#include "station.odf"

//**********************************************************************
//MAIN DESIGN PARAMETERS

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Shipyard"

//tooltips
tooltip = "CARD_YARD"
verboseTooltip = "CARD_YARD_V"

//Race which can build ship & starting race of ship
race = "cardassian"

//Amount of time required to build ship
buildTime = 25.0

//Number of officers required to build this ship
officerCost = 5

//Number of crew required to build ship & Starting crew
crewCost = 500

//Dilithium Cost to build
dilithiumCost = 100

//Metal cost to build
metalCost = 500

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 2000

//Rate at which shield recharges (points per second... we think)
shieldRate = 1.66

//Possible Craft Names
possibleCraftNames = 
	"Jhark Tehm-837" "Jhark Tehm-058" "Jhark Tehm-648" "Jhark Tehm-864"
	"Jhark Tehm-786" "Jhark Tehm-843" "Jhark Tehm-914" "Jhark Tehm-654" 

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06"
criticalTargetHardpoints = "hp01"

//**********************************************************************


//**********************************************************************
//Construction Parameters
buildItem0 = "cscout"
buildItem1 = "cdestroy2"
buildItem2 = "cdestroy"
buildItem3 = "ccolony"
buildItem4 = "ccruise1"
buildItem5 = "Zjemfig"
buildItem6 = "ccruise2"
buildItem7 = "cassault"
buildItem8 = "ccruise3"
buildItem9 = "dsuper"
buildItem10 = "zbreen"

//Hardpoint location for building.
buildHardpoint = "build"

//Hardpoint location for repair.
repairHardpoint = "repair"

//repair hardpoint is where the top boundary of the ship lines up
repairSide = 4

//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 1.00f


//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************

eventSelect = "ShipyardSelect"
eventAcknowledge = "ShipyardAcknowledge"
eventDecommission = "ShipyardDecommission"


//**********************************************************************
//PROGRAMMING PARAMETERS WHICH SHOULD NOT BE CHANGED & UNUSED PARAMETERS

//Runtime class label for instantiation of object.
classLabel = "shipyard"

//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "shipyard"
hotkeyLabel = "HOTKEY_F2"

//************************************************************
// Brian additions for context sensitive menus
builder_ship = 1
transporter = 1
SHOW_MOVEMENT_AUTONOMY = 1
SHOW_SW_AUTONOMY = 1

ScaleSOD = 1.0

