//////////////////////////////////////////////////////////////////////
// FEDERATION INTERFACE
//////////////////////////////////////////////////////////////////////

// User interface placements that remain the same across races
#include "gui_glob16x12.cfg"

//////////////////////////////////////////////////////////////////////
// Race specific configuration data....
// These parameters are likely to differ between races.
//////////////////////////////////////////////////////////////////////
// we no longer assume that these files have a resolution of 640x480
// it can now be specified here

idleButton				=	"idle_button"
toggleButton			=	"toggle_button"
commButton				=	"comm_button"
objectivesButton		=	"objectives_button"
helpButton				=	"help_button"
paletteButton			=	"palette_button"


// Selection Display.					
selectSystem	=	"select_system"
selectSystem_0	=	0	0	23	23
selectSystem_1	=	0	0	23	23
selectSystem_2	=	0	0	23	23
selectSystem_3	=	0	0	23	23
selectSystem_4	=	0	0	23	23
					
// Drop Player Pop-Up					
dropPlayerDefaultCursor	=	"standard_cursor"
dropPlayerPanelArea	=	480	80	768	896
//dropPlayerPanelArea	=	480	80	640	800

dropPlayerBackgroundPanel	=	"drop_player_panel"
dropPlayerBackgroundPanelArea	=	0	0	768	896
dropPlayerBackgroundPanelSize	=	16

dropPlayerBackgroundPanel_0		=		0	0	256	256
dropPlayerBackgroundPanel_1		=		256	0	256	256
dropPlayerBackgroundPanel_2		=		512	0	256	256
dropPlayerBackgroundPanel_3		=		768	0	0	256
dropPlayerBackgroundPanel_4		=		0	256	256	256
dropPlayerBackgroundPanel_5		=		256	256	256	256
dropPlayerBackgroundPanel_6		=		512	256	256	256
dropPlayerBackgroundPanel_7		=		768	256	0	256
dropPlayerBackgroundPanel_8		=		0	512	256	256
dropPlayerBackgroundPanel_9		=		256	512	256	256
dropPlayerBackgroundPanel_10		=		512	512	256	256
dropPlayerBackgroundPanel_11		=		768	512	0	256
dropPlayerBackgroundPanel_12		=		0	768	256	128
dropPlayerBackgroundPanel_13		=		256	768	256	128
dropPlayerBackgroundPanel_14		=		512	768	256	128
dropPlayerBackgroundPanel_15		=		768	768	0	128

//dropPlayerBlackArea	=	40	160	560	320
dropPlayerTextArea				=	68	104	618	634 //68	160	500	320
dropPlayerTextInformationArea	=	68	104	618	634 //68	160	500	320
dropPlayerTextColor	=	1	1	1	//1	0.47	0	
dropPlayerAiTakeoverButtonArea		=	32	792	252	60
dropPlayerAiTakeoverButtonImage		= "drop_drop_button"
dropPlayerAiTakeoverButtonText		= "GUI_POP_AITAKEOVER_BUTTON"
dropPlayerAiTakeoverButtonTooltip	= "GUI_POP_AITAKEOVER_TOOLTIP"
dropPlayerDropButtonArea			=	484	792	252	60
dropPlayerDropButtonImage			= "drop_drop_button"
dropPlayerDropButtonText			= "GUI_POP_DROP_BUTTON"
dropPlayerDropButtonTooltip			= "GUI_POP_DROP_TOOLTIP"			


// Players Loading Pop-Up					--- (uses drop player panel graphics for now)
loadingPlayerDefaultCursor		=	"standard_cursor"
loadingPlayerPanelArea			=	480	80	768	896
loadingPlayerBackgroundPanel	=	"drop_player_panel"
loadingPlayerBackgroundPanelArea	=	0	0	768	896
loadingPlayerBackgroundPanelSize	=	16

loadingPlayerBackgroundPanel_0		=		0	0	256	256
loadingPlayerBackgroundPanel_1		=		256	0	256	256
loadingPlayerBackgroundPanel_2		=		512	0	256	256
loadingPlayerBackgroundPanel_3		=		768	0	0	256
loadingPlayerBackgroundPanel_4		=		0	256	256	256
loadingPlayerBackgroundPanel_5		=		256	256	256	256
loadingPlayerBackgroundPanel_6		=		512	256	256	256
loadingPlayerBackgroundPanel_7		=		768	256	0	256
loadingPlayerBackgroundPanel_8		=		0	512	256	256
loadingPlayerBackgroundPanel_9		=		256	512	256	256
loadingPlayerBackgroundPanel_10		=		512	512	256	256
loadingPlayerBackgroundPanel_11		=		768	512	0	256
loadingPlayerBackgroundPanel_12		=		0	768	256	128
loadingPlayerBackgroundPanel_13		=		256	768	256	128
loadingPlayerBackgroundPanel_14		=		512	768	256	128
loadingPlayerBackgroundPanel_15		=		768	768	0	128

//					
//loadingPlayerBlackArea	=	40	160	560	320
loadingPlayerTextArea				=	68	104	618	634	//40	160	500	320
loadingPlayerTextInformationArea	=	68	104	618	634	//40	160	500	320
loadingPlayerTextColor	=	1	1	1	//1	0.47	0	


// Pause Pop-Up					
pauseGameDefaultCursor	=	"standard_cursor"
pauseGamePanelArea	=	600	400	384	192
pauseGameBackgroundPanel	=	"pauseGame"
pauseGameBackgroundPanelArea	=	0	0	384	192
pauseGameBackgroundPanelSize	=	2
pauseGameBackgroundPanel_0		=		0	0	256	192
pauseGameBackgroundPanel_1		=		256	0	128	192


pauseGameTextArea	=	78	20	250	30
pauseGameTextLabel	=	"GUI_POP_PAUSE_TEXT"
pauseGameTextLabelArea	=	78	20	250	30
pauseGameTextColor		=	1	1	1
pauseGameUnpauseButtonArea	=	104	160	176	28
pauseGameUnpauseButtonImage	=	"pause_unpause_button"
pauseGameUnpauseBorderImage =	"pause_unpause_button_h"
pauseGameUnpauseButtonText	=	"GUI_POP_PAUSE_CONTINUE"
pauseGameUnpauseButtonTooltip	=	"GUI_POP_PAUSE_TOOLTIP"

