
#include "cruise3.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Geminon Transport"

//tooltips
tooltip = "Geminon Transport"
verboseTooltip = "Geminon Transport"

//Race which can build ship & starting race of ship
race = "bsg"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 8

//Number of crew required to build ship & Starting crew
crewCost = 154

//Dilithium Cost to build
dilithiumCost = 295

//Metal Cost to build
metalCost = 315

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 800

// Hitpoints

shieldGeneratorHitPoints = 0
enginesHitPoints = 600
weaponsHitPoints = 650
lifeSupportHitPoints = 600
sensorsHitPoints = 600

//Maximum Value of Special Energy
maxSpecialEnergy = 1200

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 12.15

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = 
	"Geminon Transport 74656" "Geminon Transport 26849" "Geminon Transport 11638" "Geminon Transport 71620" "Geminon Transport 11574" "Geminon Transport 62158" "Geminon Transport 42995"
	"Geminon Transport 501" "Geminon Transport 52136" "Geminon Transport 189" "Geminon Transport 6237" "Geminon Transport 45167" "Geminon Transport 57537"
	"Geminon Transport 62048" "Geminon Transport 14232" "Geminon Transport 50331" "Geminon Transport 31600" "Geminon Transport 1941" "Geminon Transport 72307"
	"Geminon Transport 21166" "Geminon Transport 64923" "Geminon Transport 57580" "Geminon Transport 42136" "Geminon Transport 160" "Geminon Transport 42285"
	"Geminon Transport 53702" "Geminon Transport 12537" "Geminon Transport 59318" "Geminon Transport 621" "Geminon Transport 68711" "Geminon Transport 34852"
	"Geminon Transport 1974" "Geminon Transport 623" "Geminon Transport 50446" "Geminon Transport 38955" "Geminon Transport 54927" "Geminon Transport 20381"
	"Geminon Transport 71805" "Geminon Transport 173" "Geminon Transport 26517" "Geminon Transport 26513" "Geminon Transport 60591" "Geminon Transport 4598" "Geminon Transport 68723"
	"Geminon Transport 20316" "Geminon Transport 11672" "Geminon Transport 70637" "Geminon Transport 26632" "Geminon Transport 3890" "Geminon Transport 59621" "Geminon Transport 40512"
	"Geminon Transport 2593" "Geminon Transport 34043" "Geminon Transport 62006" "Geminon Transport 10376" "Geminon Transport 42296" "Geminon Transport 10532" "Geminon Transport 176"
	"Geminon Transport 45231" "Geminon Transport 2010" "Geminon Transport 57566" "Geminon Transport 65491" "Geminon Transport 6203" "Geminon Transport 42768" "Geminon Transport 43837"
	"Geminon Transport 1837" "Geminon Transport 14427" "Geminon Transport 34099" "Geminon Transport 3069" "Geminon Transport 38997" "Geminon Transport 45109"
	"Geminon Transport 62043" "Geminon Transport 61827" "Geminon Transport 61826" "Geminon Transport 55012" "Geminon Transport 71832" "Geminon Transport 13958" "Geminon Transport 58928"
	"Geminon Transport 53847" "Geminon Transport 65420" "Geminon Transport 57418" "Geminon Transport 18253" "Geminon Transport 59804" "Geminon Transport 68814" "Geminon Transport 71201"
	"Geminon Transport 61952" "Geminon Transport 59983" "Geminon Transport 63102" "Geminon Transport 2544" "Geminon Transport 595" "Geminon Transport 2573" "Geminon Transport 57295"
	"Geminon Transport 38529" "Geminon Transport 31911" "Geminon Transport 72015" "Geminon Transport 14934" "Geminon Transport 65530" "Geminon Transport 63549"
	"Geminon Transport 26198" "Geminon Transport 1223" "Geminon Transport 71854" "Geminon Transport 18834" "Geminon Transport 9754" "Geminon Transport 28473" "Geminon Transport 43730"
	"Geminon Transport 71807" "Geminon Transport 61947" "Geminon Transport 70073" "Geminon Transport 61137" "Geminon Transport 19002" "Geminon Transport 33184" "Geminon Transport 26136"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "emiss"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29"

// Photon Torpedo
weapon2 = "emiss"
weaponHardpoints2 = "hp30" "hp31" "hp32"

// Special Weapon - Transient Rift
weapon3 = "ftldrive"
weaponHardpoints3 = "hp01" 

//special recharge
weapon4 = "gWjamrecharge"
weaponHardpoints4 = "hp01" "hp02"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.25f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.25f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//Construction Parameters
buildItem0 = "colmovers"
buildItem1 = "colgemtans"

//Hardpoint location for building.
buildHardpoint = "hp15"
repairHardpoint = "repair"
repairSide = 0
repairFacility = 0
decommissionFacility = 0


//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_phaser"
hotkeyLabel = "HOTKEY_F5"

// Change the scale

// Brian additions for context sensitive menus
builder_ship = 1
transporter = 0
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1
can_repair = 1
facility = 1
physicsFile = "bsgbattphys.odf"
// So it recomputes the rally point.
alwaysRecomputeRallyPoint = 1

// with no scale 1/2 of sovereign
// want 2/3 of sovereign
ScaleSOD = 1.0

