//Name of the ODF file for the ordinance for this weapon
ordName = "atriphoto"

//Display name for this weapon
wpnName = "Tricobalt Torpedo"
tooltip = "Tricobalt Torpedo"
verboseTooltip = "Launches a Tricobalt Torpedo at a target causing massive damage"

//Location of the button in the speed panel
buttonSlot = 3

// Priority of button in the speed panel, this is only
// used if it is non-zero.
buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 20.0f

// Range within which the weapon will fire.
range = 300.0f

//Sound which is played when the weapon fires
fireSound = "swkplsmx.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "launcher"

// Percent chance of hitting the target.
hitChance = 1.00

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is in warp 
warpToHitModifier = -0.25

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = 0.15

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker has been effected
//by gravity mines 
slowToHitModifier = -0.10

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is in warp 
toHitWarpModifier = 0.20

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.50

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is effected by
//gravity mines 
toHitSlowModifier = 0.30

// special weapon
special = 1

// Need target
needTarget = 1