//Display name for this weapon
wpnName = "Cylon Raiders"

//tooltips
tooltip = "Launch the raiders"
verboseTooltip = "This launches cylon raiders"

// Mark this as a special weapon.
special = 1

//Location of the button in the speed panel
buttonSlot = 2

//Type of border to use for this button.
//0 = No border.
//1 = Offensive border.
//2 = Defensive border.
buttonBorder = 1

//Time Delay between shots
shotDelay = 5.0

// Range within which the weapon will fire.
range = 800.0f

//sod reference
workerBeeName = "cylonraider"

//Sound which is played when the weapon fires
fireSound = "drones.wav"

//Programming Stuff DO NOT CHANGE
classLabel = "drones_weapon"

// Need a target?
needTarget = 1

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 800

//The base amount of damage which the ordinance does with each hit
damageBase = 4

//The amount of variance applied to the damage (i.e. 10 + or - 2)
damageVariance = 0

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
damageThreshold = 0

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
hullCrewModifier = 0.1

//Amount of time the ordinance will exists without hitting something
lifeSpan = 20.0

// The sound of the ordinance hitting the Target
hitSound = "dronesHit.wav"

// length the effect lasts
duration = 35

// number of drones for the visual effect
numDrones = 8

// Name of the sprite used for the welding beam from the drones.
weldingBeamSprite = "cphaser"

// Width of the welding beam.
weldingBeamWidth = 1.0

//this special weapon can be assimilated by the borg tech assimilator
assimilatable = "carpod3"

hotkeyLabel = "HOTKEY_F2"