// Objectives Pop-Up					
objectivesDefaultCursor	=	"standard_cursor"
objectivesPanelArea	=	192	80	1280	1024
objectivesBackgroundPanel	=	"objectives_panel"
objectivesBackgroundPanelArea	=	0	0	1280	1024

objectivesBackgroundPanelSize	=	20

objectivesBackgroundPanel_0		=		0	0	256	256
objectivesBackgroundPanel_1		=		256	0	256	256
objectivesBackgroundPanel_2		=		512	0	256	256
objectivesBackgroundPanel_3		=		768	0	256	256
objectivesBackgroundPanel_4		=	1024	0	256	256
objectivesBackgroundPanel_5		=		0	256	256	256
objectivesBackgroundPanel_6		=		256	256	256	256
objectivesBackgroundPanel_7		=		512	256	256	256
objectivesBackgroundPanel_8		=		768	256	256	256
objectivesBackgroundPanel_9		=	1024	256	256	256
objectivesBackgroundPanel_10	=		0	512	256	256
objectivesBackgroundPanel_11	=		256	512	256	256
objectivesBackgroundPanel_12	=		512	512	256	256
objectivesBackgroundPanel_13	=		768	512	256	256
objectivesBackgroundPanel_14	=	1024	512	256	256
objectivesBackgroundPanel_15	=		0	768	256	256
objectivesBackgroundPanel_16	=		256	768	256	256
objectivesBackgroundPanel_17	=		512	768	256	256
objectivesBackgroundPanel_18	=		768	768	256	256
objectivesBackgroundPanel_19	=	1024	768	256	256

objectivesTitleArea				=	30	50	1200	50
objectivesTitleInformationArea	=	30	50	1200	50
objectivesTitleColor			=	1.0	1.0	1.0	

objectivesSummaryHeaderArea			=	30	120	1200	40
objectivesSummaryInformationArea	=	30	120	1200	40
objectivesSummaryColor				=	0.8	1.0	1.0

objectivesTextArea				=	50	160	1200	485
objectivesTextInformationArea	=	50	160	1200	485
objectivesTextColor				=	1.0	1.0	1.0	

objectivesHeaderArea			=	30	392	1200	40
objectivesHeaderInformationArea	=	30	392	1200	45
objectivesHeaderColor			=	0.8	1.0	1.0

//					
objectivesOkayButtonArea	=	952	948	252	60
objectivesOkayButtonImage	=	"obj_okay_button"
objectivesOkayBorderImage	=	"obj_okay_button_h"
objectivesOkayButtonText	=	"GUI_POP_OBJ_BUTTON"
objectivesOkayButtonTooltip	=	"GUI_POP_OBJ_TOOLTIP"

// Comm Pop-Up					
commDefaultCursor	=	"standard_cursor"	
commPanelArea	=	160	80	1280	640
commBackgroundPanel	=	"comm_panel"
commBackgroundPanelArea	=	0	0	1280	640
commBackgroundPanelSize	=	18			
commBackgroundPanel_0		=		0	0	256	256
commBackgroundPanel_1		=		256	0	256	256
commBackgroundPanel_2		=		512	0	256	256
commBackgroundPanel_3		=		768	0	256	256
commBackgroundPanel_4		=		1024	0	256	256
commBackgroundPanel_5		=		1280	0	0	256
commBackgroundPanel_6		=		0	256	256	256
commBackgroundPanel_7		=		256	256	256	256
commBackgroundPanel_8		=		512	256	256	256
commBackgroundPanel_9		=		768	256	256	256
commBackgroundPanel_10		=		1024	256	256	256
commBackgroundPanel_11		=		1280	256	0	256
commBackgroundPanel_12		=		0	512	256	128
commBackgroundPanel_13		=		256	512	256	128
commBackgroundPanel_14		=		512	512	256	128
commBackgroundPanel_15		=		768	512	256	128
commBackgroundPanel_16		=		1024	512	256	128
commBackgroundPanel_17		=		1280	512	0	128


commTitleTextArea	=	16	16	350	48
commTitleTextLabel	=	"GUI_POP_COMM_TITLE"
commTitleTextLabelArea	=	16	0	350	48
commTitleTextColor	=	1	1	1	
commPlayerHeadingTextArea		=	235	55	210	48
commPlayerHeadingTextLabel		=	"GUI_POP_COMM_PLAYER"
commPlayerHeadingTextLabelArea	=	235	55	210	48
commMessageHeadingTextArea		=	445	55	75	48
commMessageHeadingTextLabel		=	"GUI_POP_COMM_CHAT"
commMessageHeadingTextLabelArea	=	445	55	75	48
commTeamHeadingTextArea			=	544	55	140	48
commTeamHeadingTextLabel		=	"GUI_POP_COMM_TEAM"
commTeamHeadingTextLabelArea	=	544	55	140	48
commAllianceHeadingTextArea		=	544	55	140	48
commAllianceHeadingTextLabel	=	"GUI_POP_COMM_ALLIANCE"
commAllianceHeadingTextLabelArea	=	544	55	140	48
commMessageGroupTextArea		=	42	510	220	48
commMessageGroupTextLabel		=	"GUI_POP_COMM_MESSAGE"
commMessageGroupTextLabelArea	=	42	510	220	48
commGiveGroupTextArea			=	824	55	425	48
commGiveGroupTextLabel			=	"GUI_POP_COMM_GIVE"
commGiveGroupTextLabelArea		=	824	55	425	48

