#include "fbattle.odf"

unitName = "Breen Battleship"
tooltip = "Breen Battleship - Shield Disruptor"
verboseTooltip = "3x High Energy Torpedo"

//Amount of time required to build ship
buildTime = 80.0

//Number of officers required to build this ship
officerCost = 257

//Number of crew required to build ship & Starting crew
crewCost = 200

//Dilithium Cost to build
dilithiumCost = 400

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 1500

//Rate at which shield recharges (points per second... we think)
shieldRate = 5

//Maximum Value of Special Energy
maxSpecialEnergy = 2000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 20

// Weapon Name (ex. "gphaser" -> gphaser.odf)
weapon1 = "bbphot"
weaponHardpoints1 = "hp03" "hp12" "hp08" 

// Rest of the weapons...
weapon2 = "bbphot"
weaponHardpoints2 = "hp16" "hp20"

weapon3 = "gshieldh"
weaponHardpoints3 = "hp01" "hp04"

// Rest of the weapons...
weapon4 = "bc2phot"
weaponHardpoints4 = "hp02" "hp17" "hp07"

ScaleSOD = 1.75
