#include "sovereign.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Sovereign Class"

//tooltips
tooltip = "Sovereign Class - Enhanced Deterrence Explorer (Battlecruiser)"
verboseTooltip = "The Sovereign class is Starfleets most sophisticated and comprehensively armed vessel. It is equipped with the latest weaponry, including Type XII Phaser arrays, Rapid Fire Quantum Torpedo launchers and Burst Fire Photon Torpedo tubes. The Sovereign is currently the fastest ship in Starfleet, and the shield system is similarly the most powerful of any Starfleet vessel in history."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 90.0

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 750

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 1500

//Metal Cost to build
metalCost = 150

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1900

healthRate = 32.5

// Hitpoints

shieldGeneratorHitPoints = 285
enginesHitPoints = 247
weaponsHitPoints = 285
lifeSupportHitPoints = 266
sensorsHitPoints = 266

maxShields = 1700

//Rate at which shield recharges (points per second... we think)
shieldRate = 65.0

//Shield absorbs all damage until it's gone
shieldProtection = 1.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Sovereign" "USS Atlantis" "USS Faithful" "USS Archangel" 
	"USS Atlas" "USS Legacy" "USS Allegiance" "USS Justice" 
	"USS Integrity" "USS Alexandra" "USS Endurance" "USS Midway"
	"USS Majestic" "USS Hyperion" "USS Avatar" "USS Avalon"
	"USS Horizon" "USS Nimitz" "USS Aries" "USS Leviathan"
	"USS Formidable" "USS Destiny" "USS Tempest" "USS Cavalier" "USS Tiberius" 
	
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Main Type XII Phaser Array (Full Power)
weapon1 = "fhphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"
	"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"
	  
// Peripheral Type XII Phaser Array 
weapon2 = "XIISphab"
weaponHardpoints2 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"
	"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"
	  
// Peripheral Type XII Phaser Array 
weapon3 = "XIISphas"
weaponHardpoints3 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"
	"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"
	  
// Rapid Fire Quantum Torpedo Turret
weapon4 = "fbquan"
weaponHardpoints4 = "hp14" "hp68"

// Type 4 Burst-Fire Torpedo (multi-target)
weapon5 = "fstorsp"
weaponHardpoints5 = "hp66" "hp19" "hp68"

// Type 4 Burst-Fire Torpedo (multi-target)
weapon6 = "fstors1"
weaponHardpoints6 = "hp67" "hp19" "hp68"

// Type 4 Burst-Fire Torpedo (multi-target)
weapon7 = "fstors2"
weaponHardpoints7 = "hp66" "hp19" "hp68"

// Type 4 Burst-Fire Torpedo (multi-target)
weapon8 = "fstors3"
weaponHardpoints8 = "hp67" "hp19" "hp68"

//Self Destruct
weapon9 = "gselfdes"
weaponHardpoints9 = "hp65" 

//Corbimite Refractor
weapon10 = "hcorbom"
weaponHardpoints10 = "hp61" "hp62" "hp63" "hp64"

// Tractor Beam
weapon11 = "gtracbm"
weaponhardpoints11 = "hp65" "hp68"

// Rapid Fire Quantum Torpedo Turret (Burst)
weapon12 = "gqbrst"
weaponHardpoints12 = "hp14" "hp68"

// Federation Flag Ship
//weapon13 = "FTCS"
//weaponHardpoints13 = "hp01"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp35" "hp36" "hp40" "hp41" "hp42" "hp43" "hp44" "hp45" "hp46" "hp47" "hp48" "hp49" "hp50" "hp51" "hp52" "hp53" "hp54" "hp55" "hp56" "hp57" "hp58" "hp59"
lifeSupportTargetHardpoints = "hp37" "hp38" "hp39" "hp60" 
weaponsTargetHardpoints = "hp14" "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11" "hp12" "hp13" "hp15" "hp16"
	"hp17" "hp18" "hp19" "hp20" "hp21" "hp22" "hp23" "hp24" "hp25" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34"
shieldGeneratorTargetHardpoints = "hp61" "hp62" "hp63" "hp64"
sensorsTargetHardpoints = "hp65" 
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp37" "hp38" "hp39" "hp60"

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.60f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//change the scale
ScaleSOD = 2.3

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_battle"
hotkeyLabel = "HOTKEY_F4"

rangeScan = 1260.0f

//This is the range in meters which the ships sensors can see when destroyed
damagedScan = 415.8