commDilithiumAmountTextArea				=	1070	192	104	44
commDilithiumAmountTextInformationArea	=	1066	192	108	44
commMetalAmountTextArea					=	1070	240	104	44
commMetalAmountTextInformationArea		=	1066	240	108	44
commCrewAmountTextArea					=	1070	288	104	44
commCrewAmountTextInformationArea		=	1066	288	108	44
commLatinumAmountTextArea				=	1070	336	104	44
commLatinumAmountTextInformationArea	=	1066	336	108	44
commBiomatterAmountTextArea				=	1070	192	104	44
commBiomatterAmountTextInformationArea	=	1066	192	108	44

commDilithiumAmountTextBackground		=	"comm_amount_display"
commDilithiumAmountTextBackgroundArea	=	1066	192	108	44
commMetalAmountTextBackground			=	"comm_amount_display"
commMetalAmountTextBackgroundArea		=	1066	240	108	44
commCrewAmountTextBackground			=	"comm_amount_display"
commCrewAmountTextBackgroundArea		=	1066	288	108	44
commLatinumAmountTextBackground			=	"comm_amount_display"
commLatinumAmountTextBackgroundArea		=	1066	336	108	44
commBiomatterAmountTextBackground		=	"comm_amount_display"
commBiomatterAmountTextBackgroundArea	=	1066	192	108	44


commAlliedVictoryTextArea	=	875	404	375	48
commAlliedVictoryTextLabel	=	"GUI_POP_COMM_ALLIEDV"
commAlliedVictoryTextLabelArea	=	875	408	375	48
commAlliedVictoryTextColor	=	1	1	1

commLatencyTextArea	=	875	452	375	48
commLatencyTextLabel	=	"GUI_POP_COMM_LATENCY"
commLatencyTextLabelArea	=	875	456	375	48
commLatencyTextColor	=	1	1	1


commBarNumberOfPlayers	=	8
commBarPlayer_0	=	216	120	538	44
commBarPlayer_1	=	216	168	538	44
commBarPlayer_2	=	216	216	538	44
commBarPlayer_3	=	216	264	538	44
commBarPlayer_4	=	216	312	538	44
commBarPlayer_5	=	216	360	538	44
commBarPlayer_6	=	216	408	538	44
commBarPlayer_7	=	216	456	538	44

commBarNameButtonArea	=	0	0	256	44
commBarNameButtonImage	=	"comm_bar_player"
commBarNameButtonTooltip	=	"GUI_POP_COMM_NAME_TT"
commBarNameTextArea		=	10	0	256	44
commBarNameTextInformationArea	=	0	0	256	44
commBarNameTextColor	=	0.1	0.1	0.1	
commBarTeamTextArea		=	342	0	134	44
commBarTeamTextBackground	=	"comm_bar_team"
commBarTeamTextBackgroundArea	=	334	0	140	44
commBarTeamTextInformationArea	=	334	0	140	44
commBarTeamTextColor	=	0.1	0.1	0.1	
commBarChatButtonArea	=	274	0	44	44
commBarChatButtonImage	=	"comm_toggle_button"
commBarChatButtonToggle	=	"comm_toggle_check"
commBarChatButtonTooltip	=	"GUI_POP_COMM_CHAT_TT"
commBarEnemyButtonArea	=	334	0	44	44
commBarEnemyButtonImage	=	"comm_alliance_red"
commBarEnemyButtonMarker=	"comm_alliance_red_him"
commBarEnemyButtonTooltip=	"GUI_POP_COMM_ENEMY_TT"
commBarNeutralButtonArea	=	382	0	44	44
commBarNeutralButtonImage	=	"comm_alliance_yellow"
commBarNeutralButtonMarker	=	"comm_alliance_yellow_him"				
commBarNeutralButtonTooltip	=	"GUI_POP_COMM_NEUTRAL_TT"
commBarAllyButtonArea	=	430	0	44	44
commBarAllyButtonImage	=	"comm_alliance_green"
commBarAllyButtonToggle	=	"comm_alliance_red"			
commBarAllyButtonMarker	=	"comm_alliance_green_him"				
commBarAllyButtonTooltip=	"GUI_POP_COMM_ALLY_TT"
commBarSelectButtonArea	=	494	0	44	44
commBarSelectButtonImage	=	"comm_select_button"
commBarSelectButtonToggle	=	"comm_select_check"			
commBarSelectButtonTooltip	=	"GUI_POP_COMM_SELECT_TT"

commIndicatorAnchor	=	782	262
commIndicatorWidth	=	4
commIndicatorSprite	=	"comm_indicator"
commIndicatorColor	=	1	1	1	

commMessageAllButtonArea	=	272	512	236	48
commMessageAllButtonImage	=	"comm_generic_button"
commMessageAllButtonText	=	"GUI_POP_COMM_CHAT_ALL"
commMessageAllButtonTooltip	=	"GUI_POP_COMM_CHAT_ALL_TT"
commMessageAlliesButtonArea	=	512	512	236	48
commMessageAlliesButtonImage=	"comm_generic_button"
commMessageAlliesButtonText	=	"GUI_POP_COMM_CHAT_ALY"
commMessageAlliesButtonTooltip	=	"GUI_POP_COMM_CHAT_ALY_TT"
commMessageEnemiesButtonArea	=	752	512	236	48
commMessageEnemiesButtonImage	=	"comm_generic_button"
commMessageEnemiesButtonText	=	"GUI_POP_COMM_CHAT_EMY"
commMessageEnemiesButtonTooltip	=	"GUI_POP_COMM_CHAT_EMY_TT"
commMessagePrivateButtonArea	=	992	512	236	48
commMessagePrivateButtonImage	=	"comm_generic_button"
commMessagePrivateButtonText	=	"GUI_POP_COMM_CHAT_PVT"
commMessagePrivateButtonTooltip	=	"GUI_POP_COMM_CHAT_PVT_TT"

