#include "cruise1.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Cloud 9"

//tooltips
tooltip = "Cloud 9"
verboseTooltip = "cloud 9 is a pleasure liner used for r&r by the fleet"

//Race which can build ship & starting race of ship
race = "bsg"

//Amount of time required to build ship
buildTime = 12.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 100

//Dilithium Cost to build
dilithiumCost = 140

//Metal Cost to build
metalCost = 50

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 500

// Hitpoints

shieldGeneratorHitPoints = 75
enginesHitPoints = 75
weaponsHitPoints = 70
lifeSupportHitPoints = 60
sensorsHitPoints = 60

//Rate at which shield recharges (points per second... we think)
shieldRate = 4

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = "Cloud 9"
	
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "dpulse"
weaponHardpoints1 = "hp01" "hp02" "hp03" 

// Pulse Phaser
weapon2 = "dpulse"
weaponHardpoints2 = "hp04"

// Pulse Phaser
weapon3 = "dpulse"
weaponHardpoints3 = "hp05"

// Pulse Phaser
weapon4 = "dpulse"
weaponHardpoints4 = "hp06"

// Pulse Phaser
weapon5 = "dpulse"
weaponHardpoints5 = "hp07"

// Tractor Beam
weapon6 = "gtracbm"
weaponHardpoints6 = "hp18"

// Special Weapon - Transient Rift
weapon7 = "ftldrive"
weaponHardpoints7 = "hp01" 

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp09" "hp10" "hp11" "hp12" "hp13"
lifeSupportTargetHardpoints = "hp14" "hp15" "hp16" 
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp06" "hp07" "hp08"
shieldGeneratorTargetHardpoints = "hp17" "hp18""hp19" 
sensorsTargetHardpoints = "hp20" "hp21" 
hullTargetHardpoints ="hp22" "hp23" "hp24"  
criticalTargetHardpoints = "hp13" "hp14" "hp17" "hp21"


//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 0.3f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.30f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_phaser"
hotkeyLabel = "HOTKEY_F5"


//Runtime class label for instantiation of object.
classLabel = "trading_station"


// Basic Trading Station Cargos
cargoKey1 = "Cigarettes"
cargoValue1 = 1.0

cargoKey2 = "Alcohol"
cargoValue2 = .8

cargoKey3 = "Narcotics"
cargoValue3 = 1.5

cargoKey4 = "Medicalsupplies"
cargoValue4 = 1.0

cargoKey5 = "Rations"
cargoValue5 = 1.5

cargoKey6 = "Ammunition"
cargoValue6 = 1.8

cargoKey7 = "GUI_SD_GAGH"
cargoValue7 = 1.1

cargoKey8 = "Viper_parts"
cargoValue8 = 1.9

cargoKey9 = "GUI_SD_MEDICAL_SUPPLIES"
cargoValue9 = 2.0

cargoKey10 = "GUI_SD_ANTIGRAV"
cargoValue10 = 1.1

cargoKey11 = "GUI_SD_QUADROTRITICALE"
cargoValue11 = 0.5

cargoKey12 = "Trainees"
cargoValue12 = 1.0

cargoKey13 = "Ketracel-White Supplies"
cargoValue13 = 2.0

// 
ScaleSOD = 1.0