#include "destroy.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Nova Class"
tooltip = "Nova Class"
//verboseTooltip = "Nova Class"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 16.0

//Number of officers required to build this ship
officerCost = 6

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 175

//Metal Cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 350

// Hitpoints

shieldGeneratorHitPoints = 95
enginesHitPoints = 75
weaponsHitPoints = 75
lifeSupportHitPoints = 75
sensorsHitPoints = 75

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.5

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 	 
	"USS Drake" "USS Guernica" "USS Redoubt" "USS Firestreak"
	"USS Flynt" "USS Appomatax" "USS Serpentine" "USS Vanguard"
	"USS Santa Maria" "USS Nina" "USS Pinta" "USS Paris"
	"USS Othello" "USS Aberdeen" "USS Kingston" "USS Coltrane"
	"USS Horatio" "USS Golgotha" "USS Sparta" "USS Perth"
	"USS Troy" "USS Carbides" "USS Calais" "USS Jade"
	"USS Circe" "USS Skylark" "USS Arrowhead" "USS Orcrist"
	"USS Vizier" "USS Dunkirk" "USS Casa Blanca" "USS Zurich"
	"USS Crymea" "USS Nobunaga" "USS Fletcher" "USS Partisan" 
        "USS Pathfinder" "USS Nova" "USS Equinox"
	
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

//Phaser
weapon1 = "fbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04"

// Photon Torpedo
weapon2 = "fc3phot"
weaponHardpoints2 = "hp01" "hp02"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"
lifeSupportTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"
weaponsTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"
shieldGeneratorTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"
sensorsTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"
hullTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"
criticalTargetHardpoints = "hp05" "hp10" "hp11" "hp12" "hp13" "hp14"

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

rangeScan = 500.0f

ScaleSOD = 0.9

//**********************************************************************
//KEYMAP LABEL
keymapLabel = "fed_scout"
