "destroy.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sabre Class"

//tooltips
tooltip = "FED_DESTROY2"
verboseTooltip = "FED_DESTROY2_V"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 18.0

//Number of officers required to build this ship
officerCost = 6

//Number of crew required to build ship & Starting crew
crewCost = 80

//Dilithium Cost to build
dilithiumCost = 100

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 280

// Hitpoints

shieldGeneratorHitPoints = 45
enginesHitPoints = 40
weaponsHitPoints = 35
lifeSupportHitPoints = 55
sensorsHitPoints = 45

//Rate at which shield recharges (points per second... we think)
shieldRate = 0.95

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Asama" "USS Grimsvotn" "USS Tambora" 
	"USS Sixx" "USS Mauna Kea" "USS Kilauea" 
	"USS Labo" "USS Lacona" "USS Lagafell" 
	"USS Pele" "USS Maroa" "USS Tongariro" 
	"USS Taupo" "USS Rotorua" "USS Tofua" 
	"USS Metis Shoal" "USS Falcon Island" "USS Koro" 
	"USS Taveuni" "USS Wallis Island" "USS Manengouba" 
	"USS Oku" "USS Haruj" "USS Tarso Voon" 
	"USS San Carlos" "USS Bayuda" "USS Suswa" 
	"USS Manarunu" "USS Marsabit" "USS Menengai" 
	"USS Longongi" "USS Vesuvius" "USS Ischia" 
	"USS Vulsini" "USS Larderrilo" "USS Jan Mayen" 
	"USS Krafga" "USS Kverkfjoll" "USS Bardabunga" 
	"USS Hekla"  

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "fbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03"

// Photon Torpedo
weapon2 = "fdphot"
weaponHardpoints2 = "hp04" "hp05"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" 
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" "hp16" "hp17" "hp18" "hp19" "hp20"
criticalTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"  "hp17" "hp18" "hp19" "hp20"


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//PHYSICS PARAMETERS

// Scripted 3D Attack paths
attack_path0 = "p2.pth"
attack_path1 = "p3.pth"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_destroyer"
hotkeyLabel = "HOTKEY_F2"


// let's make this a bit smaller
ScaleSOD = 0.8



