Shield Remodulation mod
With this being called the shield remodulation mod you might (reasonably) be expecting this to have something to do with shield remodulation.
But it dosen't. What it does have is these lines:-
//Shield absorbs all damage until it's gone
shieldProtection = 1.0
In every file for every ship and station.
And, erm... Thats it. If you want to apply this for some reason and you have other mods installed remember to make a backup as this will overwrite everything.
-Freyr
Monty's Shield Remodulation
Introduction/Description:
This is one of my first mods, so nothing special really. It's just a simple little
edit I made to *Most* ships and stations that makes shields do what they're supposed to do-
protect the ship from all damage(Including crew casualties) until the integrity fails. This was
supposed to be just for personal use, but I'm sure that im not the only one who's annoyed by
excessive crew casualties even when the shields are still up. Who says shield remodulations
are only for the borg! Resistance is futile! =D
*Note* This mod does Not edit Starbases (because their shields are already remodulated =P),
Construction ships, and Shipyards (To make this mod as compatible with other mods as possible- Also
some Species 8472 ships were left out, because they dont really need it)
Also: The shield, weapon, and officer mods from the screenshot arent included in mine.
Installation:
Extract the folder (odf) to the main Armada 2 directory - Default: C:/Program Files/Activision/Star Trek Armada II
Legal Stuff:
If you want to throw this into a mod or mod package, go ahead, I dont mind.
Version | Author | Trekkermonty | Website | ||
Downloads | 242 | Size | 304.36 KB | Created | 2006-09-07 |
Comments
To Freyr and all other staff members:
PLEASE do not give those mods such bad votes! Dont write that this is the worst file you have ever seen! Thats MUCH harder than bad comments for potds....
If you cant give it a better vote then dont vote it.
And please write a text wich informs the downloaders and not a text wich makes this mod the last *****...
I must say that your point is very valid, and your mod is better than the first thing I modded for this game, so keep it up. I know you will come up with something very good sooner or later.
Welcome to the Armada Community!
if you change the number from 0.0 to 1.0 in the RTS_CFG file so it looks like this :
// DAMAGE MODEL
//
// Are we using the hitpoint system for damage allocation?
int USE_SYSTEM_HITPOINTS = 1;
int SYSTEM_HITPOINTS_BONUS = 0;
float SHIELD_DAMAGE_PROTECTION = 1.0;
it will automatically give every ship, station, and planet(I think) shield protection, so you don't have to go into every ship and station ODF file and type it in, which is very time consuming, especially if you have hundreds, or thousands, of ships or stations.