#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Warbird Class"

//tooltips
tooltip = "Warbird Class"
verboseTooltip = "Romulan reinforcements"

//Race which can build ship & starting race of ship
race = "romulan"

//Amount of time required to build ship
buildTime = 50.0

//Number of officers required to build this ship
officerCost = 12

//Number of crew required to build ship & Starting crew
crewCost = 400

//Dilithium Cost to build
dilithiumCost = 350

//Metal cost to build
metalCost = 100

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1900

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

// Hitpoints

shieldGeneratorHitPoints = 500
enginesHitPoints = 500
weaponsHitPoints = 500
lifeSupportHitPoints = 500
sensorsHitPoints = 500

//Rate at which shield recharges (points per second... we think)
shieldRate = 10.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 20

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
        "Adjacian"    "Albius"     "Antius"     "Araram"
        "Auleius"     "Cacivus"    "Clania"     "Clenos"
        "Crolvius"    "Devoras"    "D'desedex"  "D'entin"
        "D'ereq"      "D'seret"    "D'varian"   "D'vinn"
        "Gannius"     "Hadargeros" "Irix"       "J'pax"
        "Lacrius"     "Lhorakis"   "Ludelvius"  "Macro"
        "Menvutus"    "Mereidex"   "Octius"     "Onus"
        "Pacestius"   "Paeso"      "Pecassia"   "Pellecia"
        "Plaurullius" "Querulbo"   "Rucorius"   "Saneraspis"
        "Scrillius"   "Sedunius"   "Seganico"   "Sia"
        "Sistius"     "Sulvian"    "Sutian"     "Suttius"
        "S'tema"      "Tabodus"    "Telbostius" "Tridonius"
        "Trocus"      "Tuttialius" "T'deret"    "T'dir"
        "T'salvan"    "Vadenius"   "Vattilius"  "Vencus"
        "Vicilius"    "Vilus"      "Visis"      "Vopputus"
        "Votantius"   "Vrelnec"    "V'ashan"    "V'rela"
		"Sakti"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "rbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp26" "hp27"

// Photon Torpedo
weapon2 = "rbphot"
weaponHardpoints2 = "hp04" "hp05"

// Cloaking Device
weapon3 = "grcloak"
weaponHardpoints3 = "hp01"

// Self Destruct
weapon4 = "gselfdes"
weaponHardpoints4 = "hp10"

// Phaser Cannon
weapon5 = "fphcannon"
weaponHardpoints5 = "hp01" "hp04"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp13" "hp11" "hp26" "hp27"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp22"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"

//**********************************************************************


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.5f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//change the scale
ScaleSOD = 1.2

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "rom_battle"
hotkeyLabel = "HOTKEY_F4"
basename = "rbattle"
