//Name of the ODF file for the ordinance for this weapon
ordName = "fhphotno"

//Display name for this weapon
wpnName = "Torpedo Burst Federation"
tooltip = "Torpedo Burst Federation"
verboseTooltip = "Federation Type 4 Torpedo Burst"

//Location of the button in the speed panel
buttonSlot = 0

// Priority of button in the speed panel, this is only
// used if it is non-zero.
//buttonPriority = 10

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
//buttonBorder = 1

// Mark this as a special weapon.
special = 0

// 	HIT_EVERYONE = 0,
//	HIT_ALLIES = 1,
//	HIT_ENEMIES = 2
hitCondition = 2

// Time Delay between shots
shotDelay = 5.2

//Maxiumum number of targets
maxTargets = 6

// Range within which the weapon will fire.
range = 600.0f

//Sound which is played when the weapon fires
fireSound = "sovphot.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "areamissile"

switchToAttack = 1

// need target
//needTarget = 0

//Should not be used
wpnReticle = "gblast"

//UNKNOWN
wpnPriority = 0

//UNKNOWN
wpnCategory = "ARMI"

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.9