#include "abattle2.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Galaxy-X Class"

//tooltips
tooltip = "Galaxy-X Class - Phaser Cannon"
verboseTooltip = "Classified as an advanced battleship, the Galaxy-X is the greatest Federation warship. All techinical data are classified."

//Race which can build ship & starting race of ship
race = "federation"

//Amount of time required to build ship
buildTime = 100

//Number of officers required to build this ship
officerCost = 12

//Number of crew required to build ship & Starting crew
crewCost = 1000

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 5000

//Metal Cost to build
metalCost = 1500

//Latinum Cost to build
latinumCost = 1000

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 12500
healthRate = 15

// Hitpoints

shieldGeneratorHitPoints = 1500
enginesHitPoints = 900
weaponsHitPoints = 800
lifeSupportHitPoints = 600
sensorsHitPoints = 1000

maxShields = 10000

//Rate at which shield recharges (points per second... we think)
shieldRate = 200

//Shield absorbs all damage until it's gone
shieldProtection = 1.0

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 20

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"USS Apocalypse" "USS Archangel" "USS Vengance" "USS Redeemer"
	"USS Judgment" "USS Victory" "USS Retribution"
	"USS Iowa" "USS Vanguard" "USS " "USS Brilliance" "USS Majestic"
	"USS Impregnable" "USS Justice" "USS Angel" "USS Vindicator"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phasers
weapon1 = "fgxphas"
weaponHardpoints1 =  "hp12" "hp14" "hp16" "hp19" "hp21" "hp23" "hp25" "hp29"
	
weapon2 = "fgxphas"
weaponHardpoints2 =  "hp13" "hp15" "hp17" "hp20" "hp22" "hp24" "hp26" "hp30"

weapon3 = "fgxphas"
weaponHardpoints3 = "hp18" "hp27"
	
// Photon Torpedoes
weapon4 = "fadvquant"
weaponHardpoints4 = "hp31" "hp29"

// Photon Torpedoes
weapon5 = "fadvquant"
weaponHardpoints5 = "hp31" "hp30"

// Phaser Cannon
weapon6 = "fphcannon2"
weaponHardpoints6 = "hp32"

weapon7 = "gtracbm"
weaponHardpoints7 = "hp33"

weapon8 = "gdbm2"
weaponHardpoints8 = "hp28"

// Hardpoints to hit for various systems and other locations.

enginesTargetHardpoints =  "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
lifeSupportTargetHardpoints =  "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
weaponsTargetHardpoints =  "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
shieldGeneratorTargetHardpoints =  "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
sensorsTargetHardpoints =  "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
hullTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
criticalTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08" "hp09" "hp10" "hp11"
//**********************************************************************


//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "Cruiser1Select"
eventAcknowledge = "Cruiser1Acknowledge"
eventAttack = "Cruiser1Attack"
eventStop = "Cruiser1Stop"
eventMove = "Cruiser1Move"
eventRepair = "Cruiser1Repair"

//**********************************************************************

//change the scale

ScaleSOD = 2.2

hotkeyLabel = "HOTKEY_F2"

// take out the special weapon autonomy
show_sw_autonomy = 0