#include "railo.odf"

//The base amount of damage which the ordinance does with each hit
damageBase = 5

//The sprite which is used for this ordinance
Sprite = "pphaser"

//Phaser specific: this modifies the color of the phaser
shotColor = 227

// Time to play through the animation for the sprite in seconds
spriteDuration = 1.0

// Length of the beam.
Length = 50.0

lightColor = 1.0 1.0 0.0
lightFalloffStart = 50.0
lightFalloffRange = 5.0