commGiveUnitsButtonArea		=	822	144	240	44
commGiveUnitsButtonImage	=	"comm_resource_button"
commGiveUnitsButtonText		=	"GUI_POP_COMM_GIVE_UNT"
commGiveUnitsButtonTooltip	=	"GUI_POP_COMM_GIVE_UNT_TT"
//
commGiveDilithiumButtonArea		=	822	192	240	44
commGiveDilithiumButtonImage	=	"comm_resource_button"
commGiveDilithiumButtonText		=	"GUI_POP_COMM_GIVE_DLT"
commGiveDilithiumButtonTooltip	=	"GUI_POP_COMM_GIVE_DLT_TT"
commGiveMetalButtonArea			=	822	240	240	44
commGiveMetalButtonImage		=	"comm_resource_button"
commGiveMetalButtonText			=	"GUI_POP_COMM_GIVE_MET"
commGiveMetalButtonTooltip		=	"GUI_POP_COMM_GIVE_MET_TT"
commGiveCrewButtonArea			=	822	288	240	44
commGiveCrewButtonImage			=	"comm_resource_button"
commGiveCrewButtonText			=	"GUI_POP_COMM_GIVE_CRW"
commGiveCrewButtonTooltip		=	"GUI_POP_COMM_GIVE_CRW_TT"
commGiveLatinumButtonArea		=	822	336	240	44
commGiveLatinumButtonImage		=	"comm_resource_button"
commGiveLatinumButtonText		=	"GUI_POP_COMM_GIVE_LAT"
commGiveLatinumButtonTooltip	=	"GUI_POP_COMM_GIVE_LAT_TT"
commGiveBiomatterButtonArea		=	822	192	240	44
commGiveBiomatterButtonImage	=	"comm_resource_button"
commGiveBiomatterButtonText		=	"GUI_POP_COMM_GIVE_BIO"
commGiveBiomatterButtonTooltip	=	"GUI_POP_COMM_GIVE_BIO_TT"
//
commDilithiumUpButtonArea		=	1178	192	32	20
commDilithiumUpButtonImage		=	"comm_up_button"
commDilithiumUpButtonTooltip	=	"GUI_POP_COMM_DLTH_UP"
commDilithiumDownButtonArea		=	1178	216	32	20
commDilithiumDownButtonImage	=	"comm_down_button"
commDilithiumDownButtonTooltip	=	"GUI_POP_COMM_DLTH_DN"
commMetalUpButtonArea			=	1178	240	32	20
commMetalUpButtonImage			=	"comm_up_button"
commMetalUpButtonTooltip		=	"GUI_POP_COMM_METAL_UP"
commMetalDownButtonArea			=	1178	264	32	20
commMetalDownButtonImage		=	"comm_down_button"
commMetalDownButtonTooltip		=	"GUI_POP_COMM_METAL_DN"
commCrewUpButtonArea			=	1178	288	32	20
commCrewUpButtonImage			=	"comm_up_button"
commCrewUpButtonTooltip			=	"GUI_POP_COMM_CREW_UP"
commCrewDownButtonArea			=	1178	312	32	20
commCrewDownButtonImage			=	"comm_down_button"
commCrewDownButtonTooltip		=	"GUI_POP_COMM_CREW_DN"
commLatinumUpButtonArea			=	1178	336	32	20
commLatinumUpButtonImage		=	"comm_up_button"
commLatinumUpButtonTooltip		=	"GUI_POP_COMM_LATINUM_UP"
commLatinumDownButtonArea		=	1178	360	32	20		
commLatinumDownButtonImage		=	"comm_down_button"
commLatinumDownButtonTooltip	=	"GUI_POP_COMM_LATINUM_DN"
commBiomatterUpButtonArea		=	1178	192	32	20
commBiomatterUpButtonImage		=	"comm_up_button"
commBiomatterUpButtonTooltip	=	"GUI_POP_COMM_CREW_UP"
commBiomatterDownButtonArea		=	1178	216	32	20
commBiomatterDownButtonImage	=	"comm_down_button"
commBiomatterDownButtonTooltip	=	"GUI_POP_COMM_BIOMATTER_DN"



commAlliedVictoryButtonArea		=	822	408	44	44
commAlliedVictoryButtonImage	=	"comm_toggle_button"
commAlliedVictoryButtonToggle	=	"comm_toggle_check"
commAlliedVictoryButtonTooltip	=	"GUI_POP_COMM_ALLIEDV_TT"

//new
commLatencyButtonArea	=	822	456	44	44
commLatencyButtonImage	=	"comm_toggle_button"
commLatencyButtonToggle	=	"comm_toggle_check"
commLatencyButtonTooltip=	"GUI_POP_COMM_LATENCY_TT"

commOkayButtonArea	=	522	584	236	48
commOkayButtonImage	=	"comm_generic_button"
commOkayButtonText	=	"GUI_POP_COMM_DONE"


// Replay Panel Information
replayPanelArea		=	1388	774	210 40
restartButtonArea	=	0	0	38	40
pauseButtonArea		=	42	0	38	40
slowButtonArea		=	84	0	38	40
normalButtonArea	=	126	0	38	40
fastButtonArea		=	168	0	38	40


// Default Bridge Display.
bridgePanelRect	=	0	0	1600	1200
bridgeBlackRect	=	0	0	1600	1200
d_bridgeBackground	=	"bridge_panel"
d_bridgeBackgroundRect	=	0	0	1600	1200
d_bridgeBackgroundSize	=	6
d_bridgeBackground_0	=	0	0	640	640
d_bridgeBackground_1	=	640	0	640	640
d_bridgeBackground_2	=	1280	0	320	640
d_bridgeBackground_3	=	0	640	640	560
d_bridgeBackground_4	=	640	640	640	560
d_bridgeBackground_5	=	1280	640	320	560

d_bridgeLayer0Rect	=	1250	93	320	320
d_bridgeLayer0Sprite 	=	"bridge_layer_0"
d_bridgeLayer1Rect	=	0	1015	320	200
d_bridgeLayer1Sprite 	=	"bridge_layer_1"
d_bridgeLayer2Rect	=	0	785	640	160
d_bridgeLayer2Sprite 	=	"bridge_layer_2"
d_bridgeLayer3Rect	=	538	813	160	160
d_bridgeLayer3Sprite 	=	"bridge_layer_3"
d_bridgeLayer4Rect	=	683	663	160	160
d_bridgeLayer4Sprite 	=	"bridge_layer_4"
d_bridgeLayer5Rect	=	853	813	160	160
d_bridgeLayer5Sprite =	"bridge_layer_5"
d_bridgeLayer6Rect	=	538	813	160	160
d_bridgeLayer6Sprite 	=	"bridge_layer_6"


