

// Load up the basic structures...
#include "aipdef.h"

// This aip needs to play by the rules
int checkTechnologyAvailable = 0;

Way_Better_Build_List_Element the_build_list[MAX_ELEMENTS] = 
{
//--------------------------------------------------------------------  

	//
	// Phase I. Base & Yard
	//

	"galactica",	 1,0, -1,  0,	// starbase
	"colmovers",	 2,0, -1,  0,	// construction ship 
	"colfab",	 1,0, -1,  0,	// mining stations
	"colonial1",  	 1,0,  -1,  0,	// colony ship
	"tyliumrefinery",  	1,0, -1, 0,    // basic mining defense
	"colmine",	 4,0, -1,  0,	// mining freighter - two freighters for each station
	"colfab2",	 1,1, -1,  0,	// build an orbital station
	"coltiger",	 2,0, -1,  0,	// basic shipyard
	"galactica1",	 1,0, -1, 0,	// Defiant

	//
	// Phase II. Research
	//

	"cloud9",	 1,0, -1,  0,	// basic research
	"colagro",		2,0, -1, 0,	// Defiant	
	"tyliumrefinery",	1,0, -1,  0,	// second mining station
	"colmine",	 3,0, -1,  0,	// mining freighters
	"vipermk2",	 4,0, -1, 0,	// mining defense

	"colintersunliner",	2,0, -1, 0,	// Akira
	"astralqueen", 		2,0, -1, 0,	// Intrepid
	"colphoenix",	 2,0, -1, 0,	// Akira
	"colachil", 	 2,0, -1, 0,	// Intrepid
	"colcelestra",	 1,0, -1,  0,	// Tachyon Detection Grid (scout)

	//
	// Phase III. Advanced Shipyard
	//

	"colagro",	2,0,  1, 0,	// Akira
	"pegasus",	2,0, -1, 0,	// Galaxy (Battleship)
	"collight",	1,0, -1, 0,	// Galaxy (Battleship)
	"raptor",	2,0, -1, 0,	// Galaxy (Battleship)
	"assaultraptor", 4,0, -1,  0,	// torpedo turret

	//
	// Phase IV. Advanced Research
	//
	
	"vipermk7",	 4,0, -1,  0,	// construction ship 
	"colgemtraveler", 1,0, -1,  0,	// advanced research station
	"defender",	 1,0, -1, 0,	// Aegian
	"coltar",	 2,0, -1, 0,	// Steamrunner (Artillery)
	"astralqueen",	 2,0, -1,  0,	// Nebula
	"coltiger",	 2,0, -1, 0,	// Steamrunner (Artillery)
	"assaultraptor", 4,0, -1,  0,	// torpedo turret

	//
	// Phase V. Ship Upgrade and Endgame
	//


	"coltube", 	 2,0, -1,  0,	// repair ship
	"collight",	 1,0, -1,  0,
	"vipermk2", 	 3,0, -1, 0,	// Aegian
	"assaultraptor", 4,0, -1,  0,
	"colskirm",	 2,0, -1,  0,
	"coltar",	 1,0, -1,  0,
	"colphoenix",	 2,0, -1,  0,	// Steamrunner (Artillery)
	"pegasus",	 4,0, -1,  0,	// Steamrunner (Artillery)

}; 



