Movable Federation Starbase Movable Federation Starbase

(3 votes)
Cygnis Prime, 2002-08-05

This is a simple replacement of the fbase.odf file that makes Federation Starbases movable. I tried it, and its pretty fun Smile Be sure to make a backup of your original fbase.odf just in case you want the original back.

hank you for taking the time to download my addon.
I hope you will be pleased.

All you have to do really is to replace the .odf file with the
already installed with the game and you\'re underway. Forget a
Death Star when you can just make your starbase move!

Possible new changes would be the way the base moves... to make it
more realistic.

thank you again,
Cygnis Prime
astronomy_guy@hotmail.com

Version    Author  Cygnis Prime  Website   
Downloads  507  Size  1.80 KB  Created  2002-08-05 

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Comments  

#1 JeriHansen 2002-08-06 07:41
i love this mob 10/10
#2 JeriHansen 2002-08-06 09:29
the starbase can't be killed how you meat to kill the emey febstarbase they don't die or is it just some wong with me compter.
#3 JeriHansen 2002-08-09 02:02
i find out how to kill it use temporal distortion on it than you can't kill it or a borg foson cube on it that does it
#4 Guest 2002-08-16 20:59
it works,but can you make another one that makes all star bases move?
#5 Deus1 2002-08-23 05:05
if u get the feengi pack a starbase replaces the pulse phaser thingy on the federation team and that can move but it cannot move when building ferengi ships
#6 isotopia 2004-11-02 08:10
Just so everybody knows they can make any Starbase or base facility move, just by doing the following:


- Go to your STA2 game directory/ODF/Stations

- Open _base.odf where (fill in the _ with f for fed, c for Cardassian, r for Romulan, etc.)

- Remove at the top: #include "station.odf"

- Add all of this at the bottom:

shieldDelay = 3.0f

rangeScan = 800.0f

damagedScan = 100.0f

footprintBuffer = 100.0f

repairYellow = 2.0f

repairRed = 4.0f

enginesRepairTime = 1.0f

lifeSupportRepairTime = 0.1f

weaponsRepairTime = 2.0f

shieldGeneratorRepairTime = 2.0f

sensorsRepairTime = 3.0f

enginesCrewLoss = 0.0f

lifeSupportCrewLoss = 10.0f

weaponsCrewLoss = 5.0f

shieldGeneratorCrewLoss = 15.0f

sensorsCrewLoss = 5.0f

lifeSupportLoss = 5.0f

is_starbase = 0

avoidanceClass = 1000

weldingRadius = 1.0

aiName = "StarbaseProcess"

fireball = "xfirebal"

facility = 0

has_crew = 1

has_hitpoints = 1

ship = 1

can_sandd = 1

can_explore = 1

physicsFile = "sconstphys.odf"

alwaysRecomputeRallyPoint = 1


- Then somewhere in the middle, look for the section where each system's HitPoints are, and add this line:

engine*****Points = 1000

and change this line:

engine*****Percent = 0.0f (or just 0)

with this

engine*****Percent = 5.0f


Your starbase will still do everything a starbase is supposed to do.

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