//This is the main pulse phaser weapon file

//Name of the ODF file for the ordinance for this weapon
ordName = "arpulseo"

//Display name for this weapon
wpnName = "Pulse"

//Time Delay between shots
shotDelay = 1.5

// Range within which the weapon will fire.
range = 400.0f

//Sound which is played when the weapon fires
fireSound = "ppfwea.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 1.0

// Restrict the Fire Arc
restrictFireArc = 1

//save up our fire
saveFire = 1

//max number of shots we can save
maxShots = 3

//the minimum time between saved shots
minimumShotInterval = 0.2


// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is in warp 
warpToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker has been effected
//by gravity mines 
slowToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is in warp 
toHitWarpModifier = 0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.50

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is effected by
//gravity mines 
toHitSlowModifier = 0.10