// Federation Bridge Display.
f_bridgeBackground		=	"f_bridge_panel"
f_bridgeBackgroundRect	=	0	0	1600	1200
f_bridgeBackgroundSize	=	6
f_bridgeBackground_0	=	0	0	640	640
f_bridgeBackground_1	=	640	0	640	640
f_bridgeBackground_2	=	1280	0	320	640
f_bridgeBackground_3	=	0	640	640	560
f_bridgeBackground_4	=	640	640	640	560
f_bridgeBackground_5	=	1280	640	320	560

f_bridgeLayer0Rect	=	1155	598	80	80
f_bridgeLayer0Sprite 	=	"f_bridge_layer_0"
f_bridgeLayer1Rect	=	295	578	80	80
f_bridgeLayer1Sprite 	=	"f_bridge_layer_1"
f_bridgeLayer2Rect	=	628	565	280	160
f_bridgeLayer2Sprite 	=	"f_bridge_layer_2"
f_bridgeLayer3Rect	=	668	833	290	80
f_bridgeLayer3Sprite 	=	"f_bridge_layer_3"
f_bridgeLayer4Rect	=	683	663	160	160
f_bridgeLayer4Sprite 	=	"f_bridge_layer_4"
f_bridgeLayer5Rect	=	853	813	160	160
f_bridgeLayer5Sprite =	"f_bridge_layer_5"
f_bridgeLayer6Rect	=	538	813	160	160
f_bridgeLayer6Sprite 	=	"f_bridge_layer_6"
		0	0	0	0
		0	0	0	0
// Klingon Bridge Display.		0	0	0	0
k_bridgeBackground		=	"k_bridge_panel"
k_bridgeBackgroundRect	=	0	0	1600	1200
k_bridgeBackgroundSize	=	6
k_bridgeBackground_0	=	0	0	640	640
k_bridgeBackground_1	=	640	0	640	640
k_bridgeBackground_2	=	1280	0	320	640
k_bridgeBackground_3	=	0	640	640	560
k_bridgeBackground_4	=	640	640	640	560
k_bridgeBackground_5	=	1280	640	320	560

k_bridgeLayer4Rect	=	683	663	160	160
k_bridgeLayer4Sprite 	=	"k_bridge_layer_4"
k_bridgeLayer5Rect	=	853	813	160	160
k_bridgeLayer5Sprite =	"k_bridge_layer_5"
k_bridgeLayer6Rect	=	538	813	160	160
k_bridgeLayer6Sprite 	=	"k_bridge_layer_6"
k_bridgeLayer0Rect	=	0	600	80	80
k_bridgeLayer0Sprite 	=	"k_bridge_layer_0"
k_bridgeLayer1Rect	=	845	893	160	40
k_bridgeLayer1Sprite 	=	"k_bridge_layer_1"
k_bridgeLayer2Rect	=	888	190	160	40
k_bridgeLayer2Sprite 	=	"k_bridge_layer_2"
k_bridgeLayer3Rect	=	528	863	80	20
k_bridgeLayer3Sprite 	=	"k_bridge_layer_3"

// Romulan Bridge Display.		0	0	0	0
r_bridgeBackground	=	"r_bridge_panel"
r_bridgeBackgroundRect	=	0	0	1600	1200
r_bridgeBackgroundSize	=	6
r_bridgeBackground_0	=	0	0	640	640
r_bridgeBackground_1	=	640	0	640	640
r_bridgeBackground_2	=	1280	0	320	640
r_bridgeBackground_3	=	0	640	640	560
r_bridgeBackground_4	=	640	640	640	560
r_bridgeBackground_5	=	1280	640	320	560

r_bridgeLayer5Rect	=	853	813	160	160
r_bridgeLayer5Sprite =	"r_bridge_layer_5"
r_bridgeLayer6Rect	=	538	813	160	160
r_bridgeLayer6Sprite 	=	"r_bridge_layer_6"
r_bridgeLayer0Rect	=	545	790	320	80
r_bridgeLayer0Sprite 	=	"r_bridge_layer_0"
r_bridgeLayer1Rect	=	175	875	320	160
r_bridgeLayer1Sprite 	=	"r_bridge_layer_1"
r_bridgeLayer2Rect	=	550	875	320	160
r_bridgeLayer2Sprite 	=	"r_bridge_layer_2"
r_bridgeLayer3Rect	=	925	875	320	160
r_bridgeLayer3Sprite 	=	"r_bridge_layer_3"
r_bridgeLayer4Rect	=	960	320	640	640
r_bridgeLayer4Sprite 	=	"r_bridge_layer_4"

