#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Dominion Battleship"

//tooltips
tooltip = "Dominion Battleship"
verboseTooltip = "Dominion Battleship"

//Race which can build ship & starting race of ship
race = "cardassian"

//Amount of time required to build ship
buildTime = 150.0

//Number of officers required to build this ship
officerCost = 25

//Number of crew required to build ship & Starting crew
crewCost = 1200

//Dilithium Cost to build
dilithiumCost = 1000

//Metal Cost to build
metalCost = 950

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 3500

// Hitpoints

shieldGeneratorHitPoints = 1800
enginesHitPoints = 1600
weaponsHitPoints = 1800
lifeSupportHitPoints = 1600
sensorsHitPoints = 1400

//Rate at which shield recharges (points per second... we think)
shieldRate = 30.375

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 25

//**********************************************************************
//SHIP NAMES

//SHIP NAMES

//Possible Craft Names
possibleCraftNames = "Dominion Battleship"
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// phaser
weapon1 = "cbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05"
	
//Plasma Banks
weapon2 = "cbplas"
weaponHardpoints2 = "hp06" "hp07"

//Self Destruct
//weapon3 = "gselfdes"
//weaponHardpoints3 = "hp01"

//Cloaking Device
weapon4 = "gccloak"
weaponHardpoints4 = "hp01"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp05" "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp06" "hp08" "hp10" "hp12" "hp14" "hp16" "hp18" "hp20"
weaponsTargetHardpoints = "hp01" "hp03" "hp05" "hp07" "hp09" "hp11" "hp13" "hp15" "hp16"
shieldGeneratorTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp15" "hp17" "hp19"
sensorsTargetHardpoints = "hp10" "hp11" "hp12" "hp13" "hp14" "hp15"
hullTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp15" "hp17" "hp19"
criticalTargetHardpoints = "hp06" "hp08" "hp10" "hp12" "hp14" "hp16" "hp18" "hp20"


//**********************************************************************

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons. 
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f

//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//KEYMAP LABEL
//keymapLabel = "car_battle2"

scaleSOD = 1.5