#include "quantm.odf"

//Name of the ODF file for the ordinance for this weapon
ordName = "quantmo"

//Programming Stuff DO NOT CHANGE
classLabel = "cannon"

//Time Delay between shots
//shotDelay = 0.36f
//shotDelay = 0.45f
shotDelay = 1.0f

//Save Shots and Modifiers
saveFire = 1
maxShots = 17
minimumShotInterval = 0.2

//saveFire = 3
//maxShots = 6
//minimumShotInterval = 0.2

//Sound which is played when the weapon fires
fireSound = "pofwea.wav"

// Range within which the weapon will fire.
range = 671.3f

//warpEnable = 1

//This is the Battleship Burst-Fire Quantum Torpedo Launcher 

// Percent chance of hitting the target.
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a percentage)
hitChance = 0.99
	
// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the attacker is in warp 
warpToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker is stopped 
stopToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not attacker has been effected
//by gravity mines 
slowToHitModifier = -0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is in warp 
toHitWarpModifier = 0.0

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is stopped 
toHitStopModifier = 0.50

// Modifier that changes the percent chance (from hitChance)
//to hit a target based on whether or not the target is effected by
//gravity mines 
toHitSlowModifier = 0.10