// Borg Bridge Display.		0	0	0	0
b_bridgeBackground	=	"b_bridge_panel"
b_bridgeBackgroundRect	=	0	0	1600	1200
b_bridgeBackgroundSize	=	6
b_bridgeBackground_0	=	0	0	640	640
b_bridgeBackground_1	=	640	0	640	640
b_bridgeBackground_2	=	1280	0	320	640
b_bridgeBackground_3	=	0	640	640	560
b_bridgeBackground_4	=	640	640	640	560
b_bridgeBackground_5	=	1280	640	320	560

b_bridgeLayer4Rect	=	1440	500	160	160
b_bridgeLayer4Sprite 	=	"blite3"
b_bridgeLayer1Rect	=	1520	48	80	80
b_bridgeLayer1Sprite 	=	"blite1"
b_bridgeLayer2Rect	=	1493	368	80	80
b_bridgeLayer2Sprite 	=	"blite2"
b_bridgeLayer0Rect	=	1440	500	160	160
b_bridgeLayer0Sprite 	=	"blite3"
b_bridgeLayer3Rect	=	1520	720	80	80
b_bridgeLayer3Sprite 	=	"blite4"
b_bridgeLayer6Rect	=	400	0	1200	1200
b_bridgeLayer6Sprite 	=	"bbgrswp"
b_bridgeLayer5Rect	=	0	0	1200	1200
b_bridgeLayer5Sprite 	=	"bbglswp"

infoSingleWireframeIconArea		=		42	72	96	96
infoSingleClassTextArea			=		386	102	340	20
infoSingleClassTextInformationArea=		386	102	340	20
infoSingleNameTextArea			=		386	74	340	20
infoSingleNameTextInformationArea=		386	74	340	20
infoSingleCaptainTextArea		=		386	130	340	20
infoSingleDilithiumBarArea		=		386	158	340	20
infoSinglePlanetMetalBarArea		=		170	158	190	20	//536	75	190	20
infoSinglePlanetTeamTextArea		=		536 	102 	190 	20

// for construction ships build bar and for when items are under construction
infoSingleConstructionArea		=		386	158	340	20

infoSingleShieldBar			=	"large_shield_bar"
infoSingleShieldBarDisableColor		=		0.2	0.2	0.2
infoSingleShieldBarArea			=		42	172	96	8

// 3 states, the locations for the infobar in each ship display state
infoBarLow			=		336	1160
infoBarMiddle		=		336	1030
infoBarTall			=		336	914

// text and icon rects for the systems
infoSystem_0		=		202	74	50	20	// sensors
infoSystemIcon_0	=		170	72	24	24
infoSystem_1		=		202	102	50	20	// shield generator
infoSystemIcon_1	=		170	100	24	24
infoSystem_2		=		202	130	50	20	// weapons
infoSystemIcon_2	=		170	128	24	24

infoSystem_3		=		202	158	50	20	// engines
infoSystemIcon_3	=		170	156	24	24
infoSystem_4		=		304	74	50	20	// life support
infoSystemIcon_4	=		272	72	24	24
infoCrewNum			=		304	102	50	20
infoCrewNumIcon		=		272	100	24	24
infoOfficers		=		304	130	50	20
infoOfficersIcon	=		272	128	24	24
infoEnergy			=		304	158	50	20
infoEnergyIcon		=		272	156	24	24

infoSingleRaceIcon		=	"race_icon_bar"
infoSingleRaceIconArea	=		758	72	80	80
infoSingleRaceIconDisplayArea	=	758	72	80	80
infoTeam			=	758	160	80	20

infoSingleConstructionBar	=	"large_construction_bar"					
infoSingleConstructionBarDisableColor	=	0.3	0.3	0.3					
infoSingleConstructionBarColor		=	1       0.6     0.2
infoSingleDilithiumBar		=	"large_dilithium_bar"
infoSingleDilithiumBarDisableColor	=	0.5	0.5	0.5

infoSingleDilithiumBarColor	=	0 	0 	1
infoSingleLatinumBarColor	=	1	1	0
infoSingleMetalBarColor		=	.8	.5	.2
infoSingleCrewBarColor		=	.5	.2	1

infoMultiShieldBar		=	"small_shield_bar"			
infoMultiShieldBarDisableColor	=	0.3	0.3	0.3
infoSinglePlanetMetalBar       = "large_metal_bar"
infoSinglePlanetMetalBarDisableColor = 0.3 0.3 0.3
infoSinglePlanetMetalBarColor =   0.8 0.8 0.8

infoSingleConstructionBarArea	=		115	243	120	13
infoSingleDilithiumBarArea		=		113	243	123	13

// for the half-sized multiship display
infoMultiShipIcon_0	=		42	72	96	96
infoMultiShipIcon_1	=		142	72	96	96
infoMultiShipIcon_2	=		242	72	96	96
infoMultiShipIcon_3	=		342	72	96	96
infoMultiShipIcon_4	=		442	72	96	96
infoMultiShipIcon_5	=		542	72	96	96
infoMultiShipIcon_6	=		642	72	96	96
infoMultiShipIcon_7	=		742	72	96	96
infoMultiShipShield_0	=	42	172	96	8
infoMultiShipShield_1	=	142	172	96	8
infoMultiShipShield_2	=	242	172	96	8
infoMultiShipShield_3	=	342	172	96	8
infoMultiShipShield_4	=	442	172	96	8
infoMultiShipShield_5	=	542	172	96	8
infoMultiShipShield_6	=	642	172	96	8
infoMultiShipShield_7	=	742	172	96	8

// for the full-sized multiship display
infoMultiShipIcon_8		=		42	188	96	96
infoMultiShipIcon_9		=		142	188	96	96
infoMultiShipIcon_10	=		242	188	96	96
infoMultiShipIcon_11	=		342	188	96	96
infoMultiShipIcon_12	=		442	188	96	96
infoMultiShipIcon_13	=		542	188	96	96
infoMultiShipIcon_14	=		642	188	96	96
infoMultiShipIcon_15	=		742	188	96	96
infoMultiShipShield_8	=	42	288	96	8
infoMultiShipShield_9	=	142	288	96	8
infoMultiShipShield_10	=	242	288	96	8
infoMultiShipShield_11	=	342	288	96	8
infoMultiShipShield_12	=	442	288	96	8
infoMultiShipShield_13	=	542	288	96	8
infoMultiShipShield_14	=	642	288	96	8
infoMultiShipShield_15	=	742	288	96	8

