#include "destroy.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Bird of Prey"

//tooltips
tooltip = "Bird of Prey"
verboseTooltip = "Klingon reinforcements"

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 13.0

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 40

//Dilithium Cost to build
dilithiumCost = 85

//Metal Cost to build
metalCost = 0

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 500

// Hitpoints

shieldGeneratorHitPoints = 20
enginesHitPoints = 20
weaponsHitPoints = 20
lifeSupportHitPoints = 20
sensorsHitPoints = 20

//Rate at which shield recharges (points per second... we think)
shieldRate = 0.675			

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"IKS Hurgh'ragh" "IKS TajHu'" "IKS Duy'Hub" "IKS Begh'poQ"
	"IKS Wuv'a'tem" "IKS Deb'choS" "IKS Ghoch'ragh" "IKS Ghar'Qotlh"
	"IKS Qugh'tung" "IKS Tu'a'rop" "IKS Nay'par" "IKS GhoH'Sot"
	"IKS Do'Ha'" "IKS Jiyajbe'" "IKS VIghajbe'" "IKS Hijol'peng"
	"IKS Mich'pagh" "IKS Qup'SoH" "IKS TlhIH'Hu" "IKS Hob'DIS"
	"IKS Chong'pogh" "IKS TaD'moH" "IKS Huj'a'SIp" "IKS Dun'wo'"
	"IKS Vut'bol" "IKS Maw'HeSwI'" "IKS QuHvaj'Qob" "IKS Tar'be'"
	"IKS Qul'bIQ" "IKS Jib'lalDan" "IKS Hegh'QeDp" "IKS Hob'DIS"
	"IKS Qap'ghargh" "IKS Luq'argh" "IKS PiqaD'nem" "IKS MajQa'be'"
	"IKS Qut'Such" "IKS NaS'puchpa'" "IKS LoS'maH" "IKS Sap'leng"
	"IKS JuS'mung" "IKS RaQpo'juS" "IKS SID'ghom" "IKS BIQ'a'ngo'"
	"IKS BI'ngo'" "IKS Dom'SIS" "IKS Dakh'yi'DIL" "IKS Qo'"
	"IKS Ylje'" "IKS Yaj'a'" "IKS Bllugh" "IKS Jol ylchu'"
	"IKS Gho'be'" "IKS Doh'" "IKS TIQ'IwSev" "IKS TIH'Hich"
	"IKS HuS'ngeb" "IKS BImoqu'" "IKS BInep" "IKS YijatlhQo'"
	"Quoc'Truong"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Pulse Phaser
weapon1 = "kdpulse"
weaponHardpoints1 = "hp02"

// Pulse Phaser
weapon2 = "kdpulse"
weaponHardpoints2 = "hp03"

// Cloaking
weapon3 = "gkcloak"
weaponHardpoints3 = "hp16"

// Photon Torpedos
weapon4 = "kdphot"
weaponHardpoints4 = "hp01"

//Anti-matter Mines
weapon5 = "gamine"
weaponHardpoints5 = "hp04" "hp05"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp13" "hp11"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp24" "hp25"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp22" "hp23"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f
//**********************************************************************


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "kling_destroyer"
hotkeyLabel = "HOTKEY_F2"
basename = "kdestroy"
