//Programming Stuff DO NOT CHANGE
classLabel = "polerontorpedo"

//The number of units which are subtracted from the Special Energy Reserve
specialEnergyCost = 800

//The base amount of damage which the ordinance does with each hit
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageBase = 5

//The amount of variance applied to the damage (i.e. 10 + or - 2)
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageVariance = 3

//The threshold which must be exceeded to cause crew casualties prior
//to shield exhaustion
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a number)
damageThreshold = 6

//The multiplier by which any damage which exceeds the threshold is 
//multiplied by to calculate the percentage of crew lost with that hit
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a multiplier)
shieldCrewModifier = 0.2

//The multiplier by which any damage which is applied to the hull is
//multiplied by to calculate the percentage of crew lost with that hit
//Can be applied to specific ships in format default "shipname.odf" 0.9 (this is a multiplier)
hullCrewModifier = 0.1

//Amount of time the ordinance will exists without hitting something
lifeSpan = 15.0

//How fast the shot moves
shotSpeed = 120.0

// This affects the turning radius/rate somewhat unknown.
omegaTurn = 2.5

// The rate at which this Torpedo accelerates.
shotAccel = 130.0

//The sprite which is used for this ordinance
Sprite = "wpoleron"

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

//this modifies the color of the ordinance (not currently working)
shotColor = 227

// Size of photon torpedo.
radius = 9.0f

// Special value for special effects 
specialValue = 20

lightColor = 0.95 0.3 0.95
lightFalloffStart = 50.0
lightFalloffRange = 5.0

// The sound of the ordinance hitting the Target
hitSound = "swkpolrx.wav"