//
// When a shipyard type object is selected, this display is used
// Shipyard InfoDisplay
//
infoBuildWireframe		=	42	76	96	96
infoBuildShieldBar		=	42	176	96	8
infoBuildSystemIcon_0	=	150	76	24	24	// sensors
infoBuildSystemIcon_1	=	150	104	24	24	// shield generator
infoBuildSystemIcon_2	=	150	132	24	24	// weapons
infoBuildSystemIcon_3	=	150	160	24	24	// engines
infoBuildSystemIcon_4	=	248	76	24	24	// life support
infoBuildCrewIcon		=	248	104	24	24
infoBuildOfficersIcon	=	248	132	24	24
infoBuildEnergyIcon		=	248	160	24	24
infoBuildSystem_0	=	182	78	50	20
infoBuildSystem_1	=	182	106	50	20
infoBuildSystem_2	=	182	134	50	20
infoBuildSystem_3	=	182	162	50	20
infoBuildSystem_4	=	280	78	50	20
infoBuildCrew		=	280	106	50	20
infoBuildOfficers	=	280	134	50	20
infoBuildEnergy		=	280	162	50	20
infoBuildName		=	42	244	288	20
infoBuildClass		=	42	272	288	20
infoBuildQueue_0	=	342	176	96	96
infoBuildQueue_1	=	442	176	96	96
infoBuildQueue_2	=	542	176	96	96
infoBuildQueue_3	=	642	176	96	96
infoBuildQueue_4	=	742	176	96	96
infoBuildQueue_5	=	342	76	96	96
infoBuildQueue_6	=	442	76	96	96
infoBuildQueue_7	=	542	76	96	96
infoBuildQueue_8	=	642	76	96	96
infoBuildQueue_9	=	742	76	96	96
infoProgressBar		=	342	280	496	12


// These should be defined in the specific race cfg files, but if not, here's a default
tooltipBackgroundColor	=	0.44	0.04	0.04
tooltipTextColor		=	1.0		1.0		1.0

// TAT 10/24/2000
// Don't see why this would have to be added to each race's file individually, so adding it here
// Popup Palette button location
paletteSingleButtonArea		=	0	0	80	80
paletteSingleButtonGap		=	2
paletteWidth				=	3
paletteHeight				=	7

// where the verbose tooltips appear when they're appearing in a static location
xTooltip = 2
yTooltip = 760

// A is one long palette running across the top of the UI
// B is a typical palette, locked in place just below the button palette

// where the popup palette appears when it's always on the screen

// for the lovely E3 build, we're moving this...
popupPaletteXA = 355
popupPaletteYA = 825

popupPaletteXB = 1355
popupPaletteYB = 55

// when the palette is locked in place, what dimensions should it have?
staticPaletteWidthA			=	10
staticPaletteHeightA		=	3

staticPaletteWidthB			=	3
staticPaletteHeightB		=	7

// minimap filter button locations
minimapShipFilterArea		= 7		348	169	22
minimapStationFilterArea	= 184	348 169 22


	

	
	
	






screenWidth = 1600
screenHeight = 1200

tooltipBackgroundColor	=	0 0 0//0.23	0.21	0.59 //0.11	   	0.09     	0.38 
tooltipTextColor		=	1.0		1.0		1.0

// Button Panel
buttonDefaultCursor				=	"standard_cursor"					
buttonPanelArea					=	1345	8	200	40
buttonBackgroundPanel			=	"buttonBackgroundPanel"
buttonBackgroundPanelArea		=		0	0	200     40//266	40	
buttonBackgroundPanelSize		=		2
buttonBackgroundPanel_0		=		0 0 0 0 //0	0	21	40
buttonBackgroundPanel_1		=		0 0 0 0 //245	0	21	40

// there are now 2 rows of buttons
idleButtonArea			=	0	0	40	40
toggleButtonArea		=	40	0	40	40
commButtonArea			=	80	0	40	40
objectivesButtonArea		=	120	0	40	40
moreButtonArea			=	160	0	40	40

paletteButtonArea		=	80	42	40	40
helpButtonArea			=	120	42	40	40
menuButtonArea			=	160	42	40	40

// Minimap.							
minimapDefaultCursor		=	"standard_cursor"					
minimapBackgroundSprite		=	"map_background"					
minimapFogSprite			=	"map_fog"					
minimapShroudSprite			=	"map_shroud"					

// with LIZ ART
minimapBackgroundPanel			=	"minimapBackgroundPanel"					
minimapPanelArea			=		0	905	295	300
minimapBackgroundPanelArea		=		0	0	295	280
minimapBackgroundPanelSize		=		8
minimapBackgroundPanel_0		=		0	0	280	20
minimapBackgroundPanel_1		=		275	20	5	280
minimapBackgroundPanel_2		=		0	0 0 0
minimapBackgroundPanel_3		=		0 0 0 0
minimapBackgroundPanel_4		=		0 0 0 0
minimapBackgroundPanel_5		=		0	0 0 0
minimapBackgroundPanel_6		=		0	0 0 0
minimapBackgroundPanel_7		=		0 0 0 0

minimapDisplayArea			=	0	20	275	275
minimapShipFilterArea		= 10	0	50	20
minimapStationFilterArea	= 70	0	50	20

// Cinematic View
cinematicDefaultCursor		=	"standard_cursor"					
// LIZ ART
cinematicPanelArea				=	1320	905	295	300
cinematicBackgroundPanelArea	=		0	0	295	280
cinematicBackgroundPanel		=	"cinematicBackgroundPanel"
cinematicBackgroundPanelSize	=	7
cinematicBackgroundPanel_0		=		0	0	280	20
cinematicBackgroundPanel_1		=		0	20	5	280
cinematicBackgroundPanel_2		=		0 0 0 0
cinematicBackgroundPanel_3		=		0 0 0 0
cinematicBackgroundPanel_4		=		0 0 0 0
cinematicBackgroundPanel_5		=		0 0 0 0
cinematicBackgroundPanel_6		=		0 0 0 0

cinematicDefaultBackground	=	"cinematic_background"
cinematicBackgroundArea		=	5	20	275	275
cinematicDisplayArea		=	5	20	275	275

