#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Advanced Shipyard"

//tooltips
tooltip = "FED_YARD2"
verboseTooltip = "FED_YARD2_V"

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 60.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 500

//Dilithium Cost to build
dilithiumCost = 300

//Metal cost to build
metalCost = 1000

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 2500

//Rate at which shield recharges (points per second... we think)
shieldRate = 2.08

//Possible Craft Names
possibleCraftNames = 
	"Cestus Prime" "Bolarus Prime" "Altair Prime" "Barcon Prime"
	"Idran Prime" "Invernia Prime" "Ledonia Prime" "Janus Prime"
	"Tellar Prime"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
lifeSupportTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
shieldGeneratorTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
sensorsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
hullTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"
criticalTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09"

//**********************************************************************


//**********************************************************************
//Construction Parameters
buildItem0 = "anomie"
buildItem1 = "fcruise3"
buildItem2 = "typo"
buildItem3 = "fdestroy"
buildItem4 = "fambat"
buildItem5 = "fgalaxy"
buildItem6 = "fsovb"
buildItem7 = "fspecial"

//Hardpoint location for building.
buildHardpoint = "build"
//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************

//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "AdvShipyardSelect"
eventAcknowledge = "AdvShipyardAcknowledge"
eventDecommission = "AdvShipyardDecommission"


//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//Runtime class label for instantiation of object.
classLabel = "shipyard"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "adv_shipyard"
hotkeyLabel = "HOTKEY_F8"

//************************************************************
// Brian additions for context sensitive menus
builder_ship = 1
transporter = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1

// make it bigger
ScaleSOD = 1.50
