Movable Federation Starbase
This is a simple replacement of the fbase.odf file that makes Federation Starbases movable. I tried it, and its pretty fun Be sure to make a backup of your original fbase.odf just in case you want the original back.
hank you for taking the time to download my addon.
I hope you will be pleased.
All you have to do really is to replace the .odf file with the
already installed with the game and you\'re underway. Forget a
Death Star when you can just make your starbase move!
Possible new changes would be the way the base moves... to make it
more realistic.
thank you again,
Cygnis Prime
astronomy_guy@hotmail.com
Version | Author | Cygnis Prime | Website | ||
Downloads | 507 | Size | 1.80 KB | Created | 2002-08-05 |
Comments
- Go to your STA2 game directory/ODF/Stations
- Open _base.odf where (fill in the _ with f for fed, c for Cardassian, r for Romulan, etc.)
- Remove at the top: #include "station.odf"
- Add all of this at the bottom:
shieldDelay = 3.0f
rangeScan = 800.0f
damagedScan = 100.0f
footprintBuffer = 100.0f
repairYellow = 2.0f
repairRed = 4.0f
enginesRepairTime = 1.0f
lifeSupportRepairTime = 0.1f
weaponsRepairTime = 2.0f
shieldGeneratorRepairTime = 2.0f
sensorsRepairTime = 3.0f
enginesCrewLoss = 0.0f
lifeSupportCrewLoss = 10.0f
weaponsCrewLoss = 5.0f
shieldGeneratorCrewLoss = 15.0f
sensorsCrewLoss = 5.0f
lifeSupportLoss = 5.0f
is_starbase = 0
avoidanceClass = 1000
weldingRadius = 1.0
aiName = "StarbaseProcess"
fireball = "xfirebal"
facility = 0
has_crew = 1
has_hitpoints = 1
ship = 1
can_sandd = 1
can_explore = 1
physicsFile = "sconstphys.odf"
alwaysRecomputeRallyPoint = 1
- Then somewhere in the middle, look for the section where each system's HitPoints are, and add this line:
engine*****Points = 1000
and change this line:
engine*****Percent = 0.0f (or just 0)
with this
engine*****Percent = 5.0f
Your starbase will still do everything a starbase is supposed to do.