// Resource Panel
resourceDefaultCursor	=	"standard_cursor"

resourcePanelArea	=	0	0	1038	40
resourcePanel		=	"resourcePanel"
resourcePanelSize	=	5
resourcePanel_0		=		0	0	256	40
resourcePanel_1		=		256	0	256	40
resourcePanel_2		=		512	0	76	40 //76+512=588
resourcePanel_3		=		588	0	256	40 //603-588=15
resourcePanel_4		=		844	0	194	40

// where the resource displays go
resource_2			=	72	5	116	26	// dilithium
resource_4			=	254	5	116	26	// metal
resource_3			=	436	5	100	26	// latinum
resource_0			=	660	5	134	26	// crew
resource_1			=	860	5	127	26	// officers

// Ship Display.							
infoDefaultCursor		=	"standard_cursor"					

infoTextColor			= 0.1451		0.4902		0.8824
// panel areas for the 3 different heights
infoPanelArea_0			=		280	1165	1040	39		// low
infoPanelArea_1			=		280	1020	1040	193		// middle
infoPanelArea_2			=		280	905	1040	310		// tall

infoPanelArea			=			280	905	1040	310

infoBlackArea_0			=			0	2	1040	39		// low
infoBlackArea_1			=			0	2	1040	193		// middle
infoBlackArea_2			=			0	2	1040	310		// tall

infoBackgroundPanel		=	"infoBackgroundPanel"					
infoBackgroundPanelArea		=	0	0	1040	310
infoBackgroundPanelSize		=	16
infoBackgroundPanel_0		=		0	0	1040	5
infoBackgroundPanel_1		=		0	30	1040	5
infoBackgroundPanel_2		=		0 0 0 0
infoBackgroundPanel_3		=		0 0 0 0
infoBackgroundPanel_4		=		0 0 0 0
infoBackgroundPanel_5		=		0 0 0 0
infoBackgroundPanel_6		=		0 0 0 0
infoBackgroundPanel_7		=		0 0 0 0
infoBackgroundPanel_8		=		0 0 0 0
infoBackgroundPanel_9		=		0 0 0 0
infoBackgroundPanel_10		=		0 0 0 0
infoBackgroundPanel_11		=		0 0 0 0
infoBackgroundPanel_12		=		0 0 0 0
infoBackgroundPanel_13		=		0 0 0 0
infoBackgroundPanel_14		=		0 0 0 0
infoBackgroundPanel_15		=		0 0 0 0


infoMiddleBackgroundPanel		=	"infoMiddleBackgroundPanel"
infoMiddleBackgroundPanelArea	=	0	0	1040	193
infoMiddleBackgroundPanelSize	=	14

infoMiddleBackgroundPanel_0		=		0	0	1040	5
infoMiddleBackgroundPanel_1		=		0	30	1040	5
infoMiddleBackgroundPanel_2		=		0 0 0 0
infoMiddleBackgroundPanel_3		=		0 0 0 0
infoMiddleBackgroundPanel_4		=		0 0 0 0
infoMiddleBackgroundPanel_5		=		0 0 0 0
infoMiddleBackgroundPanel_6		=		0 0 0 0
infoMiddleBackgroundPanel_7		=		0 0 0 0
infoMiddleBackgroundPanel_8		=		0 0 0 0
infoMiddleBackgroundPanel_9		=		0 0 0 0
infoMiddleBackgroundPanel_10		=		0 0 0 0
infoMiddleBackgroundPanel_11		=		0 0 0 0
infoMiddleBackgroundPanel_12		=		0 0 0 0
infoMiddleBackgroundPanel_13		=		0 0 0 0

infoLowBackgroundPanel			=	"infoLowBackgroundPanel"
infoLowBackgroundPanelArea		=		0	0	1040	85
infoLowBackgroundPanelSize		=		10

infoLowBackgroundPanel_0		=		0	0	1040	5
infoLowBackgroundPanel_1		=		0 0 0 0
infoLowBackgroundPanel_2		=		0 0 0 0
infoLowBackgroundPanel_3		=		0 0 0 0
infoLowBackgroundPanel_4		=		0 0 0 0
infoLowBackgroundPanel_5		=		0 0 0 0
infoLowBackgroundPanel_6		=		0 0 0 0
infoLowBackgroundPanel_7		=		0 0 0 0
infoLowBackgroundPanel_8		=		0 0 0 0
infoLowBackgroundPanel_9		=		0 0 0 0


//
// Shipyard Info Display
//


# Framing element for verbose tooltip text
frameLocation	=	2	790	0	0

tooltipFrameTopRect_0		=	0	0	175	20
tooltipFrameTopRect_1		=	175	0	175	20 //175
tooltipFrameBottomRect_0	=	0	0	175	20
tooltipFrameBottomRect_1	=	175	0	175	20 //175
tooltipFrameLeftRect		=	0	0	26	36
tooltipFrameRightRect		=	324	0	26	36 //324



// InfoBar stuff  (mouseover area of shipdisplay)
// rectangles for the text that appears on the infobar
hull				=		30	0	50	20
shields				=		123	0	50	20
crew_amt			=		216	0	50	20
energy_amt			=		309	0	50	20

shipName			=		402	0	400	20
//captainName			=		428	0	400	20
shipNameColor		=		0.1451		0.4902		0.8824
captainNameColor	=		0.1451		0.4902		0.8824

// rectangles for the icons that appear on the infobar
icon_hull				=		0	0	24	24
icon_shields			=		93	0	24	24
icon_crew_amt			=		186	0	24	24
icon_energy_amt			=		279	0	24	24

infoBarOffset_0		=	2	7	0	0		// low //42
infoBarOffset_1		=	2	7	0	0		// middle
infoBarOffset_2		=	2	7	0	0		// tall


// This tells us which resources we have
// By default, we have crew, officers, dilithium, latinum, and metal.  No biomatter
noCrew = 0
noOfficers = 0
noDilithium = 0
noLatinum = 0
noMetal = 0
noBiomatter = 1

	