// Runtime class of object.
classLabel = "u_ball_obj"

// Name of type.
unitName = "Cylon Ambush"

// load the base name
baseName = "Wuitrbal"

// Effect Radius of burst
effectRadius = 25

// Set damage flags and timer
//damage to ship per frame
damageValue = 5

//lifespan 
lifeTimer = 5

// We have a one in n chance of getting a light source
one_in_n_chance_of_light_source = 1

// What's the base light source color?
red_glow = 0.0
green_glow = 0.0
blue_glow = 1.0

// What's the allowable color swing of the light source?
red_glow_range = 0.0
green_glow_range = 0.0
blue_glow_range = 1.0

// How does the lighting fall off?
glow_falloff_start = 100.0
glow_falloff_range = 100.0

// Set the rotation
Rotation = 0.005f

// Set the parameters for scaling
ScalingStepSize = 0.20f
ScalingCount = 17.0f

// do not avoid
avoidMe = 0

// weapons on this thing
weapon1 = "gcylongate2"
weaponHardpoints1 = "null14"
weapon2 = "gcylongate5"
weaponHardpoints2 = "null14"

