// Programming Stuff DO NOT CHANGE
classLabel = "shockwavexplode"

// Rate of expansion.
rate = 110

// Name of the texture.
texture = "wselfdes"

// Color of the shockwave.
color =	1.0	0.3	0.0

// Multiplier for the ship radius to get the shockwave radius.
radiusFactor = 10.0

// Percentage before the shockwave starts to fade.
fadeFactor = 0.3

// Number of rays in effect.
rays = 16
